Major update that brings Extended Enchanting into 1.21 Minecraft.
Additions
- Lightning Aspect can apply discharge damage multiple times per tick.
Changes
- Every enchantment has been recreated using the new data-driven system.
- Feint's identifier has been changed:
extended-enchanting:back_foot
->extended-enchanting:feint
- Lightning Aspect's discharge mechanic has changed to be tick-based.
- Previously:
- Each attack would increase static by 1 or 2 (depending on enchantment level), and the discharge would occur when the counter reaches 5, resetting it. Static would be lost every 25 ticks.
- Now:
- Each attack applies a number of static ticks. 22 per level.
- Static ticks are depleted by 1 every tick.
- If an entity reaches 100 static ticks, it will take discharge damage and lose 100 static ticks.
- This occurs iteratively, an entity with 200 static ticks will be damaged twice in the same tick.
- Previously:
- Due to limitations in the new system, Solitude is no longer incompatible with every other enchantment. It is now incompatible with every treasure enchantment and every non-treasure enchantment.
- In practice this is still every enchantment, but it's controlled by vanilla tags and is therefore technically dependent on other people tagging things correctly.
Removals
- The
additionalDamageEnchantmentPvpEffectiveness
gamerule has been removed.- Combat+ Core now offers a
pvpEnchantmentModifier
gamerule that performs the same function and is shared with other mods.
- Combat+ Core now offers a
Minor update to bring the mod into 1.20.6 Minecraft.
Additions
- Lightning Aspect has a new Discharge particle to indicate when the damage triggers.
- Green Thumb now works on Nether Wart.
Balance
- Frost Aspect no longer has infinite duration scaling and instead gives the opponent a maximum of 240 damaging frozen ticks.
- Combustion Protection has been reduced to a protection value of 1.25 to prevent it from invalidating similar options.
Changes
- All enchantments now use Combat+ enchantable tags.