Major update that rewrites the mod with 1.21 in mind.
Frankly with all these changes by Mojang, we're slowly reaching the point where this mod is almost a datapack.
Changes
- All enchantments have been reworked into data-driven versions.
Removals
- The convenient mixin injection point for the enchantments has been removed due to obvious reasons.
Minor update to update to Minecraft 1.20.6.
Additions
- For vanilla parity, added new tags for sensitivity to enchantments, these are separate from the pre-existing entity tags.
Changes
- All enchantments now make use of the Combat+ enchantable tags.
- Entity Tags use the new Provi's Health Bars API with a starting priority of -990.
Removals
- Removed Neat compatibility.
- Neat has been stuck on 1.20.1, for a long time now. I can't pre-emptively predict how the Neat dev will adjust to the new Entity Group system (if at all), nor can I delay my own updates for it.
- Neat support is dropped indefinitely for this reason.
Extra Damage Enchantments is now part of the Combat+ collection. The internals of the mod have been rewritten to make use of Combat+.
Changes
- The internal modid now matches the actual modid.
- The data and asset namespace is now
extra-damage-enchantments
.
- The data and asset namespace is now
- The gamerule has been renamed to
damageEnchantAgainstPlayerEffectiveness
, placed in the Combat+ gamerule category, and the default value raised to 0.5 to match Extended Enchanting.
New Features
- Added entrypoint to connect to Provi's Health Bars. Several custom portraits have been added.
- ExtraDE Neat Compat is now built into this mod. Playing with Neat will automatically add the new icons.
Notes
As of this release the addon mod, ExtraDE Neat Compat has been deprecated. It has been merged into this mod and is no longer needed.