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ExplosionVisualizer

ExplosionVisualizer

Use real-time 3D rendering to display various information about the explosion

451
12
Technology
ExplosionVisualizer has been archived. ExplosionVisualizer will not receive any further updates unless the author decides to unarchive the project.

Compatibility

Minecraft: Java Edition

1.21.x

Platforms

Fabric

Supported environments

Client-side

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Links

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Creators

ryan100c
ryan100c Member

Details

Licensed CC-BY-NC-SA-4.0
Published 9 months ago
Updated 7 months ago
DescriptionGalleryChangelogVersions

This mod has already been merged with Lucidity.

This mod is a powerful tool. It can simulate and display various details of explosions in real-time, including explosion rays, blocks that will be destroyed, the explosion center, estimated damage to nearby entities, and sample points of entities about to be affected. #IMPORTANT Please check the Changelog for the latest updates!

BASIC COMMANDS

/explosionVisualizer mainRender <toggle> <- #Enable Rendering

/explosionVisualizer renderBlockDestruction <toggle> <- #Enable block destruction projection rendering Block destruction projection

/explosionVisualizer rendererEntityDamage <toggle> <- #Enable entity damage projection rendering Replace this with a description

/explosionVisualizer rendererEntityRaycast <toggle> <- #Enable entity sample-points & raycast rendering Replace this with a description

/explosionVisualizer renderExplosionBlockDetectionRay <toggle> <- #Enable explosion sample-points & raycast rendering Replace this with a description

ADDITIONAL COMMANDS

/explosionVisualizer fakeExplosion add <name> <x> <y> <z> <power> <IgnorBlockInSide(Boolean)> <-#create fake explosions Replace this with a description

/explosionVisualizer fakeExplosion add <name> <x> <y> <z> <power> <IgnorBlockInside(Boolean)>

  • <name> : <String>(a name)
  • <x> <y> <z> : <Float> <Float> <Float> (Explosion center's position)
  • <power> : <Float> (Explosion power)
  • <ignoreBlockInside> : <Boolean> (Sometimes the explosion center is inside a block, which affects the evaluation of the explosion. Enabling this option will ignore the block at the explosion center)

/explosionVisualizer fakeExplosions remove <name> <-#remove the fake explosion by name

/explosionVisualizer fakeExplosions removeall <-#remove all the fake explosions Replace this with a description

/explosionVisualizer blockDamageRayRendererSettings range <Xmax> <Xmin> <Ymax> <Ymin> <Zmax> <Zmin>

/explosionVisualizer blockDamageRayRendererSettings range <Xmax> <Xmin> <Ymax> <Ymin> <Zmax> <Zmin>

  • <Xmax> : <Int(0~16)>
  • <Xmin> : <Int(0~16)>
  • <Ymax> : <Int(0~16)>
  • <Ymin> : <Int(0~16)>
  • <Zmax> : <Int(0~16)>
  • <Zmin> : <Int(0~16)>

In Minecraft, 1532 rays are emitted from the center of the explosion towards the outermost layer of a 16x16x16 voxel grid surrounding the explosion center. (See" https://minecraft.fandom.com/wiki/Explosion" for details.)

Displaying them all together can look very cluttered. This command allows you to slice these rays for easier viewing.

  • <Xmax> : <Int(0~16)>
  • <Xmin> : <Int(0~16)>
  • <Ymax> : <Int(0~16)>
  • <Ymin> : <Int(0~16)>
  • <Zmax> : <Int(0~16)>
  • <Zmin> : <Int(0~16)> are filters to limit the range.

Here are some examples..

(0 16 0 16 88) Replace this with a description Replace this with a description

(0 7 5 16 6 16) Replace this with a description Replace this with a description

(0 16 8 16 0 16) Replace this with a description Replace this with a description

Modrinth is open source.

feat/theseus/tauri-v2@c5403db

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