New Features 🌟
- Adds
crossbow
andbow
item-behaviors - Adds
budding
block behavior, similar to budding amethyst blocks - Adds
trapdoor
anddoor
block-behaviors - Adds
oxidizable
block behavior - Adds
villager_food
item behavior - Adds support for villager and bee interactions with custom crops
- Adds
translation
,scale
, androtation
fields to theshooting
item-behaviour. - The values of the
drop_xp
block-behaviour can now to associated with a block-state - The values of the
powersource
block-behavior can now to associated with a block-state - Improved block-state mapped properties and added support for mappable block model types
- Added displayName field for translations of item/block/decoration
- Added villager interaction flag for compostable behavior
- Uses a custom polymer-blocks module build for additional block model types
Bug Fixes 🐛
- Fixes issue with seats not ejecting players when decorations are broken
- Fixes bugs with trim-based armor
- Fixes typo errors and banner item model issues
- Bugfix for break markers with decorations
- Fixes decoration items not showing in
dynamic
-type showcases - Assets are added earlier to the Polymer Resource Pack builder now
Documentation 📖
- Updated documentation with new examples and details on the latest features
- Commands in the
execute
behaviour now get executed with higher permissions - Handles running out of BlockModelTypes more gracefully
- Fixes particles and sounds for simple decorations when broken by non-player means
- Simple decorations with the
solid
property set tofalse
now get flushed away by water as expected - Adds a
banner_pattern
item behaviour for custom banner pattern items
Adds support for custom item-groups.
See the documentation for details