Compatibility
Minecraft: Java Edition
Platforms
Supported environments
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Creators
Details
Eclipse's Tweakeroo Additions
This mod contains some basic modifications/additions I made to Tweakeroo.
Feel free to report any bugs, or suggest new features, such as tweaks, yeets, or fixes, here.
License
This mod is licensed under GNU LGPLv3.
Donating
If you like this mod, consider donating! It really helps me a ton!
Usage
This mod is currently available for Minecraft 1.21+1, Tweakeroo version 0.21.50. Ports for versions 1.19.4, 1.20.1, 1.20.4, and 1.20.5+6 are available, but are no longer updated. All added config entries are integrated into Tweakeroo's config, the mod doesn't have a config itself.
Modifications
At the moment, this mod makes the following modifications:
- Added
handRestockUnstackable
generic option, which toggles whether to restock unstackable items withtweakHandRestock
. - Added
commandOnlyAdultPets
generic option, which toggles whether to only select adult pets withsitDownNearbyPets
andstandUpNearbyPets
hotkeys. - Added
fakeSneakingLadder
generic option, which toggles whethertweakFakeSneaking
should stop you from falling down ladders. - Added
permanentSneakFreeCamera
generic option, which toggles whethertweakPermanentSneak
should work while usingtweakFreeCamera
. - Added
pistonFlexiblePlacementFix
fix, which fixes inverse rotation placement of pistons, dispensers, droppers and crafters withtweakFlexibleBlockPlacement
(allows placing these blocks facing away from you). - Added
handRestockCreativeFix
fix, which disablestweakHandRestock
when the player is in creative mode. - Added
tweakPlayerList
tweak, which modifies the player (tab) list in various ways, depending on how configured in theGeneric
category:- If
playerListHideHeader
is enabled, it hides the additional player list header some servers use. - If
playerListHideFooter
is enabled, it hides the additional player list footer some servers use. - If
playerListHideObjective
is enabled, it hides the scoreboard objective from the player list. - If
playerListNames
is enabled, it uses fancy names for the names that appear in the list. - If
playerListBelowBossbar
is enabled, the player list will be moved below all bossbars rendering. playerListOrder
configures the order in which players appear in the player list.
- If
- Added
tweakPlayerNames
tweak, which enables using fancy names for the names rendered above players. - Added
tweakMobNames
tweak, which enables using fancy names for the names rendered above mobs, and makes these always render. - Added
tweakChatMessages
tweak, which tries to turn custom formatted chat messages into vanilla ones. It is a bit buggy at the moment, issues can occur. - Added
tweakSlippery
tweak, mostly for fun, which overrides the slipperiness of every block, can be configured using theslipperiness
generic option.- Can also be used to disable slipperiness altogether (including for ice blocks and such), by setting to the minimal value.
- Also affects vehicles (such as horses and boats) you're driving if
slipperinessAffectVehicles
is enabled.
- Added
tweakJumpVelocity
tweak, also mostly for fun, which overrides the jump velocity setting of every block. Can be configured using thejumpVelocity
generic option.- This option is set to
1.15
by default, which is just enough to allow jumping over fences, walls, etc.
- This option is set to
- Added
tweakDurabilityCheck
tweak, which displays a message when an item you're using, or a piece of armour you're wearing, is close to breaking.- Can also disable using items that are close to breaking by setting the generic option
durabilityCheckPreventUse
totrue
.- When to start disabling item usage can be configured using the
durabilityCheckPreventUseThreshold
option.
- When to start disabling item usage can be configured using the
- Displays a message whenever an item's durability is 10% of it's maximum durability, with a cooldown that can be configured using the
durabilityWarningCooldown
option.
- Can also disable using items that are close to breaking by setting the generic option
- Added
tweakStatusEffectHud
tweak, which modifies the way status effect icons are rendered to include duration time. - Added
tweakAutoReconnect
tweak, which automatically reconnects to a server after being disconnected from it (with a small delay, can be configured using theautoReconnectTime
generic option). - Added
tweakPlayerInfoNotifications
tweak, which posts notifications in chat when the client receives a Player Info Update or a Player Info Remove packet. Can be configured inGeneric
:- If
playerAddRemoveNotification
is enabled, notifications will be posted in chat when a player info entry is added or removed. - If
playerGamemodeNotification
is enabled, notifications will be posted in chat when a player info entry changes gamemode. - If
playerListedNotification
is enabled, notifications will be posted in chat when a player info entry is added or removed from the player list. - If
playerDisplayNameNotification
is enabled, notifications will be posted in chat when a player info entry changes display name.
- If
- Added
tweakBoats
, which disables the momentum boats gain on turning and allows boats to jump 1 block high. Can be further configured inGeneric
:- If
spiderBoat
is enabled, boats can climb walls like spiders. This is a bit buggy, and was mostly added for fun. - If
boatPlayerYaw
is enabled, boats follow the crosshair of the player controlling them.
- If
- Added
tweakCreativeElytraFlight
, which allows creative elytra flight in survival while using an elytra.- May be considered cheating on some servers, use at your own risk.
- Added
tweakRenderOperatorBlocks
, which makes operator blocks (barrier, light and structure void blocks) have a texture. - Added
tweakNumberHud
, which replaces parts of the HUD with a number-based design. Can be further configured inGeneric
:healthWarningThreshold
determines when to start flashing the health value.hungerWarningThreshold
determines when to start flashing the hunger value.airWarningThreshold
determines when to start flashing the air value.- If
numberHudDurabilityWarning
is enabled, a flashing text is shown when items in your hotbar or armour slots are at low durability.
- Added
tweakLodestoneCompass
, which allows you to see the exact position of a lodestone compass by right-clicking it with the tweak enabled. - Added
tweakGravity
, which allows you to override your gravity attribute. Can be configured using thegravityOverride
generic option. - Added
tweakStepHeight
, which allows you to override your step height attribute. Can be configured using thestepHeightOverride
generic option. - Added
disableEntityCollisions
yeet, which disables entity collisions. You can still push other entities, but they can't push you. - Added
disableKnockback
yeet, which disables taking knockback.- When
disableExplosionKnockback
inGeneric
is set to true, also disables knockback from explosions.
- When
- Added
disableFogModifiers
yeet, which disables all fog modifiers (water, lava, powdered snow, darkness, etc.). - Added
disableArmorRestriction
yeet, which disables the restriction of armour slots in the inventory. May not work on servers. - Added
disableBindingCurse
yeet, which disables Curse of Binding. May not work on servers. - Added
disableItemCooldown
yeet, which disables the cooldown on ender pearls, goat horns, and more. May not work on servers. - Added
disableIllegalCharacterCheck
yeet, which allows using special characters as U+00A7 (§), U+007F and more in all text boxes. May not work on servers. - Added
disableWorldBorder
yeet, which disables all world border restrictions. - Added
disableBedExplosions
yeet, which disables bed explosions in dimensions where beds don't work, by disabling clicking on them. - Added
disableAllayItemUse
yeet, which disables giving items to allays.- When allays are dancing, you can still give them amethyst shards to duplicate them.
- Added
disableOffhandUse
yeet, which disables being able to use items in the offhand. - Added
disableHorseJumpCharge
yeet, which disables the horse jump charge and cooldown (pressing space once immediately uses the maximum horse jump height). Also disables the camel dash cooldown. - Added
disableOverlayRender
to disable rendering various overlays, such as the vignette, spyglass, carved pumpkin and powdered snow overlays. - Added
disableAllNamesInF1
, which hides all entity names when the HUD is disabled (vanilla Minecraft still renders the names of entities in teams).
Fancy names
Fancy names are modifications to names to make them include more information. They can be configured
using the fancyNameElements
setting in the Generic
category. Each element can either contain one placeholder, or a string to display.
The following placeholders are available:
{name}
- replaces with the (display)name of the mob/player.{rawname}
- replaces with the raw, unformatted name/IGN of the mob/player.{gamemode}
- replaces with the gamemode of the player.{ping}
- replaces with the ping/latency of the player.{health}
- replaces with the amount of HP of the mob/player.{uuid}
- replaces with the UUID of the mob/player.{team}
- replaces with the name of the team the mob/player is in, or is omitted if they aren't in any team.{key}
- replaces withKEY
orNO KEY
, depending on whether the player has sent their public key used for signing chat messages to the server.{attack}
- replaces with the current value of thegeneric.attack_damage
attribute of the mob/player.- Shows critical damage addition (players only) as well by default, but can be disabled using the
attackPlaceholderShowCritical
generic option.
- Shows critical damage addition (players only) as well by default, but can be disabled using the
{armor}
- replaces with the current value of thegeneric.armor
attribute, thegeneric.armor_toughness
attribute, and the EPF value of the mob/player.{distance}
- replaces with the distance to the mob/player.{statuseffect}
- replaces with the status effects of a player/entity. Only effects with particles are visible.{horsestats}
- replaces with the speed and jump attributes of a horse entity.- Speed is converted to m/s, the jump value is raw.
{rawhorsestats}
- replaces with the raw speed and jump attributes of a horse entity.
Certain placeholders, like {healh}
, {attack}
, etc., may only work in the player list when the player is in render distance range.