- Changed temperature calculation algorithm to scan a sphere around you, instead of a cube.
- Temperature effect influence from blocks now maxes out at a 0.5-block radius from their center, rather than exactly at the center
- Changed description of "Block Temperature Dropoff Power," and set default value to 0.75
- Bugfix: EnviroMine debuffs (e.g. heatstroke) now correctly apply in every dimension that tracks the corresponding stat bar
- Added general config option "Block Temperature Dropoff Power", which determines the dropoff power of block temperature effects. The new default value is 1, which results in a smaller radius of effect.
- Blocks farther than 5 meters away can't influence your temperature
- If you have fire resistance, your body temperature never goes above 37C
- Vampire/Wolf/Werewolf player body temperatures sink below 37C at half the rate
- Debuffs don't apply effects on the same tick that they expire
- Removed Blindness/Night Vision combo when heatstroke 2+ effects trigger
- Breaking a lit EnviroMine torch now drops the lit EnviroMine torch, rather than a vanilla torch
- Bugfix: Renamed redundant config value to "Catch fire at high temperatures"
- Updated checker changed to Modrinth