Changelog for Easy NPC (1.18.2)
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
Note: Please always back up your world / NPCs before updating to a new version! Check the upgrade guide for more information.
4.5.2
- Fixed #203 by adding moving texture registration to later stage.
4.5.1
- Fixed #179 by adding and documenting the new
/easy_npc preset
commands. - Fixed #164 by adding mob types for NPCs.
- Fixed #146 by showing processing errors with skins.
4.5.0
- Fixed #175 by moving additional log messages to debug level.
- Fixed #173 by setting the test quest to visibility
NEVER
. - Added
@e
target selector support for all commands. - Added UUID suggestion for targeted NPC for all commands.
- Added
/easy_npc delete <npc>
command to delete NPCs. - Added
/easy_npc sound set <npc> <sound_type> <sound>
command to set the sound for NPCs for #177. - Added
/easy_npc preset import [custom|data|default|world] <resource_location> <position> <UUID>
command with better auto-suggestions. - Added
/easy_npc preset export [custom|local|world] <npc> <name>
command with better auto-suggestions. - Improved command support to allow more complex commands.
- Improved Fabric support for better compatibility with other mods.
- Separated client and server network handler for better performance. Please open an issue if you encounter any issues with this change.
4.4.0 Fabric beta
- Released first beta version for Fabric for more detailed live testing.
4.4.0
- Fixed #159: Added additional tags and support for modded bows and crossbows items.
- Fixed #158: By moving specific log messages to debug level.
- Fixed #155: Automatically update follow owner objective, if owner has changed.
- Fixed #94: Added basic support for guns which are not extending the vanilla bow or crossbow item.
- Fixed #72: Added additional owner objectives and checks for Armour's Workshop Wand.
- Added experimental model override support for custom models
over
/easy_npc render set <npc-uuid> <entity_type>
. - Added own synched entity data handler for better performance and less network traffic.
4.3.3
- Added basic trading sound for all NPCs.
- Fixed #145 by reference to the merchant instance instead of the entity instance.
4.3.1
- Fixed Illager head and leg animations.
- Fixed #138: Added additional debug information.
- Fixed #135: Added check if NPC is already trading before opening a new trading screen and inform the player about it.
- Fixed #136: Added additional fallback check for missing sounds, before using the explosion sound.
- Fixed #137: Correcting the item arm position for all model.
- Added hand item render support for most NPCs even for chicken and others. ;)
- Improved NPC model and NPC renderer by skipping rendering of invisible parts based on the model type.
- Unified initial movement speed for all NPCs according to their types.
4.3.0
- Large code refactoring for better client-side performance to increase render fps.
- Fixed issue with attributes only apply after a re-spawn of the NPC.
- Fixed issue with skin textures are not applied correctly.
- Fixed #86: Added Horse NPC model.
- Fixed #127: Added Wolf NPC model.
- Added basic support for custom sounds with default sound events.
- Added additional safety checks for the NPC skin and texture manager.
- Added additional data checks for better performance and smaller data size.
- Added silent attribute to allow NPCs to be silent and not to make any sounds.
- Improved NPC Model performance, animations and general support for custom models.
- Improved Orc NPC textures.
- Improved type safety for most Easy NPC data types.
- Improved Skin Manager for better handling of different skins and styles.
- Optimized texture manager for better performance and less file access.
4.2.0
Note: Dropped support for Minecraft 1.19, 1.19.1, 1.19.3, 1.19.4 and 1.20 because of low usage. Please use the beta version 4.1.0 or former releases for these versions.
- Improved NPC Renderer performance and improved support for custom models.
- General code cleanup and refactoring per release.
4.1.0
- Normalized all cache, skin, template and preset names to lowercase with additional checks for unsafe characters.
- Finalized orc model and texture.
- Fixed #123: By adding additional checks for the export and import of NPCs.
- Replaced custom TAGs with entity TAGs for better compatibility with other mods.
- Optimized custom and player texture manager.
4.0.1
- Improved stroll objectives for flying NPCs.
- Improved general navigation support for all NPCs.
- Fixed fairy fly navigation.
- Fixed fairy hitbox.
- Fixed orc hitbox.
4.0.0
Note: Please backup your world / npcs before updating from 3.x or earlier! NPCs are now stored in a new format and the old format is not 100% compatible with the new version.
- Larger code refactoring for better code base.
- Added experimental support for Fabric.
- Added ability
Can be Leashed
to allow NPCs to be leashed. - Added ability
Push entities
to save resources (if deactivated) and avoid pushing entities. - Added
/easy_npc owner set <npc-uuid> <player>
command to change the owner of an NPC. - Added
/easy_npc owner get <npc-uuid>
command to get the current owner of an NPC. - Added experimental orc model, which is still work in progress.
- Fixed #33 and #86: Added additional NPC models.
- Fixed ##95: Added color support for NPC names.
- Fixed #101: Separated client and server entity data for better compatibility.
- Fixed #79 and #104: Added objective
Random Stroll around Home
to allow NPCs to randomly stroll around their home position. - Fixed standard sword attack swing animation.
- Fixed standard golem attack swing animation.
- Updated presets to match the new format.
3.11.0
- Added
/easy_npc trading open <npc-uuid> <player>
command to open trading screens for specific players. - Added
/easy_npc navigation set position <npc-uuid> <x> <y> <z>
command to set the position for the NPC. - Fixed #97: Added automatic home point and
/easy_npc navigation set home <npc-uuid> <x> <y> <z>
command. - Fixed #101: Added better support for Project MMO mod.
- Fixed #102: Added better support for Better Combat weapons.
- Improved command block support.
3.10.0
- Refactored code for better performance and easier maintenance.
- Added item tooltips for equipment and trading configuration screens.
- Fixed #93: Added render support for equipped modded items and armors.
3.9.0
- Added
/easy_npc preset import
support for command blocks and functions with resource location. - Added
/easy_npc dialog open <npc-uuid> <player> <dialog>
command to open the dialog screen for a specific NPC and player for #75. - Fixed #87: Ignore damage even from creative players and ops.
- Fixed #85: Added de-spawn range option for the NPC Spawner.
- Fixed #84: Text format codes applying on more text that they should.
- Fixed #77: Added options to disable armor/equipment rendering for NPCs.
- Fixed #76 and #79: Added home position and
MoveBackToHome
for NPCs to allow them to return to a specific position.
3.8.0
- Added NPC Presets to allow easier creation and usage of NPC presets in-game.
- Added NPC Spawner to allow spawning of NPCs with specific settings and NPC presets.
- Added Debug Manager to minimize the logging and to allow better debugging.
- Added LivingEntityManager which will replace the old EntityNPCManager.
- Added Debugging.md to the wiki.
- Added text color and text style formatting for dialog texts. #80
- Added possibility to adjust light level for NPCs. #45 and #67
- Increased text length for simple dialogs and yes/no dialogs to 512 characters.
- Move ActionEventData and DialogData to common package for better performance.
3.7.3
Note: Please backup your world / npcs before updating from 6.x or earlier! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added transparent "None" skin option for better Armourer's Workshop compatibility and other mod support.
- Fixed issue with advanced and custom pose model rendering.
- Fixed issue with auto-selecting the correct dialog type within the configuration screen.
- Optimized model data for better performance and smaller data size.
- Completed EasyNPC wiki documentation for all features.
3.7.2
- Added Easy NPC position tool to allow easier positioning of NPCs.
- Added additional Easy NPC Spawn Eggs and entity types for mod integrations.
- Fixed bounding boxes for NPCs with custom models, poses and scaling.
- Fixed issue with cut-off dialog button text.
3.7.1
- Fixed dialog editor UI issue with the new dialog text editor.
3.7.0
- Restricted the edit behavior for NPC to allow more use-cases to the following:
- User is sneaking and clicking on the NPC (creative mode only)
- User is holding the NPC wand and clicking on the NPC (all modes)
- Added possibility to adjust sliders with mouse wheel and arrow keys for better usability.
- Added dialog text editor to allow multiple dialog texts variants for the same dialog.
- Added "can_use_nether_portal" attribute to allow NPCs to use nether portals or not.
- Added support for
@initator
withonHurt
andonDeath
events. - Added support for Armourer's Workshop mod. Thanks to @SAGESSE-CN.
- Added possibility to disable model parts to the advanced pose editor.
- Separated the Player Skin and remote URL Skin screen for better usability.
- Fixed head and body rotation are not show correctly in some instances.
- Code optimizations and cleanup.
3.6.1
- Smaller bug fixes and improvements.
2023.11.22
- Added attack animation for bow, crossbow and sword.
- Added additional animations like celebrate, dance, spell casting for testing.
- Added crossbow attack goal.
- Added bow attack goal.
- Added missing translations.
- Improved base attribute screen for better usability.
- Improved melee attack goal.
- Fixed smaller issues.
2023.11.20
- Added base attribute screen for health, attack, armor, knockback resistance, movement speed, ...
- Added missing translations for some screens.
- Fixed smaller issues with the UI and dialogs.
- Improved skin selection for better usability.
2023.11.18
- Added attack and follow objectives.
- Added respawn button in the case the NPC is stucked or buggy.
- Improved objective validation and handling.
- Optimized nbt data to skip default values for better performance and smaller data size.
2023.11.05 (NPCs comes to life update)
Note: Please backup your world before updating to this version! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added attribute configuration like can open doors, can close doors, can pass doors, can be hurt, can be pushed, ...
- Added objectives configuration for like follow owner, follow player, follow entity, walk around ...
- Added custom dialog configuration for more complex dialogs.
- Added custom action events
on_hurt
,on_death
andon_button_click
. - Added Iron Golem model.
- Refactored Dialog system for supporting more complex dialogs.
- Refactored Action system for supporting more complex actions.
- Refactored Action Event system for supporting upcoming events.
- Refactored NPC network data for sending only relevant data to clients.
- Fixed issue with importing filenames with upper-case letters.
- Fixed animation issue with custom poses.
- Fixed compatibility issue with resource packs like Stoneborn, Mythic, Creator Pack, ...
- Improved mod compatibility with other mods.
2023.10.24
- Added advanced trading configuration for NPCs with multiple items and prices.
- Added auto-reset for advanced and basic trading configuration.
- Added commands to open the trading screen and to reset the trading items.
- Added Skeleton Trader preset example for a dialog with trading options.
- Added better basic trading configuration.
- Fixed issue with importing legacy presets.
- Fixed issue with advanced and custom pose configuration.
2023.10.10
- Refactored UI and configuration system for easier support for upcoming features.
- Added basic (over UI) and custom (over NBT) trading configuration for NPCs.
- Fixed issue with custom model rendering.
2023.10.06
- Refactored model and render system for better performance and easier support for custom models.
- Refactored network protocol for better performance and 1.20.2 changes.
- Refactored data serialization (NBT) for upcoming features.
- Added cat and chicken model.
- Added position "freefall" option to allow NPCs to fall down and not to float in the air.
- Fixed remote skin support with to avoid failed skin downloads.
2023.09.03
- Added new
/easy_npc preset import_new <ResourceLocation> <x> <y> <z>
and/easy_npc preset import_new <ResourceLocation> <x> <y> <z> <UUID>
command to allow the import a single preset multiple times. - Improved action handling by passing block position and other additional information to the action.
- Improved preset import to allow import of NPCs on specific position
e.g.
/easy_npc preset import <ResourceLocation> <x> <y> <z>
.
2023.06.09
- Added new distance based actions for 16, 8, 4 and 1 block distance from the NPC.
- Fixed issue to allow empty action to reset actions.
2023.05.29
- Added custom pose editor which supports rotation, position and visibility of the model parts.
- Added better model animation support for custom poses.
- Added better NBT format for easier editing and more complex data types.
- Added crouch pose for models which not support this by default.
- Improved import and export functionality for NPCs.
- Improved documentation and added more examples.
- Cleanup death code for better performance.
2023.05.20
- Added custom export and import functionality for NPCs over local files to allow easier sharing of NPCs.
- Added world export and import functionality for NPCs over world files to allow easier packing of NPCs.
- Added default presets for some common NPCs.
- Added basic knight skin.
- Improved UI and dialogs for better usability.
- Improved logging and error handling.
- Improved documentation and added more examples.
2023.04.10
- Fixed issue with custom texture skins.
- Improved custom texture screen for better usability.
2023.03.24
- Added config for basic permission system to control the use of specific options.
- Added support for normal players to be able to use Easy NPCs with limited options.
- Improved menu handling and general performance.
2023.03.19
- Added new Zombie and Zombie Villager models.
- Added custom texture support for individual texture skins for map makers.
- Added possibility to execute commands as player.
- Fixed locked rotation for custom models by resetting rotations.
- Fixed crash when using invalid numbers for position.
- Fixed issue with invisible NPCs.
- Improved documentation and added more examples.
2023.03.18
- Added support for custom model rotations and to lock rotations.
- Added support to disable dialog.
- Improved network protocol to support more complex data types.
- Improved NPC wand to easier select rotated and scaled NPCs.
- Refactored entity data for easier maintenance.
- Moved documentation to separate Wiki.
2023.03.11
- Added support for custom poses which allows to rotate the head, body, arms and legs.
2023.03.05
- Added Easy NPC wand to select and configure NPCs without directly targeting them.
- Added position screen for easier positioning of NPCs.
2023.03.04
- Breaking Change: Added custom data serialization to support more complex data types. Backup first before install!
- Improved performance of server and client processing by using custom data serialization.
- Added basic pose support for Easy NPC entities.
2023.02.24
- Added basic CarryOn support to block unwanted pickup of NPCs.
- Improved documentation and added more examples.
2023.02.22
- Added scaling configuration.
- Replaced some free text options with enums.
2023.02.20
- Added equipment configuration and corresponding render support.
2023.02.19
- Added Interaction action which could be triggered without any dialog.
- Added Skeleton model and remote skins support.
- Unified configuration UIs and added translation keys.
- Improved yes/no dialog buttons to allow longer texts.
- Improved value validation and status updates.
- Improved texture manager for custom models.
- Remove test NPC spawn eggs.
2023.02.16
- Added Action configuration with permission level support.
- Added Action Debug possibility for permission level 1 and above.
- Improved npc rendering and general UI layout.
2023.02.12
- Refactored dialogs and UI based code for better performance.
- Refactored network protocols for using specific types instead of text.
- Added Skin Preview for default, player based and remote skins.
- Added Skin Manager to better handling of different skins and styles.
- Added possibility to adding Skin over username.
- Added possibility to adding Skin over remote url.
- Added possibility to remove NPC.
- Improved separation of client and server side handling.
2023.01.28
- Released first beta version for more detailed live testing.
Changelog for Easy NPC (1.20.2)
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
Note: Please always back up your world / NPCs before updating to a new version! Check the upgrade guide for more information.
4.5.1
- Fixed #179 by adding and documenting the new
/easy_npc preset
commands. - Fixed #164 by adding mob types for NPCs.
- Fixed #146 by showing processing errors with skins.
4.5.0
- Fixed #175 by moving additional log messages to debug level.
- Fixed #173 by setting the test quest to visibility
NEVER
. - Added
@e
target selector support for all commands. - Added UUID suggestion for targeted NPC for all commands.
- Added
/easy_npc delete <npc>
command to delete NPCs. - Added
/easy_npc sound set <npc> <sound_type> <sound>
command to set the sound for NPCs for #177. - Added
/easy_npc preset import [custom|data|default|world] <resource_location> <position> <UUID>
command with better auto-suggestions. - Added
/easy_npc preset export [custom|local|world] <npc> <name>
command with better auto-suggestions. - Improved command support to allow more complex commands.
- Improved Fabric support for better compatibility with other mods.
- Separated client and server network handler for better performance. Please open an issue if you encounter any issues with this change.
4.4.0 Fabric beta
- Released first beta version for Fabric for more detailed live testing.
4.4.0
- Fixed #159: Added additional tags and support for modded bows and crossbows items.
- Fixed #158: By moving specific log messages to debug level.
- Fixed #155: Automatically update follow owner objective, if owner has changed.
- Fixed #94: Added basic support for guns which are not extending the vanilla bow or crossbow item.
- Fixed #72: Added additional owner objectives and checks for Armour's Workshop Wand.
- Added experimental model override support for custom models
over
/easy_npc render set <npc-uuid> <entity_type>
. - Added own synched entity data handler for better performance and less network traffic.
4.3.3
- Added basic trading sound for all NPCs.
- Fixed #145 by reference to the merchant instance instead of the entity instance.
4.3.1
- Fixed Illager head and leg animations.
- Fixed #138: Added additional debug information.
- Fixed #135: Added check if NPC is already trading before opening a new trading screen and inform the player about it.
- Fixed #136: Added additional fallback check for missing sounds, before using the explosion sound.
- Fixed #137: Correcting the item arm position for all model.
- Added hand item render support for most NPCs even for chicken and others. ;)
- Improved NPC model and NPC renderer by skipping rendering of invisible parts based on the model type.
- Unified initial movement speed for all NPCs according to their types.
4.3.0
- Large code refactoring for better client-side performance to increase render fps.
- Fixed issue with attributes only apply after a re-spawn of the NPC.
- Fixed issue with skin textures are not applied correctly.
- Fixed #86: Added Horse NPC model.
- Fixed #127: Added Wolf NPC model.
- Added basic support for custom sounds with default sound events.
- Added additional safety checks for the NPC skin and texture manager.
- Added additional data checks for better performance and smaller data size.
- Added silent attribute to allow NPCs to be silent and not to make any sounds.
- Improved NPC Model performance, animations and general support for custom models.
- Improved Orc NPC textures.
- Improved type safety for most Easy NPC data types.
- Improved Skin Manager for better handling of different skins and styles.
- Optimized texture manager for better performance and less file access.
4.2.0
Note: Dropped support for Minecraft 1.19, 1.19.1, 1.19.3, 1.19.4 and 1.20 because of low usage. Please use the beta version 4.1.0 or former releases for these versions.
- Improved NPC Renderer performance and improved support for custom models.
- General code cleanup and refactoring per release.
4.1.0
- Normalized all cache, skin, template and preset names to lowercase with additional checks for unsafe characters.
- Finalized orc model and texture.
- Fixed #123: By adding additional checks for the export and import of NPCs.
- Replaced custom TAGs with entity TAGs for better compatibility with other mods.
- Optimized custom and player texture manager.
4.0.1
- Improved stroll objectives for flying NPCs.
- Improved general navigation support for all NPCs.
- Fixed fairy fly navigation.
- Fixed fairy hitbox.
- Fixed orc hitbox.
4.0.0
Note: Please backup your world / npcs before updating from 3.x or earlier! NPCs are now stored in a new format and the old format is not 100% compatible with the new version.
- Larger code refactoring for better code base.
- Added experimental support for Fabric.
- Added ability
Can be Leashed
to allow NPCs to be leashed. - Added ability
Push entities
to save resources (if deactivated) and avoid pushing entities. - Added
/easy_npc owner set <npc-uuid> <player>
command to change the owner of an NPC. - Added
/easy_npc owner get <npc-uuid>
command to get the current owner of an NPC. - Added experimental orc model, which is still work in progress.
- Fixed #33 and #86: Added additional NPC models.
- Fixed ##95: Added color support for NPC names.
- Fixed #101: Separated client and server entity data for better compatibility.
- Fixed #79 and #104: Added objective
Random Stroll around Home
to allow NPCs to randomly stroll around their home position. - Fixed standard sword attack swing animation.
- Fixed standard golem attack swing animation.
- Updated presets to match the new format.
3.11.0
- Added
/easy_npc trading open <npc-uuid> <player>
command to open trading screens for specific players. - Added
/easy_npc navigation set position <npc-uuid> <x> <y> <z>
command to set the position for the NPC. - Fixed #97: Added automatic home point and
/easy_npc navigation set home <npc-uuid> <x> <y> <z>
command. - Fixed #101: Added better support for Project MMO mod.
- Fixed #102: Added better support for Better Combat weapons.
- Improved command block support.
3.10.0
- Refactored code for better performance and easier maintenance.
- Added item tooltips for equipment and trading configuration screens.
- Fixed #93: Added render support for equipped modded items and armors.
3.9.0
- Added
/easy_npc preset import
support for command blocks and functions with resource location. - Added
/easy_npc dialog open <npc-uuid> <player> <dialog>
command to open the dialog screen for a specific NPC and player for #75. - Fixed #87: Ignore damage even from creative players and ops.
- Fixed #85: Added de-spawn range option for the NPC Spawner.
- Fixed #84: Text format codes applying on more text that they should.
- Fixed #77: Added options to disable armor/equipment rendering for NPCs.
- Fixed #76 and #79: Added home position and
MoveBackToHome
for NPCs to allow them to return to a specific position.
3.8.0
- Added NPC Presets to allow easier creation and usage of NPC presets in-game.
- Added NPC Spawner to allow spawning of NPCs with specific settings and NPC presets.
- Added Debug Manager to minimize the logging and to allow better debugging.
- Added LivingEntityManager which will replace the old EntityNPCManager.
- Added Debugging.md to the wiki.
- Added text color and text style formatting for dialog texts. #80
- Added possibility to adjust light level for NPCs. #45 and #67
- Increased text length for simple dialogs and yes/no dialogs to 512 characters.
- Move ActionEventData and DialogData to common package for better performance.
3.7.3
Note: Please backup your world / npcs before updating from 6.x or earlier! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added transparent "None" skin option for better Armourer's Workshop compatibility and other mod support.
- Fixed issue with advanced and custom pose model rendering.
- Fixed issue with auto-selecting the correct dialog type within the configuration screen.
- Optimized model data for better performance and smaller data size.
- Completed EasyNPC wiki documentation for all features.
3.7.2
- Added Easy NPC position tool to allow easier positioning of NPCs.
- Added additional Easy NPC Spawn Eggs and entity types for mod integrations.
- Fixed bounding boxes for NPCs with custom models, poses and scaling.
- Fixed issue with cut-off dialog button text.
3.7.1
- Fixed dialog editor UI issue with the new dialog text editor.
3.7.0
- Restricted the edit behavior for NPC to allow more use-cases to the following:
- User is sneaking and clicking on the NPC (creative mode only)
- User is holding the NPC wand and clicking on the NPC (all modes)
- Added possibility to adjust sliders with mouse wheel and arrow keys for better usability.
- Added dialog text editor to allow multiple dialog texts variants for the same dialog.
- Added "can_use_nether_portal" attribute to allow NPCs to use nether portals or not.
- Added support for
@initator
withonHurt
andonDeath
events. - Added support for Armourer's Workshop mod. Thanks to @SAGESSE-CN.
- Added possibility to disable model parts to the advanced pose editor.
- Separated the Player Skin and remote URL Skin screen for better usability.
- Fixed head and body rotation are not show correctly in some instances.
- Code optimizations and cleanup.
3.6.1
- Smaller bug fixes and improvements.
2023.11.22
- Added attack animation for bow, crossbow and sword.
- Added additional animations like celebrate, dance, spell casting for testing.
- Added crossbow attack goal.
- Added bow attack goal.
- Added missing translations.
- Improved base attribute screen for better usability.
- Improved melee attack goal.
- Fixed smaller issues.
2023.11.20
- Added base attribute screen for health, attack, armor, knockback resistance, movement speed, ...
- Added missing translations for some screens.
- Fixed smaller issues with the UI and dialogs.
- Improved skin selection for better usability.
2023.11.18
- Added attack and follow objectives.
- Added respawn button in the case the NPC is stucked or buggy.
- Improved objective validation and handling.
- Optimized nbt data to skip default values for better performance and smaller data size.
2023.11.05 (NPCs comes to life update)
Note: Please backup your world before updating to this version! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added attribute configuration like can open doors, can close doors, can pass doors, can be hurt, can be pushed, ...
- Added objectives configuration for like follow owner, follow player, follow entity, walk around ...
- Added custom dialog configuration for more complex dialogs.
- Added custom action events
on_hurt
,on_death
andon_button_click
. - Added Iron Golem model.
- Refactored Dialog system for supporting more complex dialogs.
- Refactored Action system for supporting more complex actions.
- Refactored Action Event system for supporting upcoming events.
- Refactored NPC network data for sending only relevant data to clients.
- Fixed issue with importing filenames with upper-case letters.
- Fixed animation issue with custom poses.
- Fixed compatibility issue with resource packs like Stoneborn, Mythic, Creator Pack, ...
- Improved mod compatibility with other mods.
2023.10.24
- Added advanced trading configuration for NPCs with multiple items and prices.
- Added auto-reset for advanced and basic trading configuration.
- Added commands to open the trading screen and to reset the trading items.
- Added Skeleton Trader preset example for a dialog with trading options.
- Added better basic trading configuration.
- Fixed issue with importing legacy presets.
- Fixed issue with advanced and custom pose configuration.
2023.10.10
- Refactored UI and configuration system for easier support for upcoming features.
- Added basic (over UI) and custom (over NBT) trading configuration for NPCs.
- Fixed issue with custom model rendering.
2023.10.06
- Refactored model and render system for better performance and easier support for custom models.
- Refactored network protocol for better performance and 1.20.2 changes.
- Refactored data serialization (NBT) for upcoming features.
- Added cat and chicken model.
- Added position "freefall" option to allow NPCs to fall down and not to float in the air.
- Fixed remote skin support with to avoid failed skin downloads.
2023.09.03
- Added new
/easy_npc preset import_new <ResourceLocation> <x> <y> <z>
and/easy_npc preset import_new <ResourceLocation> <x> <y> <z> <UUID>
command to allow the import a single preset multiple times. - Improved action handling by passing block position and other additional information to the action.
- Improved preset import to allow import of NPCs on specific position
e.g.
/easy_npc preset import <ResourceLocation> <x> <y> <z>
.
2023.07.09
- Added new distance based actions for 16, 8, 4 and 1 block distance from the NPC.
- Fixed issue to allow empty action to reset actions.
2023.06.24
- Refactored code to 1.20.1-47.0.19
- Refactored code to 1.20-46.0.14
2023.05.29
- Added custom pose editor which supports rotation, position and visibility of the model parts.
- Added better model animation support for custom poses.
- Added better NBT format for easier editing and more complex data types.
- Added crouch pose for models which not support this by default.
- Improved import and export functionality for NPCs.
- Improved documentation and added more examples.
- Cleanup death code for better performance.
2023.05.20
- Added custom export and import functionality for NPCs over local files to allow easier sharing of NPCs.
- Added world export and import functionality for NPCs over world files to allow easier packing of NPCs.
- Added default presets for some common NPCs.
- Added basic knight skin.
- Improved UI and dialogs for better usability.
- Improved logging and error handling.
- Improved documentation and added more examples.
2023.04.10
- Fixed issue with custom texture skins.
- Improved custom texture screen for better usability.
2023.03.24
- Added config for basic permission system to control the use of specific options.
- Added support for normal players to be able to use Easy NPCs with limited options.
- Improved menu handling and general performance.
2023.03.19
- Added new Zombie and Zombie Villager models.
- Added custom texture support for individual texture skins for map makers.
- Added possibility to execute commands as player.
- Fixed locked rotation for custom models by resetting rotations.
- Fixed crash when using invalid numbers for position.
- Fixed issue with invisible NPCs.
- Improved documentation and added more examples.
2023.03.18
- Refactored code for 1.19.4-45.0.9.
- Added support for custom model rotations and to lock rotations.
- Added support to disable dialog.
- Improved network protocol to support more complex data types.
- Improved NPC wand to easier select rotated and scaled NPCs.
- Refactored entity data for easier maintenance.
- Moved documentation to separate Wiki.
2023.03.11
- Added support for custom poses which allows to rotate the head, body, arms and legs.
2023.03.05
- Added Easy NPC wand to select and configure NPCs without directly targeting them.
- Added position screen for easier positioning of NPCs.
2023.03.04
- Refactored code for 1.19.3-44.1.21. Thanks to @Narref95 for the groundwork.
- Breaking Change: Added custom data serialization to support more complex data types. Backup first before install!
- Improved performance of server and client processing by using custom data serialization.
- Added basic pose support for Easy NPC entities.
2023.02.24
- Added basic CarryOn support to block unwanted pickup of NPCs.
- Fixed Allay scale rendering.
- Improved documentation and added more examples.
2023.02.22
- Added scaling configuration.
- Replaced some free text options with enums.
2023.02.20
- Added equipment configuration and corresponding render support.
2023.02.19
- Added Interaction action which could be triggered without any dialog.
- Added Skeleton model and remote skins support.
- Unified configuration UIs and added translation keys.
- Improved yes/no dialog buttons to allow longer texts.
- Improved value validation and status updates.
- Improved texture manager for custom models.
- Remove test NPC spawn eggs.
2023.02.16
- Added Action configuration with permission level support.
- Added Action Debug possibility for permission level 1 and above.
- Improved npc rendering and general UI layout.
2023.02.12
- Refactored dialogs and UI based code for better performance.
- Refactored network protocols for using specific types instead of text.
- Added Skin Preview for default, player based and remote skins.
- Added Skin Manager to better handling of different skins and styles.
- Added possibility to adding Skin over username.
- Added possibility to adding Skin over remote url.
- Added possibility to remove NPC.
- Improved separation of client and server side handling.
2023.01.29
- Added Allay NPC version and Lava variant.
- Refactored code for 1.19.2-43.2.4.
2023.01.28
- Released first beta version for more detailed live testing.
Changelog for Easy NPC (1.20.1)
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
Note: Please always back up your world / NPCs before updating to a new version! Check the upgrade guide for more information.
4.5.1
- Fixed #179 by adding and documenting the new
/easy_npc preset
commands. - Fixed #164 by adding mob types for NPCs.
- Fixed #146 by showing processing errors with skins.
4.5.0
- Fixed #175 by moving additional log messages to debug level.
- Fixed #173 by setting the test quest to visibility
NEVER
. - Added
@e
target selector support for all commands. - Added UUID suggestion for targeted NPC for all commands.
- Added
/easy_npc delete <npc>
command to delete NPCs. - Added
/easy_npc sound set <npc> <sound_type> <sound>
command to set the sound for NPCs for #177. - Added
/easy_npc preset import [custom|data|default|world] <resource_location> <position> <UUID>
command with better auto-suggestions. - Added
/easy_npc preset export [custom|local|world] <npc> <name>
command with better auto-suggestions. - Improved command support to allow more complex commands.
- Improved Fabric support for better compatibility with other mods.
- Separated client and server network handler for better performance. Please open an issue if you encounter any issues with this change.
4.4.0 Fabric beta
- Released first beta version for Fabric for more detailed live testing.
4.4.0
- Fixed #159: Added additional tags and support for modded bows and crossbows items.
- Fixed #158: By moving specific log messages to debug level.
- Fixed #155: Automatically update follow owner objective, if owner has changed.
- Fixed #94: Added basic support for guns which are not extending the vanilla bow or crossbow item.
- Fixed #72: Added additional owner objectives and checks for Armour's Workshop Wand.
- Added experimental model override support for custom models
over
/easy_npc render set <npc-uuid> <entity_type>
. - Added own synched entity data handler for better performance and less network traffic.
4.3.3
- Added basic trading sound for all NPCs.
- Fixed #145 by reference to the merchant instance instead of the entity instance.
4.3.1
- Fixed Illager head and leg animations.
- Fixed #138: Added additional debug information.
- Fixed #135: Added check if NPC is already trading before opening a new trading screen and inform the player about it.
- Fixed #136: Added additional fallback check for missing sounds, before using the explosion sound.
- Fixed #137: Correcting the item arm position for all model.
- Added hand item render support for most NPCs even for chicken and others. ;)
- Improved NPC model and NPC renderer by skipping rendering of invisible parts based on the model type.
- Unified initial movement speed for all NPCs according to their types.
4.3.0
- Large code refactoring for better client-side performance to increase render fps.
- Fixed issue with attributes only apply after a re-spawn of the NPC.
- Fixed issue with skin textures are not applied correctly.
- Fixed #86: Added Horse NPC model.
- Fixed #127: Added Wolf NPC model.
- Added basic support for custom sounds with default sound events.
- Added additional safety checks for the NPC skin and texture manager.
- Added additional data checks for better performance and smaller data size.
- Added silent attribute to allow NPCs to be silent and not to make any sounds.
- Improved NPC Model performance, animations and general support for custom models.
- Improved Orc NPC textures.
- Improved type safety for most Easy NPC data types.
- Improved Skin Manager for better handling of different skins and styles.
- Optimized texture manager for better performance and less file access.
4.2.0
Note: Dropped support for Minecraft 1.19, 1.19.1, 1.19.3, 1.19.4 and 1.20 because of low usage. Please use the beta version 4.1.0 or former releases for these versions.
- Improved NPC Renderer performance and improved support for custom models.
- General code cleanup and refactoring per release.
4.1.0
- Normalized all cache, skin, template and preset names to lowercase with additional checks for unsafe characters.
- Finalized orc model and texture.
- Fixed #123: By adding additional checks for the export and import of NPCs.
- Replaced custom TAGs with entity TAGs for better compatibility with other mods.
- Optimized custom and player texture manager.
4.0.1
- Improved stroll objectives for flying NPCs.
- Improved general navigation support for all NPCs.
- Fixed fairy fly navigation.
- Fixed fairy hitbox.
- Fixed orc hitbox.
4.0.0
Note: Please backup your world / npcs before updating from 3.x or earlier! NPCs are now stored in a new format and the old format is not 100% compatible with the new version.
- Larger code refactoring for better code base.
- Added experimental support for Fabric.
- Added ability
Can be Leashed
to allow NPCs to be leashed. - Added ability
Push entities
to save resources (if deactivated) and avoid pushing entities. - Added
/easy_npc owner set <npc-uuid> <player>
command to change the owner of an NPC. - Added
/easy_npc owner get <npc-uuid>
command to get the current owner of an NPC. - Added experimental orc model, which is still work in progress.
- Fixed #33 and #86: Added additional NPC models.
- Fixed ##95: Added color support for NPC names.
- Fixed #101: Separated client and server entity data for better compatibility.
- Fixed #79 and #104: Added objective
Random Stroll around Home
to allow NPCs to randomly stroll around their home position. - Fixed standard sword attack swing animation.
- Fixed standard golem attack swing animation.
- Updated presets to match the new format.
3.11.0
- Added
/easy_npc trading open <npc-uuid> <player>
command to open trading screens for specific players. - Added
/easy_npc navigation set position <npc-uuid> <x> <y> <z>
command to set the position for the NPC. - Fixed #97: Added automatic home point and
/easy_npc navigation set home <npc-uuid> <x> <y> <z>
command. - Fixed #101: Added better support for Project MMO mod.
- Fixed #102: Added better support for Better Combat weapons.
- Improved command block support.
3.10.0
- Refactored code for better performance and easier maintenance.
- Added item tooltips for equipment and trading configuration screens.
- Fixed #93: Added render support for equipped modded items and armors.
3.9.0
- Added
/easy_npc preset import
support for command blocks and functions with resource location. - Added
/easy_npc dialog open <npc-uuid> <player> <dialog>
command to open the dialog screen for a specific NPC and player for #75. - Fixed #87: Ignore damage even from creative players and ops.
- Fixed #85: Added de-spawn range option for the NPC Spawner.
- Fixed #84: Text format codes applying on more text that they should.
- Fixed #77: Added options to disable armor/equipment rendering for NPCs.
- Fixed #76 and #79: Added home position and
MoveBackToHome
for NPCs to allow them to return to a specific position.
3.8.0
- Added NPC Presets to allow easier creation and usage of NPC presets in-game.
- Added NPC Spawner to allow spawning of NPCs with specific settings and NPC presets.
- Added Debug Manager to minimize the logging and to allow better debugging.
- Added LivingEntityManager which will replace the old EntityNPCManager.
- Added Debugging.md to the wiki.
- Added text color and text style formatting for dialog texts. #80
- Added possibility to adjust light level for NPCs. #45 and #67
- Increased text length for simple dialogs and yes/no dialogs to 512 characters.
- Move ActionEventData and DialogData to common package for better performance.
3.7.3
Note: Please backup your world / npcs before updating from 6.x or earlier! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added transparent "None" skin option for better Armourer's Workshop compatibility and other mod support.
- Fixed issue with advanced and custom pose model rendering.
- Fixed issue with auto-selecting the correct dialog type within the configuration screen.
- Optimized model data for better performance and smaller data size.
- Completed EasyNPC wiki documentation for all features.
3.7.2
- Added Easy NPC position tool to allow easier positioning of NPCs.
- Added additional Easy NPC Spawn Eggs and entity types for mod integrations.
- Fixed bounding boxes for NPCs with custom models, poses and scaling.
- Fixed issue with cut-off dialog button text.
3.7.1
- Fixed dialog editor UI issue with the new dialog text editor.
3.7.0
- Restricted the edit behavior for NPC to allow more use-cases to the following:
- User is sneaking and clicking on the NPC (creative mode only)
- User is holding the NPC wand and clicking on the NPC (all modes)
- Added possibility to adjust sliders with mouse wheel and arrow keys for better usability.
- Added dialog text editor to allow multiple dialog texts variants for the same dialog.
- Added "can_use_nether_portal" attribute to allow NPCs to use nether portals or not.
- Added support for
@initator
withonHurt
andonDeath
events. - Added support for Armourer's Workshop mod. Thanks to @SAGESSE-CN.
- Added possibility to disable model parts to the advanced pose editor.
- Separated the Player Skin and remote URL Skin screen for better usability.
- Fixed head and body rotation are not show correctly in some instances.
- Code optimizations and cleanup.
3.6.1
- Smaller bug fixes and improvements.
2023.11.22
- Added attack animation for bow, crossbow and sword.
- Added additional animations like celebrate, dance, spell casting for testing.
- Added crossbow attack goal.
- Added bow attack goal.
- Added missing translations.
- Improved base attribute screen for better usability.
- Improved melee attack goal.
- Fixed smaller issues.
2023.11.20
- Added base attribute screen for health, attack, armor, knockback resistance, movement speed, ...
- Added missing translations for some screens.
- Fixed smaller issues with the UI and dialogs.
- Improved skin selection for better usability.
2023.11.18
- Added attack and follow objectives.
- Added respawn button in the case the NPC is stucked or buggy.
- Improved objective validation and handling.
- Optimized nbt data to skip default values for better performance and smaller data size.
2023.11.05 (NPCs comes to life update)
Note: Please backup your world before updating to this version! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added attribute configuration like can open doors, can close doors, can pass doors, can be hurt, can be pushed, ...
- Added objectives configuration for like follow owner, follow player, follow entity, walk around ...
- Added custom dialog configuration for more complex dialogs.
- Added custom action events
on_hurt
,on_death
andon_button_click
. - Added Iron Golem model.
- Refactored Dialog system for supporting more complex dialogs.
- Refactored Action system for supporting more complex actions.
- Refactored Action Event system for supporting upcoming events.
- Refactored NPC network data for sending only relevant data to clients.
- Fixed issue with importing filenames with upper-case letters.
- Fixed animation issue with custom poses.
- Fixed compatibility issue with resource packs like Stoneborn, Mythic, Creator Pack, ...
- Improved mod compatibility with other mods.
2023.10.24
- Added advanced trading configuration for NPCs with multiple items and prices.
- Added auto-reset for advanced and basic trading configuration.
- Added commands to open the trading screen and to reset the trading items.
- Added Skeleton Trader preset example for a dialog with trading options.
- Added better basic trading configuration.
- Fixed issue with importing legacy presets.
- Fixed issue with advanced and custom pose configuration.
2023.10.10
- Refactored UI and configuration system for easier support for upcoming features.
- Added basic (over UI) and custom (over NBT) trading configuration for NPCs.
- Fixed issue with custom model rendering.
2023.10.06
- Refactored model and render system for better performance and easier support for custom models.
- Refactored network protocol for better performance and 1.20.2 changes.
- Refactored data serialization (NBT) for upcoming features.
- Added cat and chicken model.
- Added position "freefall" option to allow NPCs to fall down and not to float in the air.
- Fixed remote skin support with to avoid failed skin downloads.
2023.09.03
- Added new
/easy_npc preset import_new <ResourceLocation> <x> <y> <z>
and/easy_npc preset import_new <ResourceLocation> <x> <y> <z> <UUID>
command to allow the import a single preset multiple times. - Improved action handling by passing block position and other additional information to the action.
- Improved preset import to allow import of NPCs on specific position
e.g.
/easy_npc preset import <ResourceLocation> <x> <y> <z>
.
2023.07.09
- Added new distance based actions for 16, 8, 4 and 1 block distance from the NPC.
- Fixed issue to allow empty action to reset actions.
2023.06.24
- Refactored code to 1.20.1-47.0.19
- Refactored code to 1.20-46.0.14
2023.05.29
- Added custom pose editor which supports rotation, position and visibility of the model parts.
- Added better model animation support for custom poses.
- Added better NBT format for easier editing and more complex data types.
- Added crouch pose for models which not support this by default.
- Improved import and export functionality for NPCs.
- Improved documentation and added more examples.
- Cleanup death code for better performance.
2023.05.20
- Added custom export and import functionality for NPCs over local files to allow easier sharing of NPCs.
- Added world export and import functionality for NPCs over world files to allow easier packing of NPCs.
- Added default presets for some common NPCs.
- Added basic knight skin.
- Improved UI and dialogs for better usability.
- Improved logging and error handling.
- Improved documentation and added more examples.
2023.04.10
- Fixed issue with custom texture skins.
- Improved custom texture screen for better usability.
2023.03.24
- Added config for basic permission system to control the use of specific options.
- Added support for normal players to be able to use Easy NPCs with limited options.
- Improved menu handling and general performance.
2023.03.19
- Added new Zombie and Zombie Villager models.
- Added custom texture support for individual texture skins for map makers.
- Added possibility to execute commands as player.
- Fixed locked rotation for custom models by resetting rotations.
- Fixed crash when using invalid numbers for position.
- Fixed issue with invisible NPCs.
- Improved documentation and added more examples.
2023.03.18
- Refactored code for 1.19.4-45.0.9.
- Added support for custom model rotations and to lock rotations.
- Added support to disable dialog.
- Improved network protocol to support more complex data types.
- Improved NPC wand to easier select rotated and scaled NPCs.
- Refactored entity data for easier maintenance.
- Moved documentation to separate Wiki.
2023.03.11
- Added support for custom poses which allows to rotate the head, body, arms and legs.
2023.03.05
- Added Easy NPC wand to select and configure NPCs without directly targeting them.
- Added position screen for easier positioning of NPCs.
2023.03.04
- Refactored code for 1.19.3-44.1.21. Thanks to @Narref95 for the groundwork.
- Breaking Change: Added custom data serialization to support more complex data types. Backup first before install!
- Improved performance of server and client processing by using custom data serialization.
- Added basic pose support for Easy NPC entities.
2023.02.24
- Added basic CarryOn support to block unwanted pickup of NPCs.
- Fixed Allay scale rendering.
- Improved documentation and added more examples.
2023.02.22
- Added scaling configuration.
- Replaced some free text options with enums.
2023.02.20
- Added equipment configuration and corresponding render support.
2023.02.19
- Added Interaction action which could be triggered without any dialog.
- Added Skeleton model and remote skins support.
- Unified configuration UIs and added translation keys.
- Improved yes/no dialog buttons to allow longer texts.
- Improved value validation and status updates.
- Improved texture manager for custom models.
- Remove test NPC spawn eggs.
2023.02.16
- Added Action configuration with permission level support.
- Added Action Debug possibility for permission level 1 and above.
- Improved npc rendering and general UI layout.
2023.02.12
- Refactored dialogs and UI based code for better performance.
- Refactored network protocols for using specific types instead of text.
- Added Skin Preview for default, player based and remote skins.
- Added Skin Manager to better handling of different skins and styles.
- Added possibility to adding Skin over username.
- Added possibility to adding Skin over remote url.
- Added possibility to remove NPC.
- Improved separation of client and server side handling.
2023.01.29
- Added Allay NPC version and Lava variant.
- Refactored code for 1.19.2-43.2.4.
2023.01.28
- Released first beta version for more detailed live testing.
Changelog for Easy NPC (1.19.2)
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
Note: Please always back up your world / NPCs before updating to a new version! Check the upgrade guide for more information.
4.5.1
- Fixed #179 by adding and documenting the new
/easy_npc preset
commands. - Fixed #164 by adding mob types for NPCs.
- Fixed #146 by showing processing errors with skins.
4.5.0
- Fixed #175 by moving additional log messages to debug level.
- Fixed #173 by setting the test quest to visibility
NEVER
. - Added
@e
target selector support for all commands. - Added UUID suggestion for targeted NPC for all commands.
- Added
/easy_npc delete <npc>
command to delete NPCs. - Added
/easy_npc sound set <npc> <sound_type> <sound>
command to set the sound for NPCs for #177. - Added
/easy_npc preset import [custom|data|default|world] <resource_location> <position> <UUID>
command with better auto-suggestions. - Added
/easy_npc preset export [custom|local|world] <npc> <name>
command with better auto-suggestions. - Improved command support to allow more complex commands.
- Improved Fabric support for better compatibility with other mods.
- Separated client and server network handler for better performance. Please open an issue if you encounter any issues with this change.
4.4.0 Fabric beta
- Released first beta version for Fabric for more detailed live testing.
4.4.0
- Fixed #159: Added additional tags and support for modded bows and crossbows items.
- Fixed #158: By moving specific log messages to debug level.
- Fixed #155: Automatically update follow owner objective, if owner has changed.
- Fixed #94: Added basic support for guns which are not extending the vanilla bow or crossbow item.
- Fixed #72: Added additional owner objectives and checks for Armour's Workshop Wand.
- Added experimental model override support for custom models
over
/easy_npc render set <npc-uuid> <entity_type>
. - Added own synched entity data handler for better performance and less network traffic.
4.3.3
- Added basic trading sound for all NPCs.
- Fixed #145 by reference to the merchant instance instead of the entity instance.
4.3.1
- Fixed Illager head and leg animations.
- Fixed #138: Added additional debug information.
- Fixed #135: Added check if NPC is already trading before opening a new trading screen and inform the player about it.
- Fixed #136: Added additional fallback check for missing sounds, before using the explosion sound.
- Fixed #137: Correcting the item arm position for all model.
- Added hand item render support for most NPCs even for chicken and others. ;)
- Improved NPC model and NPC renderer by skipping rendering of invisible parts based on the model type.
- Unified initial movement speed for all NPCs according to their types.
4.3.0
- Large code refactoring for better client-side performance to increase render fps.
- Fixed issue with attributes only apply after a re-spawn of the NPC.
- Fixed issue with skin textures are not applied correctly.
- Fixed #86: Added Horse NPC model.
- Fixed #127: Added Wolf NPC model.
- Added basic support for custom sounds with default sound events.
- Added additional safety checks for the NPC skin and texture manager.
- Added additional data checks for better performance and smaller data size.
- Added silent attribute to allow NPCs to be silent and not to make any sounds.
- Improved NPC Model performance, animations and general support for custom models.
- Improved Orc NPC textures.
- Improved type safety for most Easy NPC data types.
- Improved Skin Manager for better handling of different skins and styles.
- Optimized texture manager for better performance and less file access.
4.2.0
Note: Dropped support for Minecraft 1.19, 1.19.1, 1.19.3, 1.19.4 and 1.20 because of low usage. Please use the beta version 4.1.0 or former releases for these versions.
- Improved NPC Renderer performance and improved support for custom models.
- General code cleanup and refactoring per release.
4.1.0
- Normalized all cache, skin, template and preset names to lowercase with additional checks for unsafe characters.
- Finalized orc model and texture.
- Fixed #123: By adding additional checks for the export and import of NPCs.
- Replaced custom TAGs with entity TAGs for better compatibility with other mods.
- Optimized custom and player texture manager.
4.0.1
- Improved stroll objectives for flying NPCs.
- Improved general navigation support for all NPCs.
- Fixed fairy fly navigation.
- Fixed fairy hitbox.
- Fixed orc hitbox.
4.0.0
Note: Please backup your world / npcs before updating from 3.x or earlier! NPCs are now stored in a new format and the old format is not 100% compatible with the new version.
- Larger code refactoring for better code base.
- Added experimental support for Fabric.
- Added ability
Can be Leashed
to allow NPCs to be leashed. - Added ability
Push entities
to save resources (if deactivated) and avoid pushing entities. - Added
/easy_npc owner set <npc-uuid> <player>
command to change the owner of an NPC. - Added
/easy_npc owner get <npc-uuid>
command to get the current owner of an NPC. - Added experimental orc model, which is still work in progress.
- Fixed #33 and #86: Added additional NPC models.
- Fixed ##95: Added color support for NPC names.
- Fixed #101: Separated client and server entity data for better compatibility.
- Fixed #79 and #104: Added objective
Random Stroll around Home
to allow NPCs to randomly stroll around their home position. - Fixed standard sword attack swing animation.
- Fixed standard golem attack swing animation.
- Updated presets to match the new format.
3.11.0
- Added
/easy_npc trading open <npc-uuid> <player>
command to open trading screens for specific players. - Added
/easy_npc navigation set position <npc-uuid> <x> <y> <z>
command to set the position for the NPC. - Fixed #97: Added automatic home point and
/easy_npc navigation set home <npc-uuid> <x> <y> <z>
command. - Fixed #101: Added better support for Project MMO mod.
- Fixed #102: Added better support for Better Combat weapons.
- Improved command block support.
3.10.0
- Refactored code for better performance and easier maintenance.
- Added item tooltips for equipment and trading configuration screens.
- Fixed #93: Added render support for equipped modded items and armors.
3.9.0
- Added
/easy_npc preset import
support for command blocks and functions with resource location. - Added
/easy_npc dialog open <npc-uuid> <player> <dialog>
command to open the dialog screen for a specific NPC and player for #75. - Fixed #87: Ignore damage even from creative players and ops.
- Fixed #85: Added de-spawn range option for the NPC Spawner.
- Fixed #84: Text format codes applying on more text that they should.
- Fixed #77: Added options to disable armor/equipment rendering for NPCs.
- Fixed #76 and #79: Added home position and
MoveBackToHome
for NPCs to allow them to return to a specific position.
3.8.0
- Added NPC Presets to allow easier creation and usage of NPC presets in-game.
- Added NPC Spawner to allow spawning of NPCs with specific settings and NPC presets.
- Added Debug Manager to minimize the logging and to allow better debugging.
- Added LivingEntityManager which will replace the old EntityNPCManager.
- Added Debugging.md to the wiki.
- Added text color and text style formatting for dialog texts. #80
- Added possibility to adjust light level for NPCs. #45 and #67
- Increased text length for simple dialogs and yes/no dialogs to 512 characters.
- Move ActionEventData and DialogData to common package for better performance.
3.7.3
Note: Please backup your world / npcs before updating from 6.x or earlier! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added transparent "None" skin option for better Armourer's Workshop compatibility and other mod support.
- Fixed issue with advanced and custom pose model rendering.
- Fixed issue with auto-selecting the correct dialog type within the configuration screen.
- Optimized model data for better performance and smaller data size.
- Completed EasyNPC wiki documentation for all features.
3.7.2
- Added Easy NPC position tool to allow easier positioning of NPCs.
- Added additional Easy NPC Spawn Eggs and entity types for mod integrations.
- Fixed bounding boxes for NPCs with custom models, poses and scaling.
- Fixed issue with cut-off dialog button text.
3.7.1
- Fixed dialog editor UI issue with the new dialog text editor.
3.7.0
- Restricted the edit behavior for NPC to allow more use-cases to the following:
- User is sneaking and clicking on the NPC (creative mode only)
- User is holding the NPC wand and clicking on the NPC (all modes)
- Added possibility to adjust sliders with mouse wheel and arrow keys for better usability.
- Added dialog text editor to allow multiple dialog texts variants for the same dialog.
- Added "can_use_nether_portal" attribute to allow NPCs to use nether portals or not.
- Added support for
@initator
withonHurt
andonDeath
events. - Added support for Armourer's Workshop mod. Thanks to @SAGESSE-CN.
- Added possibility to disable model parts to the advanced pose editor.
- Separated the Player Skin and remote URL Skin screen for better usability.
- Fixed head and body rotation are not show correctly in some instances.
- Code optimizations and cleanup.
3.6.1
- Smaller bug fixes and improvements.
2023.11.22
- Added attack animation for bow, crossbow and sword.
- Added additional animations like celebrate, dance, spell casting for testing.
- Added crossbow attack goal.
- Added bow attack goal.
- Added missing translations.
- Improved base attribute screen for better usability.
- Improved melee attack goal.
- Fixed smaller issues.
2023.11.20
- Added base attribute screen for health, attack, armor, knockback resistance, movement speed, ...
- Added missing translations for some screens.
- Fixed smaller issues with the UI and dialogs.
- Improved skin selection for better usability.
2023.11.18
- Added attack and follow objectives.
- Added respawn button in the case the NPC is stucked or buggy.
- Improved objective validation and handling.
- Optimized nbt data to skip default values for better performance and smaller data size.
2023.11.05 (NPCs comes to life update)
Note: Please backup your world before updating to this version! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added attribute configuration like can open doors, can close doors, can pass doors, can be hurt, can be pushed, ...
- Added objectives configuration for like follow owner, follow player, follow entity, walk around ...
- Added custom dialog configuration for more complex dialogs.
- Added custom action events
on_hurt
,on_death
andon_button_click
. - Added Iron Golem model.
- Refactored Dialog system for supporting more complex dialogs.
- Refactored Action system for supporting more complex actions.
- Refactored Action Event system for supporting upcoming events.
- Refactored NPC network data for sending only relevant data to clients.
- Fixed issue with importing filenames with upper-case letters.
- Fixed animation issue with custom poses.
- Fixed compatibility issue with resource packs like Stoneborn, Mythic, Creator Pack, ...
- Improved mod compatibility with other mods.
2023.10.24
- Added advanced trading configuration for NPCs with multiple items and prices.
- Added auto-reset for advanced and basic trading configuration.
- Added commands to open the trading screen and to reset the trading items.
- Added Skeleton Trader preset example for a dialog with trading options.
- Added better basic trading configuration.
- Fixed issue with importing legacy presets.
- Fixed issue with advanced and custom pose configuration.
2023.10.10
- Refactored UI and configuration system for easier support for upcoming features.
- Added basic (over UI) and custom (over NBT) trading configuration for NPCs.
- Fixed issue with custom model rendering.
2023.10.06
- Refactored model and render system for better performance and easier support for custom models.
- Refactored network protocol for better performance and 1.20.2 changes.
- Refactored data serialization (NBT) for upcoming features.
- Added cat and chicken model.
- Added position "freefall" option to allow NPCs to fall down and not to float in the air.
- Fixed remote skin support with to avoid failed skin downloads.
2023.09.03
- Added new
/easy_npc preset import_new <ResourceLocation> <x> <y> <z>
and/easy_npc preset import_new <ResourceLocation> <x> <y> <z> <UUID>
command to allow the import a single preset multiple times. - Improved action handling by passing block position and other additional information to the action.
- Improved preset import to allow import of NPCs on specific position
e.g.
/easy_npc preset import <ResourceLocation> <x> <y> <z>
.
2023.06.09
- Added new distance based actions for 16, 8, 4 and 1 block distance from the NPC.
- Fixed issue to allow empty action to reset actions.
2023.05.29
- Added custom pose editor which supports rotation, position and visibility of the model parts.
- Added better model animation support for custom poses.
- Added better NBT format for easier editing and more complex data types.
- Added crouch pose for models which not support this by default.
- Improved import and export functionality for NPCs.
- Improved documentation and added more examples.
- Cleanup death code for better performance.
2023.05.20
- Added custom export and import functionality for NPCs over local files to allow easier sharing of NPCs.
- Added world export and import functionality for NPCs over world files to allow easier packing of NPCs.
- Added default presets for some common NPCs.
- Added basic knight skin.
- Improved UI and dialogs for better usability.
- Improved logging and error handling.
- Improved documentation and added more examples.
2023.04.10
- Fixed issue with custom texture skins.
- Improved custom texture screen for better usability.
2023.03.24
- Added config for basic permission system to control the use of specific options.
- Added support for normal players to be able to use Easy NPCs with limited options.
- Improved menu handling and general performance.
2023.03.19
- Added new Zombie and Zombie Villager models.
- Added custom texture support for individual texture skins for map makers.
- Added possibility to execute commands as player.
- Fixed locked rotation for custom models by resetting rotations.
- Fixed crash when using invalid numbers for position.
- Fixed issue with invisible NPCs.
- Improved documentation and added more examples.
2023.03.18
- Added support for custom model rotations and to lock rotations.
- Added support to disable dialog.
- Improved network protocol to support more complex data types.
- Improved NPC wand to easier select rotated and scaled NPCs.
- Refactored entity data for easier maintenance.
- Moved documentation to separate Wiki.
2023.03.11
- Added support for custom poses which allows to rotate the head, body, arms and legs.
2023.03.05
- Added Easy NPC wand to select and configure NPCs without directly targeting them.
- Added position screen for easier positioning of NPCs.
2023.03.04
- Breaking Change: Added custom data serialization to support more complex data types. Backup first before install!
- Improved performance of server and client processing by using custom data serialization.
- Added basic pose support for Easy NPC entities.
2023.02.24
- Added basic CarryOn support to block unwanted pickup of NPCs.
- Fixed Allay scale rendering.
- Improved documentation and added more examples.
2023.02.22
- Added scaling configuration.
- Replaced some free text options with enums.
2023.02.20
- Added equipment configuration and corresponding render support.
2023.02.19
- Added Interaction action which could be triggered without any dialog.
- Added Skeleton model and remote skins support.
- Unified configuration UIs and added translation keys.
- Improved yes/no dialog buttons to allow longer texts.
- Improved value validation and status updates.
- Improved texture manager for custom models.
- Remove test NPC spawn eggs.
2023.02.16
- Added Action configuration with permission level support.
- Added Action Debug possibility for permission level 1 and above.
- Improved npc rendering and general UI layout.
2023.02.12
- Refactored dialogs and UI based code for better performance.
- Refactored network protocols for using specific types instead of text.
- Added Skin Preview for default, player based and remote skins.
- Added Skin Manager to better handling of different skins and styles.
- Added possibility to adding Skin over username.
- Added possibility to adding Skin over remote url.
- Added possibility to remove NPC.
- Improved separation of client and server side handling.
2023.01.29
- Added Allay NPC version and Lava variant.
- Refactored code for 1.19.2-43.2.4.
2023.01.28
- Released first beta version for more detailed live testing.
Changelog for Easy NPC (1.18.2)
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
Note: Please always back up your world / NPCs before updating to a new version! Check the upgrade guide for more information.
4.5.1
- Fixed #179 by adding and documenting the new
/easy_npc preset
commands. - Fixed #164 by adding mob types for NPCs.
- Fixed #146 by showing processing error with skins.
4.5.0
- Fixed #175 by moving additional log messages to debug level.
- Fixed #173 by setting the test quest to visibility
NEVER
. - Added
@e
target selector support for all commands. - Added UUID suggestion for targeted NPC for all commands.
- Added
/easy_npc delete <npc>
command to delete NPCs. - Added
/easy_npc sound set <npc> <sound_type> <sound>
command to set the sound for NPCs for #177. - Added
/easy_npc preset import [custom|data|default|world] <resource_location> <position> <UUID>
command with better auto-suggestions. - Added
/easy_npc preset export [custom|local|world] <npc> <name>
command with better auto-suggestions. - Improved command support to allow more complex commands.
- Improved Fabric support for better compatibility with other mods.
- Separated client and server network handler for better performance. Please open an issue if you encounter any issues with this change.
4.4.0 Fabric beta
- Released first beta version for Fabric for more detailed live testing.
4.4.0
- Fixed #159: Added additional tags and support for modded bows and crossbows items.
- Fixed #158: By moving specific log messages to debug level.
- Fixed #155: Automatically update follow owner objective, if owner has changed.
- Fixed #94: Added basic support for guns which are not extending the vanilla bow or crossbow item.
- Fixed #72: Added additional owner objectives and checks for Armour's Workshop Wand.
- Added experimental model override support for custom models
over
/easy_npc render set <npc-uuid> <entity_type>
. - Added own synched entity data handler for better performance and less network traffic.
4.3.3
- Added basic trading sound for all NPCs.
- Fixed #145 by reference to the merchant instance instead of the entity instance.
4.3.1
- Fixed Illager head and leg animations.
- Fixed #138: Added additional debug information.
- Fixed #135: Added check if NPC is already trading before opening a new trading screen and inform the player about it.
- Fixed #136: Added additional fallback check for missing sounds, before using the explosion sound.
- Fixed #137: Correcting the item arm position for all model.
- Added hand item render support for most NPCs even for chicken and others. ;)
- Improved NPC model and NPC renderer by skipping rendering of invisible parts based on the model type.
- Unified initial movement speed for all NPCs according to their types.
4.3.0
- Large code refactoring for better client-side performance to increase render fps.
- Fixed issue with attributes only apply after a re-spawn of the NPC.
- Fixed issue with skin textures are not applied correctly.
- Fixed #86: Added Horse NPC model.
- Fixed #127: Added Wolf NPC model.
- Added basic support for custom sounds with default sound events.
- Added additional safety checks for the NPC skin and texture manager.
- Added additional data checks for better performance and smaller data size.
- Added silent attribute to allow NPCs to be silent and not to make any sounds.
- Improved NPC Model performance, animations and general support for custom models.
- Improved Orc NPC textures.
- Improved type safety for most Easy NPC data types.
- Improved Skin Manager for better handling of different skins and styles.
- Optimized texture manager for better performance and less file access.
4.2.0
Note: Dropped support for Minecraft 1.19, 1.19.1, 1.19.3, 1.19.4 and 1.20 because of low usage. Please use the beta version 4.1.0 or former releases for these versions.
- Improved NPC Renderer performance and improved support for custom models.
- General code cleanup and refactoring per release.
4.1.0
- Normalized all cache, skin, template and preset names to lowercase with additional checks for unsafe characters.
- Finalized orc model and texture.
- Fixed #123: By adding additional checks for the export and import of NPCs.
- Replaced custom TAGs with entity TAGs for better compatibility with other mods.
- Optimized custom and player texture manager.
4.0.1
- Improved stroll objectives for flying NPCs.
- Improved general navigation support for all NPCs.
- Fixed fairy fly navigation.
- Fixed fairy hitbox.
- Fixed orc hitbox.
4.0.0
Note: Please backup your world / npcs before updating from 3.x or earlier! NPCs are now stored in a new format and the old format is not 100% compatible with the new version.
- Larger code refactoring for better code base.
- Added experimental support for Fabric.
- Added ability
Can be Leashed
to allow NPCs to be leashed. - Added ability
Push entities
to save resources (if deactivated) and avoid pushing entities. - Added
/easy_npc owner set <npc-uuid> <player>
command to change the owner of an NPC. - Added
/easy_npc owner get <npc-uuid>
command to get the current owner of an NPC. - Added experimental orc model, which is still work in progress.
- Fixed #33 and #86: Added additional NPC models.
- Fixed ##95: Added color support for NPC names.
- Fixed #101: Separated client and server entity data for better compatibility.
- Fixed #79 and #104: Added objective
Random Stroll around Home
to allow NPCs to randomly stroll around their home position. - Fixed standard sword attack swing animation.
- Fixed standard golem attack swing animation.
- Updated presets to match the new format.
3.11.0
- Added
/easy_npc trading open <npc-uuid> <player>
command to open trading screens for specific players. - Added
/easy_npc navigation set position <npc-uuid> <x> <y> <z>
command to set the position for the NPC. - Fixed #97: Added automatic home point and
/easy_npc navigation set home <npc-uuid> <x> <y> <z>
command. - Fixed #101: Added better support for Project MMO mod.
- Fixed #102: Added better support for Better Combat weapons.
- Improved command block support.
3.10.0
- Refactored code for better performance and easier maintenance.
- Added item tooltips for equipment and trading configuration screens.
- Fixed #93: Added render support for equipped modded items and armors.
3.9.0
- Added
/easy_npc preset import
support for command blocks and functions with resource location. - Added
/easy_npc dialog open <npc-uuid> <player> <dialog>
command to open the dialog screen for a specific NPC and player for #75. - Fixed #87: Ignore damage even from creative players and ops.
- Fixed #85: Added de-spawn range option for the NPC Spawner.
- Fixed #84: Text format codes applying on more text that they should.
- Fixed #77: Added options to disable armor/equipment rendering for NPCs.
- Fixed #76 and #79: Added home position and
MoveBackToHome
for NPCs to allow them to return to a specific position.
3.8.0
- Added NPC Presets to allow easier creation and usage of NPC presets in-game.
- Added NPC Spawner to allow spawning of NPCs with specific settings and NPC presets.
- Added Debug Manager to minimize the logging and to allow better debugging.
- Added LivingEntityManager which will replace the old EntityNPCManager.
- Added Debugging.md to the wiki.
- Added text color and text style formatting for dialog texts. #80
- Added possibility to adjust light level for NPCs. #45 and #67
- Increased text length for simple dialogs and yes/no dialogs to 512 characters.
- Move ActionEventData and DialogData to common package for better performance.
3.7.3
Note: Please backup your world / npcs before updating from 6.x or earlier! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added transparent "None" skin option for better Armourer's Workshop compatibility and other mod support.
- Fixed issue with advanced and custom pose model rendering.
- Fixed issue with auto-selecting the correct dialog type within the configuration screen.
- Optimized model data for better performance and smaller data size.
- Completed EasyNPC wiki documentation for all features.
3.7.2
- Added Easy NPC position tool to allow easier positioning of NPCs.
- Added additional Easy NPC Spawn Eggs and entity types for mod integrations.
- Fixed bounding boxes for NPCs with custom models, poses and scaling.
- Fixed issue with cut-off dialog button text.
3.7.1
- Fixed dialog editor UI issue with the new dialog text editor.
3.7.0
- Restricted the edit behavior for NPC to allow more use-cases to the following:
- User is sneaking and clicking on the NPC (creative mode only)
- User is holding the NPC wand and clicking on the NPC (all modes)
- Added possibility to adjust sliders with mouse wheel and arrow keys for better usability.
- Added dialog text editor to allow multiple dialog texts variants for the same dialog.
- Added "can_use_nether_portal" attribute to allow NPCs to use nether portals or not.
- Added support for
@initator
withonHurt
andonDeath
events. - Added support for Armourer's Workshop mod. Thanks to @SAGESSE-CN.
- Added possibility to disable model parts to the advanced pose editor.
- Separated the Player Skin and remote URL Skin screen for better usability.
- Fixed head and body rotation are not show correctly in some instances.
- Code optimizations and cleanup.
3.6.1
- Smaller bug fixes and improvements.
2023.11.22
- Added attack animation for bow, crossbow and sword.
- Added additional animations like celebrate, dance, spell casting for testing.
- Added crossbow attack goal.
- Added bow attack goal.
- Added missing translations.
- Improved base attribute screen for better usability.
- Improved melee attack goal.
- Fixed smaller issues.
2023.11.20
- Added base attribute screen for health, attack, armor, knockback resistance, movement speed, ...
- Added missing translations for some screens.
- Fixed smaller issues with the UI and dialogs.
- Improved skin selection for better usability.
2023.11.18
- Added attack and follow objectives.
- Added respawn button in the case the NPC is stucked or buggy.
- Improved objective validation and handling.
- Optimized nbt data to skip default values for better performance and smaller data size.
2023.11.05 (NPCs comes to life update)
Note: Please backup your world before updating to this version! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added attribute configuration like can open doors, can close doors, can pass doors, can be hurt, can be pushed, ...
- Added objectives configuration for like follow owner, follow player, follow entity, walk around ...
- Added custom dialog configuration for more complex dialogs.
- Added custom action events
on_hurt
,on_death
andon_button_click
. - Added Iron Golem model.
- Refactored Dialog system for supporting more complex dialogs.
- Refactored Action system for supporting more complex actions.
- Refactored Action Event system for supporting upcoming events.
- Refactored NPC network data for sending only relevant data to clients.
- Fixed issue with importing filenames with upper-case letters.
- Fixed animation issue with custom poses.
- Fixed compatibility issue with resource packs like Stoneborn, Mythic, Creator Pack, ...
- Improved mod compatibility with other mods.
2023.10.24
- Added advanced trading configuration for NPCs with multiple items and prices.
- Added auto-reset for advanced and basic trading configuration.
- Added commands to open the trading screen and to reset the trading items.
- Added Skeleton Trader preset example for a dialog with trading options.
- Added better basic trading configuration.
- Fixed issue with importing legacy presets.
- Fixed issue with advanced and custom pose configuration.
2023.10.10
- Refactored UI and configuration system for easier support for upcoming features.
- Added basic (over UI) and custom (over NBT) trading configuration for NPCs.
- Fixed issue with custom model rendering.
2023.10.06
- Refactored model and render system for better performance and easier support for custom models.
- Refactored network protocol for better performance and 1.20.2 changes.
- Refactored data serialization (NBT) for upcoming features.
- Added cat and chicken model.
- Added position "freefall" option to allow NPCs to fall down and not to float in the air.
- Fixed remote skin support with to avoid failed skin downloads.
2023.09.03
- Added new
/easy_npc preset import_new <ResourceLocation> <x> <y> <z>
and/easy_npc preset import_new <ResourceLocation> <x> <y> <z> <UUID>
command to allow the import a single preset multiple times. - Improved action handling by passing block position and other additional information to the action.
- Improved preset import to allow import of NPCs on specific position
e.g.
/easy_npc preset import <ResourceLocation> <x> <y> <z>
.
2023.06.09
- Added new distance based actions for 16, 8, 4 and 1 block distance from the NPC.
- Fixed issue to allow empty action to reset actions.
2023.05.29
- Added custom pose editor which supports rotation, position and visibility of the model parts.
- Added better model animation support for custom poses.
- Added better NBT format for easier editing and more complex data types.
- Added crouch pose for models which not support this by default.
- Improved import and export functionality for NPCs.
- Improved documentation and added more examples.
- Cleanup death code for better performance.
2023.05.20
- Added custom export and import functionality for NPCs over local files to allow easier sharing of NPCs.
- Added world export and import functionality for NPCs over world files to allow easier packing of NPCs.
- Added default presets for some common NPCs.
- Added basic knight skin.
- Improved UI and dialogs for better usability.
- Improved logging and error handling.
- Improved documentation and added more examples.
2023.04.10
- Fixed issue with custom texture skins.
- Improved custom texture screen for better usability.
2023.03.24
- Added config for basic permission system to control the use of specific options.
- Added support for normal players to be able to use Easy NPCs with limited options.
- Improved menu handling and general performance.
2023.03.19
- Added new Zombie and Zombie Villager models.
- Added custom texture support for individual texture skins for map makers.
- Added possibility to execute commands as player.
- Fixed locked rotation for custom models by resetting rotations.
- Fixed crash when using invalid numbers for position.
- Fixed issue with invisible NPCs.
- Improved documentation and added more examples.
2023.03.18
- Added support for custom model rotations and to lock rotations.
- Added support to disable dialog.
- Improved network protocol to support more complex data types.
- Improved NPC wand to easier select rotated and scaled NPCs.
- Refactored entity data for easier maintenance.
- Moved documentation to separate Wiki.
2023.03.11
- Added support for custom poses which allows to rotate the head, body, arms and legs.
2023.03.05
- Added Easy NPC wand to select and configure NPCs without directly targeting them.
- Added position screen for easier positioning of NPCs.
2023.03.04
- Breaking Change: Added custom data serialization to support more complex data types. Backup first before install!
- Improved performance of server and client processing by using custom data serialization.
- Added basic pose support for Easy NPC entities.
2023.02.24
- Added basic CarryOn support to block unwanted pickup of NPCs.
- Improved documentation and added more examples.
2023.02.22
- Added scaling configuration.
- Replaced some free text options with enums.
2023.02.20
- Added equipment configuration and corresponding render support.
2023.02.19
- Added Interaction action which could be triggered without any dialog.
- Added Skeleton model and remote skins support.
- Unified configuration UIs and added translation keys.
- Improved yes/no dialog buttons to allow longer texts.
- Improved value validation and status updates.
- Improved texture manager for custom models.
- Remove test NPC spawn eggs.
2023.02.16
- Added Action configuration with permission level support.
- Added Action Debug possibility for permission level 1 and above.
- Improved npc rendering and general UI layout.
2023.02.12
- Refactored dialogs and UI based code for better performance.
- Refactored network protocols for using specific types instead of text.
- Added Skin Preview for default, player based and remote skins.
- Added Skin Manager to better handling of different skins and styles.
- Added possibility to adding Skin over username.
- Added possibility to adding Skin over remote url.
- Added possibility to remove NPC.
- Improved separation of client and server side handling.
2023.01.28
- Released first beta version for more detailed live testing.
Changelog for Easy NPC (1.18.2)
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
Note: Please always back up your world / NPCs before updating to a new version! Check the upgrade guide for more information.
4.4.0 Fabric beta
- Released first beta version for Fabric for more detailed live testing.
4.4.0
- Fixed #159: Added additional tags and support for modded bows and crossbows items.
- Fixed #158: By moving specific log messages to debug level.
- Fixed #155: Automatically update follow owner objective, if owner has changed.
- Fixed #94: Added basic support for guns which are not extending the vanilla bow or crossbow item.
- Fixed #72: Added additional owner objectives and checks for Armour's Workshop Wand.
- Added experimental model override support for custom models
over
/easy_npc render set <npc-uuid> <entity_type>
. - Added own synched entity data handler for better performance and less network traffic.
4.3.3
- Added basic trading sound for all NPCs.
- Fixed #145 by reference to the merchant instance instead of the entity instance.
4.3.1
- Fixed Illager head and leg animations.
- Fixed #138: Added additional debug information.
- Fixed #135: Added check if NPC is already trading before opening a new trading screen and inform the player about it.
- Fixed #136: Added additional fallback check for missing sounds, before using the explosion sound.
- Fixed #137: Correcting the item arm position for all model.
- Added hand item render support for most NPCs even for chicken and others. ;)
- Improved NPC model and NPC renderer by skipping rendering of invisible parts based on the model type.
- Unified initial movement speed for all NPCs according to their types.
4.3.0
- Large code refactoring for better client-side performance to increase render fps.
- Fixed issue with attributes only apply after a re-spawn of the NPC.
- Fixed issue with skin textures are not applied correctly.
- Fixed #86: Added Horse NPC model.
- Fixed #127: Added Wolf NPC model.
- Added basic support for custom sounds with default sound events.
- Added additional safety checks for the NPC skin and texture manager.
- Added additional data checks for better performance and smaller data size.
- Added silent attribute to allow NPCs to be silent and not to make any sounds.
- Improved NPC Model performance, animations and general support for custom models.
- Improved Orc NPC textures.
- Improved type safety for most Easy NPC data types.
- Improved Skin Manager for better handling of different skins and styles.
- Optimized texture manager for better performance and less file access.
4.2.0
Note: Dropped support for Minecraft 1.19, 1.19.1, 1.19.3, 1.19.4 and 1.20 because of low usage. Please use the beta version 4.1.0 or former releases for these versions.
- Improved NPC Renderer performance and improved support for custom models.
- General code cleanup and refactoring per release.
4.1.0
- Normalized all cache, skin, template and preset names to lowercase with additional checks for unsafe characters.
- Finalized orc model and texture.
- Fixed #123: By adding additional checks for the export and import of NPCs.
- Replaced custom TAGs with entity TAGs for better compatibility with other mods.
- Optimized custom and player texture manager.
4.0.1
- Improved stroll objectives for flying NPCs.
- Improved general navigation support for all NPCs.
- Fixed fairy fly navigation.
- Fixed fairy hitbox.
- Fixed orc hitbox.
4.0.0
Note: Please backup your world / npcs before updating from 3.x or earlier! NPCs are now stored in a new format and the old format is not 100% compatible with the new version.
- Larger code refactoring for better code base.
- Added experimental support for Fabric.
- Added ability
Can be Leashed
to allow NPCs to be leashed. - Added ability
Push entities
to save resources (if deactivated) and avoid pushing entities. - Added
/easy_npc owner set <npc-uuid> <player>
command to change the owner of an NPC. - Added
/easy_npc owner get <npc-uuid>
command to get the current owner of an NPC. - Added experimental orc model, which is still work in progress.
- Fixed #33 and #86: Added additional NPC models.
- Fixed ##95: Added color support for NPC names.
- Fixed #101: Separated client and server entity data for better compatibility.
- Fixed #79 and #104: Added objective
Random Stroll around Home
to allow NPCs to randomly stroll around their home position. - Fixed standard sword attack swing animation.
- Fixed standard golem attack swing animation.
- Updated presets to match the new format.
3.11.0
- Added
/easy_npc trading open <npc-uuid> <player>
command to open trading screens for specific players. - Added
/easy_npc navigation set position <npc-uuid> <x> <y> <z>
command to set the position for the NPC. - Fixed #97: Added automatic home point and
/easy_npc navigation set home <npc-uuid> <x> <y> <z>
command. - Fixed #101: Added better support for Project MMO mod.
- Fixed #102: Added better support for Better Combat weapons.
- Improved command block support.
3.10.0
- Refactored code for better performance and easier maintenance.
- Added item tooltips for equipment and trading configuration screens.
- Fixed #93: Added render support for equipped modded items and armors.
3.9.0
- Added
/easy_npc preset import
support for command blocks and functions with resource location. - Added
/easy_npc dialog open <npc-uuid> <player> <dialog>
command to open the dialog screen for a specific NPC and player for #75. - Fixed #87: Ignore damage even from creative players and ops.
- Fixed #85: Added de-spawn range option for the NPC Spawner.
- Fixed #84: Text format codes applying on more text that they should.
- Fixed #77: Added options to disable armor/equipment rendering for NPCs.
- Fixed #76 and #79: Added home position and
MoveBackToHome
for NPCs to allow them to return to a specific position.
3.8.0
- Added NPC Presets to allow easier creation and usage of NPC presets in-game.
- Added NPC Spawner to allow spawning of NPCs with specific settings and NPC presets.
- Added Debug Manager to minimize the logging and to allow better debugging.
- Added LivingEntityManager which will replace the old EntityNPCManager.
- Added Debugging.md to the wiki.
- Added text color and text style formatting for dialog texts. #80
- Added possibility to adjust light level for NPCs. #45 and #67
- Increased text length for simple dialogs and yes/no dialogs to 512 characters.
- Move ActionEventData and DialogData to common package for better performance.
3.7.3
Note: Please backup your world / npcs before updating from 6.x or earlier! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added transparent "None" skin option for better Armourer's Workshop compatibility and other mod support.
- Fixed issue with advanced and custom pose model rendering.
- Fixed issue with auto-selecting the correct dialog type within the configuration screen.
- Optimized model data for better performance and smaller data size.
- Completed EasyNPC wiki documentation for all features.
3.7.2
- Added Easy NPC position tool to allow easier positioning of NPCs.
- Added additional Easy NPC Spawn Eggs and entity types for mod integrations.
- Fixed bounding boxes for NPCs with custom models, poses and scaling.
- Fixed issue with cut-off dialog button text.
3.7.1
- Fixed dialog editor UI issue with the new dialog text editor.
3.7.0
- Restricted the edit behavior for NPC to allow more use-cases to the following:
- User is sneaking and clicking on the NPC (creative mode only)
- User is holding the NPC wand and clicking on the NPC (all modes)
- Added possibility to adjust sliders with mouse wheel and arrow keys for better usability.
- Added dialog text editor to allow multiple dialog texts variants for the same dialog.
- Added "can_use_nether_portal" attribute to allow NPCs to use nether portals or not.
- Added support for
@initator
withonHurt
andonDeath
events. - Added support for Armourer's Workshop mod. Thanks to @SAGESSE-CN.
- Added possibility to disable model parts to the advanced pose editor.
- Separated the Player Skin and remote URL Skin screen for better usability.
- Fixed head and body rotation are not show correctly in some instances.
- Code optimizations and cleanup.
3.6.1
- Smaller bug fixes and improvements.
2023.11.22
- Added attack animation for bow, crossbow and sword.
- Added additional animations like celebrate, dance, spell casting for testing.
- Added crossbow attack goal.
- Added bow attack goal.
- Added missing translations.
- Improved base attribute screen for better usability.
- Improved melee attack goal.
- Fixed smaller issues.
2023.11.20
- Added base attribute screen for health, attack, armor, knockback resistance, movement speed, ...
- Added missing translations for some screens.
- Fixed smaller issues with the UI and dialogs.
- Improved skin selection for better usability.
2023.11.18
- Added attack and follow objectives.
- Added respawn button in the case the NPC is stucked or buggy.
- Improved objective validation and handling.
- Optimized nbt data to skip default values for better performance and smaller data size.
2023.11.05 (NPCs comes to life update)
Note: Please backup your world before updating to this version! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added attribute configuration like can open doors, can close doors, can pass doors, can be hurt, can be pushed, ...
- Added objectives configuration for like follow owner, follow player, follow entity, walk around ...
- Added custom dialog configuration for more complex dialogs.
- Added custom action events
on_hurt
,on_death
andon_button_click
. - Added Iron Golem model.
- Refactored Dialog system for supporting more complex dialogs.
- Refactored Action system for supporting more complex actions.
- Refactored Action Event system for supporting upcoming events.
- Refactored NPC network data for sending only relevant data to clients.
- Fixed issue with importing filenames with upper-case letters.
- Fixed animation issue with custom poses.
- Fixed compatibility issue with resource packs like Stoneborn, Mythic, Creator Pack, ...
- Improved mod compatibility with other mods.
2023.10.24
- Added advanced trading configuration for NPCs with multiple items and prices.
- Added auto-reset for advanced and basic trading configuration.
- Added commands to open the trading screen and to reset the trading items.
- Added Skeleton Trader preset example for a dialog with trading options.
- Added better basic trading configuration.
- Fixed issue with importing legacy presets.
- Fixed issue with advanced and custom pose configuration.
2023.10.10
- Refactored UI and configuration system for easier support for upcoming features.
- Added basic (over UI) and custom (over NBT) trading configuration for NPCs.
- Fixed issue with custom model rendering.
2023.10.06
- Refactored model and render system for better performance and easier support for custom models.
- Refactored network protocol for better performance and 1.20.2 changes.
- Refactored data serialization (NBT) for upcoming features.
- Added cat and chicken model.
- Added position "freefall" option to allow NPCs to fall down and not to float in the air.
- Fixed remote skin support with to avoid failed skin downloads.
2023.09.03
- Added new
/easy_npc preset import_new <ResourceLocation> <x> <y> <z>
and/easy_npc preset import_new <ResourceLocation> <x> <y> <z> <UUID>
command to allow the import a single preset multiple times. - Improved action handling by passing block position and other additional information to the action.
- Improved preset import to allow import of NPCs on specific position
e.g.
/easy_npc preset import <ResourceLocation> <x> <y> <z>
.
2023.06.09
- Added new distance based actions for 16, 8, 4 and 1 block distance from the NPC.
- Fixed issue to allow empty action to reset actions.
2023.05.29
- Added custom pose editor which supports rotation, position and visibility of the model parts.
- Added better model animation support for custom poses.
- Added better NBT format for easier editing and more complex data types.
- Added crouch pose for models which not support this by default.
- Improved import and export functionality for NPCs.
- Improved documentation and added more examples.
- Cleanup death code for better performance.
2023.05.20
- Added custom export and import functionality for NPCs over local files to allow easier sharing of NPCs.
- Added world export and import functionality for NPCs over world files to allow easier packing of NPCs.
- Added default presets for some common NPCs.
- Added basic knight skin.
- Improved UI and dialogs for better usability.
- Improved logging and error handling.
- Improved documentation and added more examples.
2023.04.10
- Fixed issue with custom texture skins.
- Improved custom texture screen for better usability.
2023.03.24
- Added config for basic permission system to control the use of specific options.
- Added support for normal players to be able to use Easy NPCs with limited options.
- Improved menu handling and general performance.
2023.03.19
- Added new Zombie and Zombie Villager models.
- Added custom texture support for individual texture skins for map makers.
- Added possibility to execute commands as player.
- Fixed locked rotation for custom models by resetting rotations.
- Fixed crash when using invalid numbers for position.
- Fixed issue with invisible NPCs.
- Improved documentation and added more examples.
2023.03.18
- Added support for custom model rotations and to lock rotations.
- Added support to disable dialog.
- Improved network protocol to support more complex data types.
- Improved NPC wand to easier select rotated and scaled NPCs.
- Refactored entity data for easier maintenance.
- Moved documentation to separate Wiki.
2023.03.11
- Added support for custom poses which allows to rotate the head, body, arms and legs.
2023.03.05
- Added Easy NPC wand to select and configure NPCs without directly targeting them.
- Added position screen for easier positioning of NPCs.
2023.03.04
- Breaking Change: Added custom data serialization to support more complex data types. Backup first before install!
- Improved performance of server and client processing by using custom data serialization.
- Added basic pose support for Easy NPC entities.
2023.02.24
- Added basic CarryOn support to block unwanted pickup of NPCs.
- Improved documentation and added more examples.
2023.02.22
- Added scaling configuration.
- Replaced some free text options with enums.
2023.02.20
- Added equipment configuration and corresponding render support.
2023.02.19
- Added Interaction action which could be triggered without any dialog.
- Added Skeleton model and remote skins support.
- Unified configuration UIs and added translation keys.
- Improved yes/no dialog buttons to allow longer texts.
- Improved value validation and status updates.
- Improved texture manager for custom models.
- Remove test NPC spawn eggs.
2023.02.16
- Added Action configuration with permission level support.
- Added Action Debug possibility for permission level 1 and above.
- Improved npc rendering and general UI layout.
2023.02.12
- Refactored dialogs and UI based code for better performance.
- Refactored network protocols for using specific types instead of text.
- Added Skin Preview for default, player based and remote skins.
- Added Skin Manager to better handling of different skins and styles.
- Added possibility to adding Skin over username.
- Added possibility to adding Skin over remote url.
- Added possibility to remove NPC.
- Improved separation of client and server side handling.
2023.01.28
- Released first beta version for more detailed live testing.
Changelog for Easy NPC (1.20.2)
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
Note: Please always back up your world / NPCs before updating to a new version! Check the upgrade guide for more information.
4.4.0
- Fixed #159: Added additional tags and support for modded bows and crossbows items.
- Fixed #158: By moving specific log messages to debug level.
- Fixed #155: Automatically update follow owner objective, if owner has changed.
- Fixed #94: Added basic support for guns which are not extending the vanilla bow or crossbow item.
- Fixed #72: Added additional owner objectives and checks for Armour's Workshop Wand.
- Added experimental model override support for custom models
over
/easy_npc render set <npc-uuid> <entity_type>
. - Added own synched entity data handler for better performance and less network traffic.
4.3.3
- Added basic trading sound for all NPCs.
- Fixed #145 by reference to the merchant instance instead of the entity instance.
4.3.1
- Fixed Illager head and leg animations.
- Fixed #138: Added additional debug information.
- Fixed #135: Added check if NPC is already trading before opening a new trading screen and inform the player about it.
- Fixed #136: Added additional fallback check for missing sounds, before using the explosion sound.
- Fixed #137: Correcting the item arm position for all model.
- Added hand item render support for most NPCs even for chicken and others. ;)
- Improved NPC model and NPC renderer by skipping rendering of invisible parts based on the model type.
- Unified initial movement speed for all NPCs according to their types.
4.3.0
- Large code refactoring for better client-side performance to increase render fps.
- Fixed issue with attributes only apply after a re-spawn of the NPC.
- Fixed issue with skin textures are not applied correctly.
- Fixed #86: Added Horse NPC model.
- Fixed #127: Added Wolf NPC model.
- Added basic support for custom sounds with default sound events.
- Added additional safety checks for the NPC skin and texture manager.
- Added additional data checks for better performance and smaller data size.
- Added silent attribute to allow NPCs to be silent and not to make any sounds.
- Improved NPC Model performance, animations and general support for custom models.
- Improved Orc NPC textures.
- Improved type safety for most Easy NPC data types.
- Improved Skin Manager for better handling of different skins and styles.
- Optimized texture manager for better performance and less file access.
4.2.0
Note: Dropped support for Minecraft 1.19, 1.19.1, 1.19.3, 1.19.4 and 1.20 because of low usage. Please use the beta version 4.1.0 or former releases for these versions.
- Improved NPC Renderer performance and improved support for custom models.
- General code cleanup and refactoring per release.
4.1.0
- Normalized all cache, skin, template and preset names to lowercase with additional checks for unsafe characters.
- Finalized orc model and texture.
- Fixed #123: By adding additional checks for the export and import of NPCs.
- Replaced custom TAGs with entity TAGs for better compatibility with other mods.
- Optimized custom and player texture manager.
4.0.1
- Improved stroll objectives for flying NPCs.
- Improved general navigation support for all NPCs.
- Fixed fairy fly navigation.
- Fixed fairy hitbox.
- Fixed orc hitbox.
4.0.0
Note: Please backup your world / npcs before updating from 3.x or earlier! NPCs are now stored in a new format and the old format is not 100% compatible with the new version.
- Larger code refactoring for better code base.
- Added experimental support for Fabric.
- Added ability
Can be Leashed
to allow NPCs to be leashed. - Added ability
Push entities
to save resources (if deactivated) and avoid pushing entities. - Added
/easy_npc owner set <npc-uuid> <player>
command to change the owner of an NPC. - Added
/easy_npc owner get <npc-uuid>
command to get the current owner of an NPC. - Added experimental orc model, which is still work in progress.
- Fixed #33 and #86: Added additional NPC models.
- Fixed ##95: Added color support for NPC names.
- Fixed #101: Separated client and server entity data for better compatibility.
- Fixed #79 and #104: Added objective
Random Stroll around Home
to allow NPCs to randomly stroll around their home position. - Fixed standard sword attack swing animation.
- Fixed standard golem attack swing animation.
- Updated presets to match the new format.
3.11.0
- Added
/easy_npc trading open <npc-uuid> <player>
command to open trading screens for specific players. - Added
/easy_npc navigation set position <npc-uuid> <x> <y> <z>
command to set the position for the NPC. - Fixed #97: Added automatic home point and
/easy_npc navigation set home <npc-uuid> <x> <y> <z>
command. - Fixed #101: Added better support for Project MMO mod.
- Fixed #102: Added better support for Better Combat weapons.
- Improved command block support.
3.10.0
- Refactored code for better performance and easier maintenance.
- Added item tooltips for equipment and trading configuration screens.
- Fixed #93: Added render support for equipped modded items and armors.
3.9.0
- Added
/easy_npc preset import
support for command blocks and functions with resource location. - Added
/easy_npc dialog open <npc-uuid> <player> <dialog>
command to open the dialog screen for a specific NPC and player for #75. - Fixed #87: Ignore damage even from creative players and ops.
- Fixed #85: Added de-spawn range option for the NPC Spawner.
- Fixed #84: Text format codes applying on more text that they should.
- Fixed #77: Added options to disable armor/equipment rendering for NPCs.
- Fixed #76 and #79: Added home position and
MoveBackToHome
for NPCs to allow them to return to a specific position.
3.8.0
- Added NPC Presets to allow easier creation and usage of NPC presets in-game.
- Added NPC Spawner to allow spawning of NPCs with specific settings and NPC presets.
- Added Debug Manager to minimize the logging and to allow better debugging.
- Added LivingEntityManager which will replace the old EntityNPCManager.
- Added Debugging.md to the wiki.
- Added text color and text style formatting for dialog texts. #80
- Added possibility to adjust light level for NPCs. #45 and #67
- Increased text length for simple dialogs and yes/no dialogs to 512 characters.
- Move ActionEventData and DialogData to common package for better performance.
3.7.3
Note: Please backup your world / npcs before updating from 6.x or earlier! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added transparent "None" skin option for better Armourer's Workshop compatibility and other mod support.
- Fixed issue with advanced and custom pose model rendering.
- Fixed issue with auto-selecting the correct dialog type within the configuration screen.
- Optimized model data for better performance and smaller data size.
- Completed EasyNPC wiki documentation for all features.
3.7.2
- Added Easy NPC position tool to allow easier positioning of NPCs.
- Added additional Easy NPC Spawn Eggs and entity types for mod integrations.
- Fixed bounding boxes for NPCs with custom models, poses and scaling.
- Fixed issue with cut-off dialog button text.
3.7.1
- Fixed dialog editor UI issue with the new dialog text editor.
3.7.0
- Restricted the edit behavior for NPC to allow more use-cases to the following:
- User is sneaking and clicking on the NPC (creative mode only)
- User is holding the NPC wand and clicking on the NPC (all modes)
- Added possibility to adjust sliders with mouse wheel and arrow keys for better usability.
- Added dialog text editor to allow multiple dialog texts variants for the same dialog.
- Added "can_use_nether_portal" attribute to allow NPCs to use nether portals or not.
- Added support for
@initator
withonHurt
andonDeath
events. - Added support for Armourer's Workshop mod. Thanks to @SAGESSE-CN.
- Added possibility to disable model parts to the advanced pose editor.
- Separated the Player Skin and remote URL Skin screen for better usability.
- Fixed head and body rotation are not show correctly in some instances.
- Code optimizations and cleanup.
3.6.1
- Smaller bug fixes and improvements.
2023.11.22
- Added attack animation for bow, crossbow and sword.
- Added additional animations like celebrate, dance, spell casting for testing.
- Added crossbow attack goal.
- Added bow attack goal.
- Added missing translations.
- Improved base attribute screen for better usability.
- Improved melee attack goal.
- Fixed smaller issues.
2023.11.20
- Added base attribute screen for health, attack, armor, knockback resistance, movement speed, ...
- Added missing translations for some screens.
- Fixed smaller issues with the UI and dialogs.
- Improved skin selection for better usability.
2023.11.18
- Added attack and follow objectives.
- Added respawn button in the case the NPC is stucked or buggy.
- Improved objective validation and handling.
- Optimized nbt data to skip default values for better performance and smaller data size.
2023.11.05 (NPCs comes to life update)
Note: Please backup your world before updating to this version! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added attribute configuration like can open doors, can close doors, can pass doors, can be hurt, can be pushed, ...
- Added objectives configuration for like follow owner, follow player, follow entity, walk around ...
- Added custom dialog configuration for more complex dialogs.
- Added custom action events
on_hurt
,on_death
andon_button_click
. - Added Iron Golem model.
- Refactored Dialog system for supporting more complex dialogs.
- Refactored Action system for supporting more complex actions.
- Refactored Action Event system for supporting upcoming events.
- Refactored NPC network data for sending only relevant data to clients.
- Fixed issue with importing filenames with upper-case letters.
- Fixed animation issue with custom poses.
- Fixed compatibility issue with resource packs like Stoneborn, Mythic, Creator Pack, ...
- Improved mod compatibility with other mods.
2023.10.24
- Added advanced trading configuration for NPCs with multiple items and prices.
- Added auto-reset for advanced and basic trading configuration.
- Added commands to open the trading screen and to reset the trading items.
- Added Skeleton Trader preset example for a dialog with trading options.
- Added better basic trading configuration.
- Fixed issue with importing legacy presets.
- Fixed issue with advanced and custom pose configuration.
2023.10.10
- Refactored UI and configuration system for easier support for upcoming features.
- Added basic (over UI) and custom (over NBT) trading configuration for NPCs.
- Fixed issue with custom model rendering.
2023.10.06
- Refactored model and render system for better performance and easier support for custom models.
- Refactored network protocol for better performance and 1.20.2 changes.
- Refactored data serialization (NBT) for upcoming features.
- Added cat and chicken model.
- Added position "freefall" option to allow NPCs to fall down and not to float in the air.
- Fixed remote skin support with to avoid failed skin downloads.
2023.09.03
- Added new
/easy_npc preset import_new <ResourceLocation> <x> <y> <z>
and/easy_npc preset import_new <ResourceLocation> <x> <y> <z> <UUID>
command to allow the import a single preset multiple times. - Improved action handling by passing block position and other additional information to the action.
- Improved preset import to allow import of NPCs on specific position
e.g.
/easy_npc preset import <ResourceLocation> <x> <y> <z>
.
2023.07.09
- Added new distance based actions for 16, 8, 4 and 1 block distance from the NPC.
- Fixed issue to allow empty action to reset actions.
2023.06.24
- Refactored code to 1.20.1-47.0.19
- Refactored code to 1.20-46.0.14
2023.05.29
- Added custom pose editor which supports rotation, position and visibility of the model parts.
- Added better model animation support for custom poses.
- Added better NBT format for easier editing and more complex data types.
- Added crouch pose for models which not support this by default.
- Improved import and export functionality for NPCs.
- Improved documentation and added more examples.
- Cleanup death code for better performance.
2023.05.20
- Added custom export and import functionality for NPCs over local files to allow easier sharing of NPCs.
- Added world export and import functionality for NPCs over world files to allow easier packing of NPCs.
- Added default presets for some common NPCs.
- Added basic knight skin.
- Improved UI and dialogs for better usability.
- Improved logging and error handling.
- Improved documentation and added more examples.
2023.04.10
- Fixed issue with custom texture skins.
- Improved custom texture screen for better usability.
2023.03.24
- Added config for basic permission system to control the use of specific options.
- Added support for normal players to be able to use Easy NPCs with limited options.
- Improved menu handling and general performance.
2023.03.19
- Added new Zombie and Zombie Villager models.
- Added custom texture support for individual texture skins for map makers.
- Added possibility to execute commands as player.
- Fixed locked rotation for custom models by resetting rotations.
- Fixed crash when using invalid numbers for position.
- Fixed issue with invisible NPCs.
- Improved documentation and added more examples.
2023.03.18
- Refactored code for 1.19.4-45.0.9.
- Added support for custom model rotations and to lock rotations.
- Added support to disable dialog.
- Improved network protocol to support more complex data types.
- Improved NPC wand to easier select rotated and scaled NPCs.
- Refactored entity data for easier maintenance.
- Moved documentation to separate Wiki.
2023.03.11
- Added support for custom poses which allows to rotate the head, body, arms and legs.
2023.03.05
- Added Easy NPC wand to select and configure NPCs without directly targeting them.
- Added position screen for easier positioning of NPCs.
2023.03.04
- Refactored code for 1.19.3-44.1.21. Thanks to @Narref95 for the groundwork.
- Breaking Change: Added custom data serialization to support more complex data types. Backup first before install!
- Improved performance of server and client processing by using custom data serialization.
- Added basic pose support for Easy NPC entities.
2023.02.24
- Added basic CarryOn support to block unwanted pickup of NPCs.
- Fixed Allay scale rendering.
- Improved documentation and added more examples.
2023.02.22
- Added scaling configuration.
- Replaced some free text options with enums.
2023.02.20
- Added equipment configuration and corresponding render support.
2023.02.19
- Added Interaction action which could be triggered without any dialog.
- Added Skeleton model and remote skins support.
- Unified configuration UIs and added translation keys.
- Improved yes/no dialog buttons to allow longer texts.
- Improved value validation and status updates.
- Improved texture manager for custom models.
- Remove test NPC spawn eggs.
2023.02.16
- Added Action configuration with permission level support.
- Added Action Debug possibility for permission level 1 and above.
- Improved npc rendering and general UI layout.
2023.02.12
- Refactored dialogs and UI based code for better performance.
- Refactored network protocols for using specific types instead of text.
- Added Skin Preview for default, player based and remote skins.
- Added Skin Manager to better handling of different skins and styles.
- Added possibility to adding Skin over username.
- Added possibility to adding Skin over remote url.
- Added possibility to remove NPC.
- Improved separation of client and server side handling.
2023.01.29
- Added Allay NPC version and Lava variant.
- Refactored code for 1.19.2-43.2.4.
2023.01.28
- Released first beta version for more detailed live testing.
Changelog for Easy NPC (1.20.1)
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
Note: Please always back up your world / NPCs before updating to a new version! Check the upgrade guide for more information.
4.4.0
- Fixed #159: Added additional tags and support for modded bows and crossbows items.
- Fixed #158: By moving specific log messages to debug level.
- Fixed #155: Automatically update follow owner objective, if owner has changed.
- Fixed #94: Added basic support for guns which are not extending the vanilla bow or crossbow item.
- Fixed #72: Added additional owner objectives and checks for Armour's Workshop Wand.
- Added experimental model override support for custom models
over
/easy_npc render set <npc-uuid> <entity_type>
. - Added own synched entity data handler for better performance and less network traffic.
4.3.3
- Added basic trading sound for all NPCs.
- Fixed #145 by reference to the merchant instance instead of the entity instance.
4.3.1
- Fixed Illager head and leg animations.
- Fixed #138: Added additional debug information.
- Fixed #135: Added check if NPC is already trading before opening a new trading screen and inform the player about it.
- Fixed #136: Added additional fallback check for missing sounds, before using the explosion sound.
- Fixed #137: Correcting the item arm position for all model.
- Added hand item render support for most NPCs even for chicken and others. ;)
- Improved NPC model and NPC renderer by skipping rendering of invisible parts based on the model type.
- Unified initial movement speed for all NPCs according to their types.
4.3.0
- Large code refactoring for better client-side performance to increase render fps.
- Fixed issue with attributes only apply after a re-spawn of the NPC.
- Fixed issue with skin textures are not applied correctly.
- Fixed #86: Added Horse NPC model.
- Fixed #127: Added Wolf NPC model.
- Added basic support for custom sounds with default sound events.
- Added additional safety checks for the NPC skin and texture manager.
- Added additional data checks for better performance and smaller data size.
- Added silent attribute to allow NPCs to be silent and not to make any sounds.
- Improved NPC Model performance, animations and general support for custom models.
- Improved Orc NPC textures.
- Improved type safety for most Easy NPC data types.
- Improved Skin Manager for better handling of different skins and styles.
- Optimized texture manager for better performance and less file access.
4.2.0
Note: Dropped support for Minecraft 1.19, 1.19.1, 1.19.3, 1.19.4 and 1.20 because of low usage. Please use the beta version 4.1.0 or former releases for these versions.
- Improved NPC Renderer performance and improved support for custom models.
- General code cleanup and refactoring per release.
4.1.0
- Normalized all cache, skin, template and preset names to lowercase with additional checks for unsafe characters.
- Finalized orc model and texture.
- Fixed #123: By adding additional checks for the export and import of NPCs.
- Replaced custom TAGs with entity TAGs for better compatibility with other mods.
- Optimized custom and player texture manager.
4.0.1
- Improved stroll objectives for flying NPCs.
- Improved general navigation support for all NPCs.
- Fixed fairy fly navigation.
- Fixed fairy hitbox.
- Fixed orc hitbox.
4.0.0
Note: Please backup your world / npcs before updating from 3.x or earlier! NPCs are now stored in a new format and the old format is not 100% compatible with the new version.
- Larger code refactoring for better code base.
- Added experimental support for Fabric.
- Added ability
Can be Leashed
to allow NPCs to be leashed. - Added ability
Push entities
to save resources (if deactivated) and avoid pushing entities. - Added
/easy_npc owner set <npc-uuid> <player>
command to change the owner of an NPC. - Added
/easy_npc owner get <npc-uuid>
command to get the current owner of an NPC. - Added experimental orc model, which is still work in progress.
- Fixed #33 and #86: Added additional NPC models.
- Fixed ##95: Added color support for NPC names.
- Fixed #101: Separated client and server entity data for better compatibility.
- Fixed #79 and #104: Added objective
Random Stroll around Home
to allow NPCs to randomly stroll around their home position. - Fixed standard sword attack swing animation.
- Fixed standard golem attack swing animation.
- Updated presets to match the new format.
3.11.0
- Added
/easy_npc trading open <npc-uuid> <player>
command to open trading screens for specific players. - Added
/easy_npc navigation set position <npc-uuid> <x> <y> <z>
command to set the position for the NPC. - Fixed #97: Added automatic home point and
/easy_npc navigation set home <npc-uuid> <x> <y> <z>
command. - Fixed #101: Added better support for Project MMO mod.
- Fixed #102: Added better support for Better Combat weapons.
- Improved command block support.
3.10.0
- Refactored code for better performance and easier maintenance.
- Added item tooltips for equipment and trading configuration screens.
- Fixed #93: Added render support for equipped modded items and armors.
3.9.0
- Added
/easy_npc preset import
support for command blocks and functions with resource location. - Added
/easy_npc dialog open <npc-uuid> <player> <dialog>
command to open the dialog screen for a specific NPC and player for #75. - Fixed #87: Ignore damage even from creative players and ops.
- Fixed #85: Added de-spawn range option for the NPC Spawner.
- Fixed #84: Text format codes applying on more text that they should.
- Fixed #77: Added options to disable armor/equipment rendering for NPCs.
- Fixed #76 and #79: Added home position and
MoveBackToHome
for NPCs to allow them to return to a specific position.
3.8.0
- Added NPC Presets to allow easier creation and usage of NPC presets in-game.
- Added NPC Spawner to allow spawning of NPCs with specific settings and NPC presets.
- Added Debug Manager to minimize the logging and to allow better debugging.
- Added LivingEntityManager which will replace the old EntityNPCManager.
- Added Debugging.md to the wiki.
- Added text color and text style formatting for dialog texts. #80
- Added possibility to adjust light level for NPCs. #45 and #67
- Increased text length for simple dialogs and yes/no dialogs to 512 characters.
- Move ActionEventData and DialogData to common package for better performance.
3.7.3
Note: Please backup your world / npcs before updating from 6.x or earlier! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added transparent "None" skin option for better Armourer's Workshop compatibility and other mod support.
- Fixed issue with advanced and custom pose model rendering.
- Fixed issue with auto-selecting the correct dialog type within the configuration screen.
- Optimized model data for better performance and smaller data size.
- Completed EasyNPC wiki documentation for all features.
3.7.2
- Added Easy NPC position tool to allow easier positioning of NPCs.
- Added additional Easy NPC Spawn Eggs and entity types for mod integrations.
- Fixed bounding boxes for NPCs with custom models, poses and scaling.
- Fixed issue with cut-off dialog button text.
3.7.1
- Fixed dialog editor UI issue with the new dialog text editor.
3.7.0
- Restricted the edit behavior for NPC to allow more use-cases to the following:
- User is sneaking and clicking on the NPC (creative mode only)
- User is holding the NPC wand and clicking on the NPC (all modes)
- Added possibility to adjust sliders with mouse wheel and arrow keys for better usability.
- Added dialog text editor to allow multiple dialog texts variants for the same dialog.
- Added "can_use_nether_portal" attribute to allow NPCs to use nether portals or not.
- Added support for
@initator
withonHurt
andonDeath
events. - Added support for Armourer's Workshop mod. Thanks to @SAGESSE-CN.
- Added possibility to disable model parts to the advanced pose editor.
- Separated the Player Skin and remote URL Skin screen for better usability.
- Fixed head and body rotation are not show correctly in some instances.
- Code optimizations and cleanup.
3.6.1
- Smaller bug fixes and improvements.
2023.11.22
- Added attack animation for bow, crossbow and sword.
- Added additional animations like celebrate, dance, spell casting for testing.
- Added crossbow attack goal.
- Added bow attack goal.
- Added missing translations.
- Improved base attribute screen for better usability.
- Improved melee attack goal.
- Fixed smaller issues.
2023.11.20
- Added base attribute screen for health, attack, armor, knockback resistance, movement speed, ...
- Added missing translations for some screens.
- Fixed smaller issues with the UI and dialogs.
- Improved skin selection for better usability.
2023.11.18
- Added attack and follow objectives.
- Added respawn button in the case the NPC is stucked or buggy.
- Improved objective validation and handling.
- Optimized nbt data to skip default values for better performance and smaller data size.
2023.11.05 (NPCs comes to life update)
Note: Please backup your world before updating to this version! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added attribute configuration like can open doors, can close doors, can pass doors, can be hurt, can be pushed, ...
- Added objectives configuration for like follow owner, follow player, follow entity, walk around ...
- Added custom dialog configuration for more complex dialogs.
- Added custom action events
on_hurt
,on_death
andon_button_click
. - Added Iron Golem model.
- Refactored Dialog system for supporting more complex dialogs.
- Refactored Action system for supporting more complex actions.
- Refactored Action Event system for supporting upcoming events.
- Refactored NPC network data for sending only relevant data to clients.
- Fixed issue with importing filenames with upper-case letters.
- Fixed animation issue with custom poses.
- Fixed compatibility issue with resource packs like Stoneborn, Mythic, Creator Pack, ...
- Improved mod compatibility with other mods.
2023.10.24
- Added advanced trading configuration for NPCs with multiple items and prices.
- Added auto-reset for advanced and basic trading configuration.
- Added commands to open the trading screen and to reset the trading items.
- Added Skeleton Trader preset example for a dialog with trading options.
- Added better basic trading configuration.
- Fixed issue with importing legacy presets.
- Fixed issue with advanced and custom pose configuration.
2023.10.10
- Refactored UI and configuration system for easier support for upcoming features.
- Added basic (over UI) and custom (over NBT) trading configuration for NPCs.
- Fixed issue with custom model rendering.
2023.10.06
- Refactored model and render system for better performance and easier support for custom models.
- Refactored network protocol for better performance and 1.20.2 changes.
- Refactored data serialization (NBT) for upcoming features.
- Added cat and chicken model.
- Added position "freefall" option to allow NPCs to fall down and not to float in the air.
- Fixed remote skin support with to avoid failed skin downloads.
2023.09.03
- Added new
/easy_npc preset import_new <ResourceLocation> <x> <y> <z>
and/easy_npc preset import_new <ResourceLocation> <x> <y> <z> <UUID>
command to allow the import a single preset multiple times. - Improved action handling by passing block position and other additional information to the action.
- Improved preset import to allow import of NPCs on specific position
e.g.
/easy_npc preset import <ResourceLocation> <x> <y> <z>
.
2023.07.09
- Added new distance based actions for 16, 8, 4 and 1 block distance from the NPC.
- Fixed issue to allow empty action to reset actions.
2023.06.24
- Refactored code to 1.20.1-47.0.19
- Refactored code to 1.20-46.0.14
2023.05.29
- Added custom pose editor which supports rotation, position and visibility of the model parts.
- Added better model animation support for custom poses.
- Added better NBT format for easier editing and more complex data types.
- Added crouch pose for models which not support this by default.
- Improved import and export functionality for NPCs.
- Improved documentation and added more examples.
- Cleanup death code for better performance.
2023.05.20
- Added custom export and import functionality for NPCs over local files to allow easier sharing of NPCs.
- Added world export and import functionality for NPCs over world files to allow easier packing of NPCs.
- Added default presets for some common NPCs.
- Added basic knight skin.
- Improved UI and dialogs for better usability.
- Improved logging and error handling.
- Improved documentation and added more examples.
2023.04.10
- Fixed issue with custom texture skins.
- Improved custom texture screen for better usability.
2023.03.24
- Added config for basic permission system to control the use of specific options.
- Added support for normal players to be able to use Easy NPCs with limited options.
- Improved menu handling and general performance.
2023.03.19
- Added new Zombie and Zombie Villager models.
- Added custom texture support for individual texture skins for map makers.
- Added possibility to execute commands as player.
- Fixed locked rotation for custom models by resetting rotations.
- Fixed crash when using invalid numbers for position.
- Fixed issue with invisible NPCs.
- Improved documentation and added more examples.
2023.03.18
- Refactored code for 1.19.4-45.0.9.
- Added support for custom model rotations and to lock rotations.
- Added support to disable dialog.
- Improved network protocol to support more complex data types.
- Improved NPC wand to easier select rotated and scaled NPCs.
- Refactored entity data for easier maintenance.
- Moved documentation to separate Wiki.
2023.03.11
- Added support for custom poses which allows to rotate the head, body, arms and legs.
2023.03.05
- Added Easy NPC wand to select and configure NPCs without directly targeting them.
- Added position screen for easier positioning of NPCs.
2023.03.04
- Refactored code for 1.19.3-44.1.21. Thanks to @Narref95 for the groundwork.
- Breaking Change: Added custom data serialization to support more complex data types. Backup first before install!
- Improved performance of server and client processing by using custom data serialization.
- Added basic pose support for Easy NPC entities.
2023.02.24
- Added basic CarryOn support to block unwanted pickup of NPCs.
- Fixed Allay scale rendering.
- Improved documentation and added more examples.
2023.02.22
- Added scaling configuration.
- Replaced some free text options with enums.
2023.02.20
- Added equipment configuration and corresponding render support.
2023.02.19
- Added Interaction action which could be triggered without any dialog.
- Added Skeleton model and remote skins support.
- Unified configuration UIs and added translation keys.
- Improved yes/no dialog buttons to allow longer texts.
- Improved value validation and status updates.
- Improved texture manager for custom models.
- Remove test NPC spawn eggs.
2023.02.16
- Added Action configuration with permission level support.
- Added Action Debug possibility for permission level 1 and above.
- Improved npc rendering and general UI layout.
2023.02.12
- Refactored dialogs and UI based code for better performance.
- Refactored network protocols for using specific types instead of text.
- Added Skin Preview for default, player based and remote skins.
- Added Skin Manager to better handling of different skins and styles.
- Added possibility to adding Skin over username.
- Added possibility to adding Skin over remote url.
- Added possibility to remove NPC.
- Improved separation of client and server side handling.
2023.01.29
- Added Allay NPC version and Lava variant.
- Refactored code for 1.19.2-43.2.4.
2023.01.28
- Released first beta version for more detailed live testing.
Changelog for Easy NPC (1.19.2)
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
Note: Please always back up your world / NPCs before updating to a new version! Check the upgrade guide for more information.
4.4.0
- Fixed #159: Added additional tags and support for modded bows and crossbows items.
- Fixed #158: By moving specific log messages to debug level.
- Fixed #155: Automatically update follow owner objective, if owner has changed.
- Fixed #94: Added basic support for guns which are not extending the vanilla bow or crossbow item.
- Fixed #72: Added additional owner objectives and checks for Armour's Workshop Wand.
- Added experimental model override support for custom models
over
/easy_npc render set <npc-uuid> <entity_type>
. - Added own synched entity data handler for better performance and less network traffic.
4.3.3
- Added basic trading sound for all NPCs.
- Fixed #145 by reference to the merchant instance instead of the entity instance.
4.3.1
- Fixed Illager head and leg animations.
- Fixed #138: Added additional debug information.
- Fixed #135: Added check if NPC is already trading before opening a new trading screen and inform the player about it.
- Fixed #136: Added additional fallback check for missing sounds, before using the explosion sound.
- Fixed #137: Correcting the item arm position for all model.
- Added hand item render support for most NPCs even for chicken and others. ;)
- Improved NPC model and NPC renderer by skipping rendering of invisible parts based on the model type.
- Unified initial movement speed for all NPCs according to their types.
4.3.0
- Large code refactoring for better client-side performance to increase render fps.
- Fixed issue with attributes only apply after a re-spawn of the NPC.
- Fixed issue with skin textures are not applied correctly.
- Fixed #86: Added Horse NPC model.
- Fixed #127: Added Wolf NPC model.
- Added basic support for custom sounds with default sound events.
- Added additional safety checks for the NPC skin and texture manager.
- Added additional data checks for better performance and smaller data size.
- Added silent attribute to allow NPCs to be silent and not to make any sounds.
- Improved NPC Model performance, animations and general support for custom models.
- Improved Orc NPC textures.
- Improved type safety for most Easy NPC data types.
- Improved Skin Manager for better handling of different skins and styles.
- Optimized texture manager for better performance and less file access.
4.2.0
Note: Dropped support for Minecraft 1.19, 1.19.1, 1.19.3, 1.19.4 and 1.20 because of low usage. Please use the beta version 4.1.0 or former releases for these versions.
- Improved NPC Renderer performance and improved support for custom models.
- General code cleanup and refactoring per release.
4.1.0
- Normalized all cache, skin, template and preset names to lowercase with additional checks for unsafe characters.
- Finalized orc model and texture.
- Fixed #123: By adding additional checks for the export and import of NPCs.
- Replaced custom TAGs with entity TAGs for better compatibility with other mods.
- Optimized custom and player texture manager.
4.0.1
- Improved stroll objectives for flying NPCs.
- Improved general navigation support for all NPCs.
- Fixed fairy fly navigation.
- Fixed fairy hitbox.
- Fixed orc hitbox.
4.0.0
Note: Please backup your world / npcs before updating from 3.x or earlier! NPCs are now stored in a new format and the old format is not 100% compatible with the new version.
- Larger code refactoring for better code base.
- Added experimental support for Fabric.
- Added ability
Can be Leashed
to allow NPCs to be leashed. - Added ability
Push entities
to save resources (if deactivated) and avoid pushing entities. - Added
/easy_npc owner set <npc-uuid> <player>
command to change the owner of an NPC. - Added
/easy_npc owner get <npc-uuid>
command to get the current owner of an NPC. - Added experimental orc model, which is still work in progress.
- Fixed #33 and #86: Added additional NPC models.
- Fixed ##95: Added color support for NPC names.
- Fixed #101: Separated client and server entity data for better compatibility.
- Fixed #79 and #104: Added objective
Random Stroll around Home
to allow NPCs to randomly stroll around their home position. - Fixed standard sword attack swing animation.
- Fixed standard golem attack swing animation.
- Updated presets to match the new format.
3.11.0
- Added
/easy_npc trading open <npc-uuid> <player>
command to open trading screens for specific players. - Added
/easy_npc navigation set position <npc-uuid> <x> <y> <z>
command to set the position for the NPC. - Fixed #97: Added automatic home point and
/easy_npc navigation set home <npc-uuid> <x> <y> <z>
command. - Fixed #101: Added better support for Project MMO mod.
- Fixed #102: Added better support for Better Combat weapons.
- Improved command block support.
3.10.0
- Refactored code for better performance and easier maintenance.
- Added item tooltips for equipment and trading configuration screens.
- Fixed #93: Added render support for equipped modded items and armors.
3.9.0
- Added
/easy_npc preset import
support for command blocks and functions with resource location. - Added
/easy_npc dialog open <npc-uuid> <player> <dialog>
command to open the dialog screen for a specific NPC and player for #75. - Fixed #87: Ignore damage even from creative players and ops.
- Fixed #85: Added de-spawn range option for the NPC Spawner.
- Fixed #84: Text format codes applying on more text that they should.
- Fixed #77: Added options to disable armor/equipment rendering for NPCs.
- Fixed #76 and #79: Added home position and
MoveBackToHome
for NPCs to allow them to return to a specific position.
3.8.0
- Added NPC Presets to allow easier creation and usage of NPC presets in-game.
- Added NPC Spawner to allow spawning of NPCs with specific settings and NPC presets.
- Added Debug Manager to minimize the logging and to allow better debugging.
- Added LivingEntityManager which will replace the old EntityNPCManager.
- Added Debugging.md to the wiki.
- Added text color and text style formatting for dialog texts. #80
- Added possibility to adjust light level for NPCs. #45 and #67
- Increased text length for simple dialogs and yes/no dialogs to 512 characters.
- Move ActionEventData and DialogData to common package for better performance.
3.7.3
Note: Please backup your world / npcs before updating from 6.x or earlier! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added transparent "None" skin option for better Armourer's Workshop compatibility and other mod support.
- Fixed issue with advanced and custom pose model rendering.
- Fixed issue with auto-selecting the correct dialog type within the configuration screen.
- Optimized model data for better performance and smaller data size.
- Completed EasyNPC wiki documentation for all features.
3.7.2
- Added Easy NPC position tool to allow easier positioning of NPCs.
- Added additional Easy NPC Spawn Eggs and entity types for mod integrations.
- Fixed bounding boxes for NPCs with custom models, poses and scaling.
- Fixed issue with cut-off dialog button text.
3.7.1
- Fixed dialog editor UI issue with the new dialog text editor.
3.7.0
- Restricted the edit behavior for NPC to allow more use-cases to the following:
- User is sneaking and clicking on the NPC (creative mode only)
- User is holding the NPC wand and clicking on the NPC (all modes)
- Added possibility to adjust sliders with mouse wheel and arrow keys for better usability.
- Added dialog text editor to allow multiple dialog texts variants for the same dialog.
- Added "can_use_nether_portal" attribute to allow NPCs to use nether portals or not.
- Added support for
@initator
withonHurt
andonDeath
events. - Added support for Armourer's Workshop mod. Thanks to @SAGESSE-CN.
- Added possibility to disable model parts to the advanced pose editor.
- Separated the Player Skin and remote URL Skin screen for better usability.
- Fixed head and body rotation are not show correctly in some instances.
- Code optimizations and cleanup.
3.6.1
- Smaller bug fixes and improvements.
2023.11.22
- Added attack animation for bow, crossbow and sword.
- Added additional animations like celebrate, dance, spell casting for testing.
- Added crossbow attack goal.
- Added bow attack goal.
- Added missing translations.
- Improved base attribute screen for better usability.
- Improved melee attack goal.
- Fixed smaller issues.
2023.11.20
- Added base attribute screen for health, attack, armor, knockback resistance, movement speed, ...
- Added missing translations for some screens.
- Fixed smaller issues with the UI and dialogs.
- Improved skin selection for better usability.
2023.11.18
- Added attack and follow objectives.
- Added respawn button in the case the NPC is stucked or buggy.
- Improved objective validation and handling.
- Optimized nbt data to skip default values for better performance and smaller data size.
2023.11.05 (NPCs comes to life update)
Note: Please backup your world before updating to this version! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added attribute configuration like can open doors, can close doors, can pass doors, can be hurt, can be pushed, ...
- Added objectives configuration for like follow owner, follow player, follow entity, walk around ...
- Added custom dialog configuration for more complex dialogs.
- Added custom action events
on_hurt
,on_death
andon_button_click
. - Added Iron Golem model.
- Refactored Dialog system for supporting more complex dialogs.
- Refactored Action system for supporting more complex actions.
- Refactored Action Event system for supporting upcoming events.
- Refactored NPC network data for sending only relevant data to clients.
- Fixed issue with importing filenames with upper-case letters.
- Fixed animation issue with custom poses.
- Fixed compatibility issue with resource packs like Stoneborn, Mythic, Creator Pack, ...
- Improved mod compatibility with other mods.
2023.10.24
- Added advanced trading configuration for NPCs with multiple items and prices.
- Added auto-reset for advanced and basic trading configuration.
- Added commands to open the trading screen and to reset the trading items.
- Added Skeleton Trader preset example for a dialog with trading options.
- Added better basic trading configuration.
- Fixed issue with importing legacy presets.
- Fixed issue with advanced and custom pose configuration.
2023.10.10
- Refactored UI and configuration system for easier support for upcoming features.
- Added basic (over UI) and custom (over NBT) trading configuration for NPCs.
- Fixed issue with custom model rendering.
2023.10.06
- Refactored model and render system for better performance and easier support for custom models.
- Refactored network protocol for better performance and 1.20.2 changes.
- Refactored data serialization (NBT) for upcoming features.
- Added cat and chicken model.
- Added position "freefall" option to allow NPCs to fall down and not to float in the air.
- Fixed remote skin support with to avoid failed skin downloads.
2023.09.03
- Added new
/easy_npc preset import_new <ResourceLocation> <x> <y> <z>
and/easy_npc preset import_new <ResourceLocation> <x> <y> <z> <UUID>
command to allow the import a single preset multiple times. - Improved action handling by passing block position and other additional information to the action.
- Improved preset import to allow import of NPCs on specific position
e.g.
/easy_npc preset import <ResourceLocation> <x> <y> <z>
.
2023.06.09
- Added new distance based actions for 16, 8, 4 and 1 block distance from the NPC.
- Fixed issue to allow empty action to reset actions.
2023.05.29
- Added custom pose editor which supports rotation, position and visibility of the model parts.
- Added better model animation support for custom poses.
- Added better NBT format for easier editing and more complex data types.
- Added crouch pose for models which not support this by default.
- Improved import and export functionality for NPCs.
- Improved documentation and added more examples.
- Cleanup death code for better performance.
2023.05.20
- Added custom export and import functionality for NPCs over local files to allow easier sharing of NPCs.
- Added world export and import functionality for NPCs over world files to allow easier packing of NPCs.
- Added default presets for some common NPCs.
- Added basic knight skin.
- Improved UI and dialogs for better usability.
- Improved logging and error handling.
- Improved documentation and added more examples.
2023.04.10
- Fixed issue with custom texture skins.
- Improved custom texture screen for better usability.
2023.03.24
- Added config for basic permission system to control the use of specific options.
- Added support for normal players to be able to use Easy NPCs with limited options.
- Improved menu handling and general performance.
2023.03.19
- Added new Zombie and Zombie Villager models.
- Added custom texture support for individual texture skins for map makers.
- Added possibility to execute commands as player.
- Fixed locked rotation for custom models by resetting rotations.
- Fixed crash when using invalid numbers for position.
- Fixed issue with invisible NPCs.
- Improved documentation and added more examples.
2023.03.18
- Added support for custom model rotations and to lock rotations.
- Added support to disable dialog.
- Improved network protocol to support more complex data types.
- Improved NPC wand to easier select rotated and scaled NPCs.
- Refactored entity data for easier maintenance.
- Moved documentation to separate Wiki.
2023.03.11
- Added support for custom poses which allows to rotate the head, body, arms and legs.
2023.03.05
- Added Easy NPC wand to select and configure NPCs without directly targeting them.
- Added position screen for easier positioning of NPCs.
2023.03.04
- Breaking Change: Added custom data serialization to support more complex data types. Backup first before install!
- Improved performance of server and client processing by using custom data serialization.
- Added basic pose support for Easy NPC entities.
2023.02.24
- Added basic CarryOn support to block unwanted pickup of NPCs.
- Fixed Allay scale rendering.
- Improved documentation and added more examples.
2023.02.22
- Added scaling configuration.
- Replaced some free text options with enums.
2023.02.20
- Added equipment configuration and corresponding render support.
2023.02.19
- Added Interaction action which could be triggered without any dialog.
- Added Skeleton model and remote skins support.
- Unified configuration UIs and added translation keys.
- Improved yes/no dialog buttons to allow longer texts.
- Improved value validation and status updates.
- Improved texture manager for custom models.
- Remove test NPC spawn eggs.
2023.02.16
- Added Action configuration with permission level support.
- Added Action Debug possibility for permission level 1 and above.
- Improved npc rendering and general UI layout.
2023.02.12
- Refactored dialogs and UI based code for better performance.
- Refactored network protocols for using specific types instead of text.
- Added Skin Preview for default, player based and remote skins.
- Added Skin Manager to better handling of different skins and styles.
- Added possibility to adding Skin over username.
- Added possibility to adding Skin over remote url.
- Added possibility to remove NPC.
- Improved separation of client and server side handling.
2023.01.29
- Added Allay NPC version and Lava variant.
- Refactored code for 1.19.2-43.2.4.
2023.01.28
- Released first beta version for more detailed live testing.
Changelog for Easy NPC (1.18.2)
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
Note: Please always back up your world / NPCs before updating to a new version! Check the upgrade guide for more information.
4.4.0
- Fixed #159: Added additional tags and support for modded bows and crossbows items.
- Fixed #158: By moving specific log messages to debug level.
- Fixed #155: Automatically update follow owner objective, if owner has changed.
- Fixed #94: Added basic support for guns which are not extending the vanilla bow or crossbow item.
- Fixed #72: Added additional owner objectives and checks for Armour's Workshop Wand.
- Added experimental model override support for custom models
over
/easy_npc render set <npc-uuid> <entity_type>
. - Added own synched entity data handler for better performance and less network traffic.
4.3.3
- Added basic trading sound for all NPCs.
- Fixed #145 by reference to the merchant instance instead of the entity instance.
4.3.1
- Fixed Illager head and leg animations.
- Fixed #138: Added additional debug information.
- Fixed #135: Added check if NPC is already trading before opening a new trading screen and inform the player about it.
- Fixed #136: Added additional fallback check for missing sounds, before using the explosion sound.
- Fixed #137: Correcting the item arm position for all model.
- Added hand item render support for most NPCs even for chicken and others. ;)
- Improved NPC model and NPC renderer by skipping rendering of invisible parts based on the model type.
- Unified initial movement speed for all NPCs according to their types.
4.3.0
- Large code refactoring for better client-side performance to increase render fps.
- Fixed issue with attributes only apply after a re-spawn of the NPC.
- Fixed issue with skin textures are not applied correctly.
- Fixed #86: Added Horse NPC model.
- Fixed #127: Added Wolf NPC model.
- Added basic support for custom sounds with default sound events.
- Added additional safety checks for the NPC skin and texture manager.
- Added additional data checks for better performance and smaller data size.
- Added silent attribute to allow NPCs to be silent and not to make any sounds.
- Improved NPC Model performance, animations and general support for custom models.
- Improved Orc NPC textures.
- Improved type safety for most Easy NPC data types.
- Improved Skin Manager for better handling of different skins and styles.
- Optimized texture manager for better performance and less file access.
4.2.0
Note: Dropped support for Minecraft 1.19, 1.19.1, 1.19.3, 1.19.4 and 1.20 because of low usage. Please use the beta version 4.1.0 or former releases for these versions.
- Improved NPC Renderer performance and improved support for custom models.
- General code cleanup and refactoring per release.
4.1.0
- Normalized all cache, skin, template and preset names to lowercase with additional checks for unsafe characters.
- Finalized orc model and texture.
- Fixed #123: By adding additional checks for the export and import of NPCs.
- Replaced custom TAGs with entity TAGs for better compatibility with other mods.
- Optimized custom and player texture manager.
4.0.1
- Improved stroll objectives for flying NPCs.
- Improved general navigation support for all NPCs.
- Fixed fairy fly navigation.
- Fixed fairy hitbox.
- Fixed orc hitbox.
4.0.0
Note: Please backup your world / npcs before updating from 3.x or earlier! NPCs are now stored in a new format and the old format is not 100% compatible with the new version.
- Larger code refactoring for better code base.
- Added experimental support for Fabric.
- Added ability
Can be Leashed
to allow NPCs to be leashed. - Added ability
Push entities
to save resources (if deactivated) and avoid pushing entities. - Added
/easy_npc owner set <npc-uuid> <player>
command to change the owner of an NPC. - Added
/easy_npc owner get <npc-uuid>
command to get the current owner of an NPC. - Added experimental orc model, which is still work in progress.
- Fixed #33 and #86: Added additional NPC models.
- Fixed ##95: Added color support for NPC names.
- Fixed #101: Separated client and server entity data for better compatibility.
- Fixed #79 and #104: Added objective
Random Stroll around Home
to allow NPCs to randomly stroll around their home position. - Fixed standard sword attack swing animation.
- Fixed standard golem attack swing animation.
- Updated presets to match the new format.
3.11.0
- Added
/easy_npc trading open <npc-uuid> <player>
command to open trading screens for specific players. - Added
/easy_npc navigation set position <npc-uuid> <x> <y> <z>
command to set the position for the NPC. - Fixed #97: Added automatic home point and
/easy_npc navigation set home <npc-uuid> <x> <y> <z>
command. - Fixed #101: Added better support for Project MMO mod.
- Fixed #102: Added better support for Better Combat weapons.
- Improved command block support.
3.10.0
- Refactored code for better performance and easier maintenance.
- Added item tooltips for equipment and trading configuration screens.
- Fixed #93: Added render support for equipped modded items and armors.
3.9.0
- Added
/easy_npc preset import
support for command blocks and functions with resource location. - Added
/easy_npc dialog open <npc-uuid> <player> <dialog>
command to open the dialog screen for a specific NPC and player for #75. - Fixed #87: Ignore damage even from creative players and ops.
- Fixed #85: Added de-spawn range option for the NPC Spawner.
- Fixed #84: Text format codes applying on more text that they should.
- Fixed #77: Added options to disable armor/equipment rendering for NPCs.
- Fixed #76 and #79: Added home position and
MoveBackToHome
for NPCs to allow them to return to a specific position.
3.8.0
- Added NPC Presets to allow easier creation and usage of NPC presets in-game.
- Added NPC Spawner to allow spawning of NPCs with specific settings and NPC presets.
- Added Debug Manager to minimize the logging and to allow better debugging.
- Added LivingEntityManager which will replace the old EntityNPCManager.
- Added Debugging.md to the wiki.
- Added text color and text style formatting for dialog texts. #80
- Added possibility to adjust light level for NPCs. #45 and #67
- Increased text length for simple dialogs and yes/no dialogs to 512 characters.
- Move ActionEventData and DialogData to common package for better performance.
3.7.3
Note: Please backup your world / npcs before updating from 6.x or earlier! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added transparent "None" skin option for better Armourer's Workshop compatibility and other mod support.
- Fixed issue with advanced and custom pose model rendering.
- Fixed issue with auto-selecting the correct dialog type within the configuration screen.
- Optimized model data for better performance and smaller data size.
- Completed EasyNPC wiki documentation for all features.
3.7.2
- Added Easy NPC position tool to allow easier positioning of NPCs.
- Added additional Easy NPC Spawn Eggs and entity types for mod integrations.
- Fixed bounding boxes for NPCs with custom models, poses and scaling.
- Fixed issue with cut-off dialog button text.
3.7.1
- Fixed dialog editor UI issue with the new dialog text editor.
3.7.0
- Restricted the edit behavior for NPC to allow more use-cases to the following:
- User is sneaking and clicking on the NPC (creative mode only)
- User is holding the NPC wand and clicking on the NPC (all modes)
- Added possibility to adjust sliders with mouse wheel and arrow keys for better usability.
- Added dialog text editor to allow multiple dialog texts variants for the same dialog.
- Added "can_use_nether_portal" attribute to allow NPCs to use nether portals or not.
- Added support for
@initator
withonHurt
andonDeath
events. - Added support for Armourer's Workshop mod. Thanks to @SAGESSE-CN.
- Added possibility to disable model parts to the advanced pose editor.
- Separated the Player Skin and remote URL Skin screen for better usability.
- Fixed head and body rotation are not show correctly in some instances.
- Code optimizations and cleanup.
3.6.1
- Smaller bug fixes and improvements.
2023.11.22
- Added attack animation for bow, crossbow and sword.
- Added additional animations like celebrate, dance, spell casting for testing.
- Added crossbow attack goal.
- Added bow attack goal.
- Added missing translations.
- Improved base attribute screen for better usability.
- Improved melee attack goal.
- Fixed smaller issues.
2023.11.20
- Added base attribute screen for health, attack, armor, knockback resistance, movement speed, ...
- Added missing translations for some screens.
- Fixed smaller issues with the UI and dialogs.
- Improved skin selection for better usability.
2023.11.18
- Added attack and follow objectives.
- Added respawn button in the case the NPC is stucked or buggy.
- Improved objective validation and handling.
- Optimized nbt data to skip default values for better performance and smaller data size.
2023.11.05 (NPCs comes to life update)
Note: Please backup your world before updating to this version! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added attribute configuration like can open doors, can close doors, can pass doors, can be hurt, can be pushed, ...
- Added objectives configuration for like follow owner, follow player, follow entity, walk around ...
- Added custom dialog configuration for more complex dialogs.
- Added custom action events
on_hurt
,on_death
andon_button_click
. - Added Iron Golem model.
- Refactored Dialog system for supporting more complex dialogs.
- Refactored Action system for supporting more complex actions.
- Refactored Action Event system for supporting upcoming events.
- Refactored NPC network data for sending only relevant data to clients.
- Fixed issue with importing filenames with upper-case letters.
- Fixed animation issue with custom poses.
- Fixed compatibility issue with resource packs like Stoneborn, Mythic, Creator Pack, ...
- Improved mod compatibility with other mods.
2023.10.24
- Added advanced trading configuration for NPCs with multiple items and prices.
- Added auto-reset for advanced and basic trading configuration.
- Added commands to open the trading screen and to reset the trading items.
- Added Skeleton Trader preset example for a dialog with trading options.
- Added better basic trading configuration.
- Fixed issue with importing legacy presets.
- Fixed issue with advanced and custom pose configuration.
2023.10.10
- Refactored UI and configuration system for easier support for upcoming features.
- Added basic (over UI) and custom (over NBT) trading configuration for NPCs.
- Fixed issue with custom model rendering.
2023.10.06
- Refactored model and render system for better performance and easier support for custom models.
- Refactored network protocol for better performance and 1.20.2 changes.
- Refactored data serialization (NBT) for upcoming features.
- Added cat and chicken model.
- Added position "freefall" option to allow NPCs to fall down and not to float in the air.
- Fixed remote skin support with to avoid failed skin downloads.
2023.09.03
- Added new
/easy_npc preset import_new <ResourceLocation> <x> <y> <z>
and/easy_npc preset import_new <ResourceLocation> <x> <y> <z> <UUID>
command to allow the import a single preset multiple times. - Improved action handling by passing block position and other additional information to the action.
- Improved preset import to allow import of NPCs on specific position
e.g.
/easy_npc preset import <ResourceLocation> <x> <y> <z>
.
2023.06.09
- Added new distance based actions for 16, 8, 4 and 1 block distance from the NPC.
- Fixed issue to allow empty action to reset actions.
2023.05.29
- Added custom pose editor which supports rotation, position and visibility of the model parts.
- Added better model animation support for custom poses.
- Added better NBT format for easier editing and more complex data types.
- Added crouch pose for models which not support this by default.
- Improved import and export functionality for NPCs.
- Improved documentation and added more examples.
- Cleanup death code for better performance.
2023.05.20
- Added custom export and import functionality for NPCs over local files to allow easier sharing of NPCs.
- Added world export and import functionality for NPCs over world files to allow easier packing of NPCs.
- Added default presets for some common NPCs.
- Added basic knight skin.
- Improved UI and dialogs for better usability.
- Improved logging and error handling.
- Improved documentation and added more examples.
2023.04.10
- Fixed issue with custom texture skins.
- Improved custom texture screen for better usability.
2023.03.24
- Added config for basic permission system to control the use of specific options.
- Added support for normal players to be able to use Easy NPCs with limited options.
- Improved menu handling and general performance.
2023.03.19
- Added new Zombie and Zombie Villager models.
- Added custom texture support for individual texture skins for map makers.
- Added possibility to execute commands as player.
- Fixed locked rotation for custom models by resetting rotations.
- Fixed crash when using invalid numbers for position.
- Fixed issue with invisible NPCs.
- Improved documentation and added more examples.
2023.03.18
- Added support for custom model rotations and to lock rotations.
- Added support to disable dialog.
- Improved network protocol to support more complex data types.
- Improved NPC wand to easier select rotated and scaled NPCs.
- Refactored entity data for easier maintenance.
- Moved documentation to separate Wiki.
2023.03.11
- Added support for custom poses which allows to rotate the head, body, arms and legs.
2023.03.05
- Added Easy NPC wand to select and configure NPCs without directly targeting them.
- Added position screen for easier positioning of NPCs.
2023.03.04
- Breaking Change: Added custom data serialization to support more complex data types. Backup first before install!
- Improved performance of server and client processing by using custom data serialization.
- Added basic pose support for Easy NPC entities.
2023.02.24
- Added basic CarryOn support to block unwanted pickup of NPCs.
- Improved documentation and added more examples.
2023.02.22
- Added scaling configuration.
- Replaced some free text options with enums.
2023.02.20
- Added equipment configuration and corresponding render support.
2023.02.19
- Added Interaction action which could be triggered without any dialog.
- Added Skeleton model and remote skins support.
- Unified configuration UIs and added translation keys.
- Improved yes/no dialog buttons to allow longer texts.
- Improved value validation and status updates.
- Improved texture manager for custom models.
- Remove test NPC spawn eggs.
2023.02.16
- Added Action configuration with permission level support.
- Added Action Debug possibility for permission level 1 and above.
- Improved npc rendering and general UI layout.
2023.02.12
- Refactored dialogs and UI based code for better performance.
- Refactored network protocols for using specific types instead of text.
- Added Skin Preview for default, player based and remote skins.
- Added Skin Manager to better handling of different skins and styles.
- Added possibility to adding Skin over username.
- Added possibility to adding Skin over remote url.
- Added possibility to remove NPC.
- Improved separation of client and server side handling.
2023.01.28
- Released first beta version for more detailed live testing.
Changelog for Easy NPC (1.20.2)
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
Note: Please always back up your world / NPCs before updating to a new version! Check the upgrade guide for more information.
4.3.3
- Added basic trading sound for all NPCs.
- Fixed #145 by reference to the merchant instance instead of the entity instance.
4.3.1
- Fixed Illager head and leg animations.
- Fixed #138: Added additional debug information.
- Fixed #135: Added check if NPC is already trading before opening a new trading screen and inform the player about it.
- Fixed #136: Added additional fallback check for missing sounds, before using the explosion sound.
- Fixed #137: Correcting the item arm position for all model.
- Added hand item render support for most NPCs even for chicken and others. ;)
- Improved NPC model and NPC renderer by skipping rendering of invisible parts based on the model type.
- Unified initial movement speed for all NPCs according to their types.
4.3.0
- Large code refactoring for better client-side performance to increase render fps.
- Fixed issue with attributes only apply after a re-spawn of the NPC.
- Fixed issue with skin textures are not applied correctly.
- Fixed #86: Added Horse NPC model.
- Fixed #127: Added Wolf NPC model.
- Added basic support for custom sounds with default sound events.
- Added additional safety checks for the NPC skin and texture manager.
- Added additional data checks for better performance and smaller data size.
- Added silent attribute to allow NPCs to be silent and not to make any sounds.
- Improved NPC Model performance, animations and general support for custom models.
- Improved Orc NPC textures.
- Improved type safety for most Easy NPC data types.
- Improved Skin Manager for better handling of different skins and styles.
- Optimized texture manager for better performance and less file access.
4.2.0
Note: Dropped support for Minecraft 1.19, 1.19.1, 1.19.3, 1.19.4 and 1.20 because of low usage. Please use the beta version 4.1.0 or former releases for these versions.
- Improved NPC Renderer performance and improved support for custom models.
- General code cleanup and refactoring per release.
4.1.0
- Normalized all cache, skin, template and preset names to lowercase with additional checks for unsafe characters.
- Finalized orc model and texture.
- Fixed #123: By adding additional checks for the export and import of NPCs.
- Replaced custom TAGs with entity TAGs for better compatibility with other mods.
- Optimized custom and player texture manager.
4.0.1
- Improved stroll objectives for flying NPCs.
- Improved general navigation support for all NPCs.
- Fixed fairy fly navigation.
- Fixed fairy hitbox.
- Fixed orc hitbox.
4.0.0
Note: Please backup your world / npcs before updating from 3.x or earlier! NPCs are now stored in a new format and the old format is not 100% compatible with the new version.
- Larger code refactoring for better code base.
- Added experimental support for Fabric.
- Added ability
Can be Leashed
to allow NPCs to be leashed. - Added ability
Push entities
to save resources (if deactivated) and avoid pushing entities. - Added
/easy_npc owner set <npc-uuid> <player>
command to change the owner of an NPC. - Added
/easy_npc owner get <npc-uuid>
command to get the current owner of an NPC. - Added experimental orc model, which is still work in progress.
- Fixed #33 and #86: Added additional NPC models.
- Fixed ##95: Added color support for NPC names.
- Fixed #101: Separated client and server entity data for better compatibility.
- Fixed #79 and #104: Added objective
Random Stroll around Home
to allow NPCs to randomly stroll around their home position. - Fixed standard sword attack swing animation.
- Fixed standard golem attack swing animation.
- Updated presets to match the new format.
3.11.0
- Added
/easy_npc trading open <npc-uuid> <player>
command to open trading screens for specific players. - Added
/easy_npc navigation set position <npc-uuid> <x> <y> <z>
command to set the position for the NPC. - Fixed #97: Added automatic home point and
/easy_npc navigation set home <npc-uuid> <x> <y> <z>
command. - Fixed #101: Added better support for Project MMO mod.
- Fixed #102: Added better support for Better Combat weapons.
- Improved command block support.
3.10.0
- Refactored code for better performance and easier maintenance.
- Added item tooltips for equipment and trading configuration screens.
- Fixed #93: Added render support for equipped modded items and armors.
3.9.0
- Added
/easy_npc preset import
support for command blocks and functions with resource location. - Added
/easy_npc dialog open <npc-uuid> <player> <dialog>
command to open the dialog screen for a specific NPC and player for #75. - Fixed #87: Ignore damage even from creative players and ops.
- Fixed #85: Added de-spawn range option for the NPC Spawner.
- Fixed #84: Text format codes applying on more text that they should.
- Fixed #77: Added options to disable armor/equipment rendering for NPCs.
- Fixed #76 and #79: Added home position and
MoveBackToHome
for NPCs to allow them to return to a specific position.
3.8.0
- Added NPC Presets to allow easier creation and usage of NPC presets in-game.
- Added NPC Spawner to allow spawning of NPCs with specific settings and NPC presets.
- Added Debug Manager to minimize the logging and to allow better debugging.
- Added LivingEntityManager which will replace the old EntityNPCManager.
- Added Debugging.md to the wiki.
- Added text color and text style formatting for dialog texts. #80
- Added possibility to adjust light level for NPCs. #45 and #67
- Increased text length for simple dialogs and yes/no dialogs to 512 characters.
- Move ActionEventData and DialogData to common package for better performance.
3.7.3
Note: Please backup your world / npcs before updating from 6.x or earlier! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added transparent "None" skin option for better Armourer's Workshop compatibility and other mod support.
- Fixed issue with advanced and custom pose model rendering.
- Fixed issue with auto-selecting the correct dialog type within the configuration screen.
- Optimized model data for better performance and smaller data size.
- Completed EasyNPC wiki documentation for all features.
3.7.2
- Added Easy NPC position tool to allow easier positioning of NPCs.
- Added additional Easy NPC Spawn Eggs and entity types for mod integrations.
- Fixed bounding boxes for NPCs with custom models, poses and scaling.
- Fixed issue with cut-off dialog button text.
3.7.1
- Fixed dialog editor UI issue with the new dialog text editor.
3.7.0
- Restricted the edit behavior for NPC to allow more use-cases to the following:
- User is sneaking and clicking on the NPC (creative mode only)
- User is holding the NPC wand and clicking on the NPC (all modes)
- Added possibility to adjust sliders with mouse wheel and arrow keys for better usability.
- Added dialog text editor to allow multiple dialog texts variants for the same dialog.
- Added "can_use_nether_portal" attribute to allow NPCs to use nether portals or not.
- Added support for
@initator
withonHurt
andonDeath
events. - Added support for Armourer's Workshop mod. Thanks to @SAGESSE-CN.
- Added possibility to disable model parts to the advanced pose editor.
- Separated the Player Skin and remote URL Skin screen for better usability.
- Fixed head and body rotation are not show correctly in some instances.
- Code optimizations and cleanup.
3.6.1
- Smaller bug fixes and improvements.
2023.11.22
- Added attack animation for bow, crossbow and sword.
- Added additional animations like celebrate, dance, spell casting for testing.
- Added crossbow attack goal.
- Added bow attack goal.
- Added missing translations.
- Improved base attribute screen for better usability.
- Improved melee attack goal.
- Fixed smaller issues.
2023.11.20
- Added base attribute screen for health, attack, armor, knockback resistance, movement speed, ...
- Added missing translations for some screens.
- Fixed smaller issues with the UI and dialogs.
- Improved skin selection for better usability.
2023.11.18
- Added attack and follow objectives.
- Added respawn button in the case the NPC is stucked or buggy.
- Improved objective validation and handling.
- Optimized nbt data to skip default values for better performance and smaller data size.
2023.11.05 (NPCs comes to life update)
Note: Please backup your world before updating to this version! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added attribute configuration like can open doors, can close doors, can pass doors, can be hurt, can be pushed, ...
- Added objectives configuration for like follow owner, follow player, follow entity, walk around ...
- Added custom dialog configuration for more complex dialogs.
- Added custom action events
on_hurt
,on_death
andon_button_click
. - Added Iron Golem model.
- Refactored Dialog system for supporting more complex dialogs.
- Refactored Action system for supporting more complex actions.
- Refactored Action Event system for supporting upcoming events.
- Refactored NPC network data for sending only relevant data to clients.
- Fixed issue with importing filenames with upper-case letters.
- Fixed animation issue with custom poses.
- Fixed compatibility issue with resource packs like Stoneborn, Mythic, Creator Pack, ...
- Improved mod compatibility with other mods.
2023.10.24
- Added advanced trading configuration for NPCs with multiple items and prices.
- Added auto-reset for advanced and basic trading configuration.
- Added commands to open the trading screen and to reset the trading items.
- Added Skeleton Trader preset example for a dialog with trading options.
- Added better basic trading configuration.
- Fixed issue with importing legacy presets.
- Fixed issue with advanced and custom pose configuration.
2023.10.10
- Refactored UI and configuration system for easier support for upcoming features.
- Added basic (over UI) and custom (over NBT) trading configuration for NPCs.
- Fixed issue with custom model rendering.
2023.10.06
- Refactored model and render system for better performance and easier support for custom models.
- Refactored network protocol for better performance and 1.20.2 changes.
- Refactored data serialization (NBT) for upcoming features.
- Added cat and chicken model.
- Added position "freefall" option to allow NPCs to fall down and not to float in the air.
- Fixed remote skin support with to avoid failed skin downloads.
2023.09.03
- Added new
/easy_npc preset import_new <ResourceLocation> <x> <y> <z>
and/easy_npc preset import_new <ResourceLocation> <x> <y> <z> <UUID>
command to allow the import a single preset multiple times. - Improved action handling by passing block position and other additional information to the action.
- Improved preset import to allow import of NPCs on specific position
e.g.
/easy_npc preset import <ResourceLocation> <x> <y> <z>
.
2023.07.09
- Added new distance based actions for 16, 8, 4 and 1 block distance from the NPC.
- Fixed issue to allow empty action to reset actions.
2023.06.24
- Refactored code to 1.20.1-47.0.19
- Refactored code to 1.20-46.0.14
2023.05.29
- Added custom pose editor which supports rotation, position and visibility of the model parts.
- Added better model animation support for custom poses.
- Added better NBT format for easier editing and more complex data types.
- Added crouch pose for models which not support this by default.
- Improved import and export functionality for NPCs.
- Improved documentation and added more examples.
- Cleanup death code for better performance.
2023.05.20
- Added custom export and import functionality for NPCs over local files to allow easier sharing of NPCs.
- Added world export and import functionality for NPCs over world files to allow easier packing of NPCs.
- Added default presets for some common NPCs.
- Added basic knight skin.
- Improved UI and dialogs for better usability.
- Improved logging and error handling.
- Improved documentation and added more examples.
2023.04.10
- Fixed issue with custom texture skins.
- Improved custom texture screen for better usability.
2023.03.24
- Added config for basic permission system to control the use of specific options.
- Added support for normal players to be able to use Easy NPCs with limited options.
- Improved menu handling and general performance.
2023.03.19
- Added new Zombie and Zombie Villager models.
- Added custom texture support for individual texture skins for map makers.
- Added possibility to execute commands as player.
- Fixed locked rotation for custom models by resetting rotations.
- Fixed crash when using invalid numbers for position.
- Fixed issue with invisible NPCs.
- Improved documentation and added more examples.
2023.03.18
- Refactored code for 1.19.4-45.0.9.
- Added support for custom model rotations and to lock rotations.
- Added support to disable dialog.
- Improved network protocol to support more complex data types.
- Improved NPC wand to easier select rotated and scaled NPCs.
- Refactored entity data for easier maintenance.
- Moved documentation to separate Wiki.
2023.03.11
- Added support for custom poses which allows to rotate the head, body, arms and legs.
2023.03.05
- Added Easy NPC wand to select and configure NPCs without directly targeting them.
- Added position screen for easier positioning of NPCs.
2023.03.04
- Refactored code for 1.19.3-44.1.21. Thanks to @Narref95 for the groundwork.
- Breaking Change: Added custom data serialization to support more complex data types. Backup first before install!
- Improved performance of server and client processing by using custom data serialization.
- Added basic pose support for Easy NPC entities.
2023.02.24
- Added basic CarryOn support to block unwanted pickup of NPCs.
- Fixed Allay scale rendering.
- Improved documentation and added more examples.
2023.02.22
- Added scaling configuration.
- Replaced some free text options with enums.
2023.02.20
- Added equipment configuration and corresponding render support.
2023.02.19
- Added Interaction action which could be triggered without any dialog.
- Added Skeleton model and remote skins support.
- Unified configuration UIs and added translation keys.
- Improved yes/no dialog buttons to allow longer texts.
- Improved value validation and status updates.
- Improved texture manager for custom models.
- Remove test NPC spawn eggs.
2023.02.16
- Added Action configuration with permission level support.
- Added Action Debug possibility for permission level 1 and above.
- Improved npc rendering and general UI layout.
2023.02.12
- Refactored dialogs and UI based code for better performance.
- Refactored network protocols for using specific types instead of text.
- Added Skin Preview for default, player based and remote skins.
- Added Skin Manager to better handling of different skins and styles.
- Added possibility to adding Skin over username.
- Added possibility to adding Skin over remote url.
- Added possibility to remove NPC.
- Improved separation of client and server side handling.
2023.01.29
- Added Allay NPC version and Lava variant.
- Refactored code for 1.19.2-43.2.4.
2023.01.28
- Released first beta version for more detailed live testing.
Changelog for Easy NPC (1.19.2)
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
Note: Please always back up your world / NPCs before updating to a new version! Check the upgrade guide for more information.
4.3.3
- Added basic trading sound for all NPCs.
- Fixed #145 by reference to the merchant instance instead of the entity instance.
4.3.1
- Fixed Illager head and leg animations.
- Fixed #138: Added additional debug information.
- Fixed #135: Added check if NPC is already trading before opening a new trading screen and inform the player about it.
- Fixed #136: Added additional fallback check for missing sounds, before using the explosion sound.
- Fixed #137: Correcting the item arm position for all model.
- Added hand item render support for most NPCs even for chicken and others. ;)
- Improved NPC model and NPC renderer by skipping rendering of invisible parts based on the model type.
- Unified initial movement speed for all NPCs according to their types.
4.3.0
- Large code refactoring for better client-side performance to increase render fps.
- Fixed issue with attributes only apply after a re-spawn of the NPC.
- Fixed issue with skin textures are not applied correctly.
- Fixed #86: Added Horse NPC model.
- Fixed #127: Added Wolf NPC model.
- Added basic support for custom sounds with default sound events.
- Added additional safety checks for the NPC skin and texture manager.
- Added additional data checks for better performance and smaller data size.
- Added silent attribute to allow NPCs to be silent and not to make any sounds.
- Improved NPC Model performance, animations and general support for custom models.
- Improved Orc NPC textures.
- Improved type safety for most Easy NPC data types.
- Improved Skin Manager for better handling of different skins and styles.
- Optimized texture manager for better performance and less file access.
4.2.0
Note: Dropped support for Minecraft 1.19, 1.19.1, 1.19.3, 1.19.4 and 1.20 because of low usage. Please use the beta version 4.1.0 or former releases for these versions.
- Improved NPC Renderer performance and improved support for custom models.
- General code cleanup and refactoring per release.
4.1.0
- Normalized all cache, skin, template and preset names to lowercase with additional checks for unsafe characters.
- Finalized orc model and texture.
- Fixed #123: By adding additional checks for the export and import of NPCs.
- Replaced custom TAGs with entity TAGs for better compatibility with other mods.
- Optimized custom and player texture manager.
4.0.1
- Improved stroll objectives for flying NPCs.
- Improved general navigation support for all NPCs.
- Fixed fairy fly navigation.
- Fixed fairy hitbox.
- Fixed orc hitbox.
4.0.0
Note: Please backup your world / npcs before updating from 3.x or earlier! NPCs are now stored in a new format and the old format is not 100% compatible with the new version.
- Larger code refactoring for better code base.
- Added experimental support for Fabric.
- Added ability
Can be Leashed
to allow NPCs to be leashed. - Added ability
Push entities
to save resources (if deactivated) and avoid pushing entities. - Added
/easy_npc owner set <npc-uuid> <player>
command to change the owner of an NPC. - Added
/easy_npc owner get <npc-uuid>
command to get the current owner of an NPC. - Added experimental orc model, which is still work in progress.
- Fixed #33 and #86: Added additional NPC models.
- Fixed ##95: Added color support for NPC names.
- Fixed #101: Separated client and server entity data for better compatibility.
- Fixed #79 and #104: Added objective
Random Stroll around Home
to allow NPCs to randomly stroll around their home position. - Fixed standard sword attack swing animation.
- Fixed standard golem attack swing animation.
- Updated presets to match the new format.
3.11.0
- Added
/easy_npc trading open <npc-uuid> <player>
command to open trading screens for specific players. - Added
/easy_npc navigation set position <npc-uuid> <x> <y> <z>
command to set the position for the NPC. - Fixed #97: Added automatic home point and
/easy_npc navigation set home <npc-uuid> <x> <y> <z>
command. - Fixed #101: Added better support for Project MMO mod.
- Fixed #102: Added better support for Better Combat weapons.
- Improved command block support.
3.10.0
- Refactored code for better performance and easier maintenance.
- Added item tooltips for equipment and trading configuration screens.
- Fixed #93: Added render support for equipped modded items and armors.
3.9.0
- Added
/easy_npc preset import
support for command blocks and functions with resource location. - Added
/easy_npc dialog open <npc-uuid> <player> <dialog>
command to open the dialog screen for a specific NPC and player for #75. - Fixed #87: Ignore damage even from creative players and ops.
- Fixed #85: Added de-spawn range option for the NPC Spawner.
- Fixed #84: Text format codes applying on more text that they should.
- Fixed #77: Added options to disable armor/equipment rendering for NPCs.
- Fixed #76 and #79: Added home position and
MoveBackToHome
for NPCs to allow them to return to a specific position.
3.8.0
- Added NPC Presets to allow easier creation and usage of NPC presets in-game.
- Added NPC Spawner to allow spawning of NPCs with specific settings and NPC presets.
- Added Debug Manager to minimize the logging and to allow better debugging.
- Added LivingEntityManager which will replace the old EntityNPCManager.
- Added Debugging.md to the wiki.
- Added text color and text style formatting for dialog texts. #80
- Added possibility to adjust light level for NPCs. #45 and #67
- Increased text length for simple dialogs and yes/no dialogs to 512 characters.
- Move ActionEventData and DialogData to common package for better performance.
3.7.3
Note: Please backup your world / npcs before updating from 6.x or earlier! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added transparent "None" skin option for better Armourer's Workshop compatibility and other mod support.
- Fixed issue with advanced and custom pose model rendering.
- Fixed issue with auto-selecting the correct dialog type within the configuration screen.
- Optimized model data for better performance and smaller data size.
- Completed EasyNPC wiki documentation for all features.
3.7.2
- Added Easy NPC position tool to allow easier positioning of NPCs.
- Added additional Easy NPC Spawn Eggs and entity types for mod integrations.
- Fixed bounding boxes for NPCs with custom models, poses and scaling.
- Fixed issue with cut-off dialog button text.
3.7.1
- Fixed dialog editor UI issue with the new dialog text editor.
3.7.0
- Restricted the edit behavior for NPC to allow more use-cases to the following:
- User is sneaking and clicking on the NPC (creative mode only)
- User is holding the NPC wand and clicking on the NPC (all modes)
- Added possibility to adjust sliders with mouse wheel and arrow keys for better usability.
- Added dialog text editor to allow multiple dialog texts variants for the same dialog.
- Added "can_use_nether_portal" attribute to allow NPCs to use nether portals or not.
- Added support for
@initator
withonHurt
andonDeath
events. - Added support for Armourer's Workshop mod. Thanks to @SAGESSE-CN.
- Added possibility to disable model parts to the advanced pose editor.
- Separated the Player Skin and remote URL Skin screen for better usability.
- Fixed head and body rotation are not show correctly in some instances.
- Code optimizations and cleanup.
3.6.1
- Smaller bug fixes and improvements.
2023.11.22
- Added attack animation for bow, crossbow and sword.
- Added additional animations like celebrate, dance, spell casting for testing.
- Added crossbow attack goal.
- Added bow attack goal.
- Added missing translations.
- Improved base attribute screen for better usability.
- Improved melee attack goal.
- Fixed smaller issues.
2023.11.20
- Added base attribute screen for health, attack, armor, knockback resistance, movement speed, ...
- Added missing translations for some screens.
- Fixed smaller issues with the UI and dialogs.
- Improved skin selection for better usability.
2023.11.18
- Added attack and follow objectives.
- Added respawn button in the case the NPC is stucked or buggy.
- Improved objective validation and handling.
- Optimized nbt data to skip default values for better performance and smaller data size.
2023.11.05 (NPCs comes to life update)
Note: Please backup your world before updating to this version! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added attribute configuration like can open doors, can close doors, can pass doors, can be hurt, can be pushed, ...
- Added objectives configuration for like follow owner, follow player, follow entity, walk around ...
- Added custom dialog configuration for more complex dialogs.
- Added custom action events
on_hurt
,on_death
andon_button_click
. - Added Iron Golem model.
- Refactored Dialog system for supporting more complex dialogs.
- Refactored Action system for supporting more complex actions.
- Refactored Action Event system for supporting upcoming events.
- Refactored NPC network data for sending only relevant data to clients.
- Fixed issue with importing filenames with upper-case letters.
- Fixed animation issue with custom poses.
- Fixed compatibility issue with resource packs like Stoneborn, Mythic, Creator Pack, ...
- Improved mod compatibility with other mods.
2023.10.24
- Added advanced trading configuration for NPCs with multiple items and prices.
- Added auto-reset for advanced and basic trading configuration.
- Added commands to open the trading screen and to reset the trading items.
- Added Skeleton Trader preset example for a dialog with trading options.
- Added better basic trading configuration.
- Fixed issue with importing legacy presets.
- Fixed issue with advanced and custom pose configuration.
2023.10.10
- Refactored UI and configuration system for easier support for upcoming features.
- Added basic (over UI) and custom (over NBT) trading configuration for NPCs.
- Fixed issue with custom model rendering.
2023.10.06
- Refactored model and render system for better performance and easier support for custom models.
- Refactored network protocol for better performance and 1.20.2 changes.
- Refactored data serialization (NBT) for upcoming features.
- Added cat and chicken model.
- Added position "freefall" option to allow NPCs to fall down and not to float in the air.
- Fixed remote skin support with to avoid failed skin downloads.
2023.09.03
- Added new
/easy_npc preset import_new <ResourceLocation> <x> <y> <z>
and/easy_npc preset import_new <ResourceLocation> <x> <y> <z> <UUID>
command to allow the import a single preset multiple times. - Improved action handling by passing block position and other additional information to the action.
- Improved preset import to allow import of NPCs on specific position
e.g.
/easy_npc preset import <ResourceLocation> <x> <y> <z>
.
2023.06.09
- Added new distance based actions for 16, 8, 4 and 1 block distance from the NPC.
- Fixed issue to allow empty action to reset actions.
2023.05.29
- Added custom pose editor which supports rotation, position and visibility of the model parts.
- Added better model animation support for custom poses.
- Added better NBT format for easier editing and more complex data types.
- Added crouch pose for models which not support this by default.
- Improved import and export functionality for NPCs.
- Improved documentation and added more examples.
- Cleanup death code for better performance.
2023.05.20
- Added custom export and import functionality for NPCs over local files to allow easier sharing of NPCs.
- Added world export and import functionality for NPCs over world files to allow easier packing of NPCs.
- Added default presets for some common NPCs.
- Added basic knight skin.
- Improved UI and dialogs for better usability.
- Improved logging and error handling.
- Improved documentation and added more examples.
2023.04.10
- Fixed issue with custom texture skins.
- Improved custom texture screen for better usability.
2023.03.24
- Added config for basic permission system to control the use of specific options.
- Added support for normal players to be able to use Easy NPCs with limited options.
- Improved menu handling and general performance.
2023.03.19
- Added new Zombie and Zombie Villager models.
- Added custom texture support for individual texture skins for map makers.
- Added possibility to execute commands as player.
- Fixed locked rotation for custom models by resetting rotations.
- Fixed crash when using invalid numbers for position.
- Fixed issue with invisible NPCs.
- Improved documentation and added more examples.
2023.03.18
- Added support for custom model rotations and to lock rotations.
- Added support to disable dialog.
- Improved network protocol to support more complex data types.
- Improved NPC wand to easier select rotated and scaled NPCs.
- Refactored entity data for easier maintenance.
- Moved documentation to separate Wiki.
2023.03.11
- Added support for custom poses which allows to rotate the head, body, arms and legs.
2023.03.05
- Added Easy NPC wand to select and configure NPCs without directly targeting them.
- Added position screen for easier positioning of NPCs.
2023.03.04
- Breaking Change: Added custom data serialization to support more complex data types. Backup first before install!
- Improved performance of server and client processing by using custom data serialization.
- Added basic pose support for Easy NPC entities.
2023.02.24
- Added basic CarryOn support to block unwanted pickup of NPCs.
- Fixed Allay scale rendering.
- Improved documentation and added more examples.
2023.02.22
- Added scaling configuration.
- Replaced some free text options with enums.
2023.02.20
- Added equipment configuration and corresponding render support.
2023.02.19
- Added Interaction action which could be triggered without any dialog.
- Added Skeleton model and remote skins support.
- Unified configuration UIs and added translation keys.
- Improved yes/no dialog buttons to allow longer texts.
- Improved value validation and status updates.
- Improved texture manager for custom models.
- Remove test NPC spawn eggs.
2023.02.16
- Added Action configuration with permission level support.
- Added Action Debug possibility for permission level 1 and above.
- Improved npc rendering and general UI layout.
2023.02.12
- Refactored dialogs and UI based code for better performance.
- Refactored network protocols for using specific types instead of text.
- Added Skin Preview for default, player based and remote skins.
- Added Skin Manager to better handling of different skins and styles.
- Added possibility to adding Skin over username.
- Added possibility to adding Skin over remote url.
- Added possibility to remove NPC.
- Improved separation of client and server side handling.
2023.01.29
- Added Allay NPC version and Lava variant.
- Refactored code for 1.19.2-43.2.4.
2023.01.28
- Released first beta version for more detailed live testing.
Changelog for Easy NPC (1.18.2)
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
Note: Please always back up your world / NPCs before updating to a new version! Check the upgrade guide for more information.
4.3.3
- Added basic trading sound for all NPCs.
- Fixed #145 by reference to the merchant instance instead of the entity instance.
4.3.1
- Fixed Illager head and leg animations.
- Fixed #138: Added additional debug information.
- Fixed #135: Added check if NPC is already trading before opening a new trading screen and inform the player about it.
- Fixed #136: Added additional fallback check for missing sounds, before using the explosion sound.
- Fixed #137: Correcting the item arm position for all model.
- Added hand item render support for most NPCs even for chicken and others. ;)
- Improved NPC model and NPC renderer by skipping rendering of invisible parts based on the model type.
- Unified initial movement speed for all NPCs according to their types.
4.3.0
- Large code refactoring for better client-side performance to increase render fps.
- Fixed issue with attributes only apply after a re-spawn of the NPC.
- Fixed issue with skin textures are not applied correctly.
- Fixed #86: Added Horse NPC model.
- Fixed #127: Added Wolf NPC model.
- Added basic support for custom sounds with default sound events.
- Added additional safety checks for the NPC skin and texture manager.
- Added additional data checks for better performance and smaller data size.
- Added silent attribute to allow NPCs to be silent and not to make any sounds.
- Improved NPC Model performance, animations and general support for custom models.
- Improved Orc NPC textures.
- Improved type safety for most Easy NPC data types.
- Improved Skin Manager for better handling of different skins and styles.
- Optimized texture manager for better performance and less file access.
4.2.0
Note: Dropped support for Minecraft 1.19, 1.19.1, 1.19.3, 1.19.4 and 1.20 because of low usage. Please use the beta version 4.1.0 or former releases for these versions.
- Improved NPC Renderer performance and improved support for custom models.
- General code cleanup and refactoring per release.
4.1.0
- Normalized all cache, skin, template and preset names to lowercase with additional checks for unsafe characters.
- Finalized orc model and texture.
- Fixed #123: By adding additional checks for the export and import of NPCs.
- Replaced custom TAGs with entity TAGs for better compatibility with other mods.
- Optimized custom and player texture manager.
4.0.1
- Improved stroll objectives for flying NPCs.
- Improved general navigation support for all NPCs.
- Fixed fairy fly navigation.
- Fixed fairy hitbox.
- Fixed orc hitbox.
4.0.0
Note: Please backup your world / npcs before updating from 3.x or earlier! NPCs are now stored in a new format and the old format is not 100% compatible with the new version.
- Larger code refactoring for better code base.
- Added experimental support for Fabric.
- Added ability
Can be Leashed
to allow NPCs to be leashed. - Added ability
Push entities
to save resources (if deactivated) and avoid pushing entities. - Added
/easy_npc owner set <npc-uuid> <player>
command to change the owner of an NPC. - Added
/easy_npc owner get <npc-uuid>
command to get the current owner of an NPC. - Added experimental orc model, which is still work in progress.
- Fixed #33 and #86: Added additional NPC models.
- Fixed ##95: Added color support for NPC names.
- Fixed #101: Separated client and server entity data for better compatibility.
- Fixed #79 and #104: Added objective
Random Stroll around Home
to allow NPCs to randomly stroll around their home position. - Fixed standard sword attack swing animation.
- Fixed standard golem attack swing animation.
- Updated presets to match the new format.
3.11.0
- Added
/easy_npc trading open <npc-uuid> <player>
command to open trading screens for specific players. - Added
/easy_npc navigation set position <npc-uuid> <x> <y> <z>
command to set the position for the NPC. - Fixed #97: Added automatic home point and
/easy_npc navigation set home <npc-uuid> <x> <y> <z>
command. - Fixed #101: Added better support for Project MMO mod.
- Fixed #102: Added better support for Better Combat weapons.
- Improved command block support.
3.10.0
- Refactored code for better performance and easier maintenance.
- Added item tooltips for equipment and trading configuration screens.
- Fixed #93: Added render support for equipped modded items and armors.
3.9.0
- Added
/easy_npc preset import
support for command blocks and functions with resource location. - Added
/easy_npc dialog open <npc-uuid> <player> <dialog>
command to open the dialog screen for a specific NPC and player for #75. - Fixed #87: Ignore damage even from creative players and ops.
- Fixed #85: Added de-spawn range option for the NPC Spawner.
- Fixed #84: Text format codes applying on more text that they should.
- Fixed #77: Added options to disable armor/equipment rendering for NPCs.
- Fixed #76 and #79: Added home position and
MoveBackToHome
for NPCs to allow them to return to a specific position.
3.8.0
- Added NPC Presets to allow easier creation and usage of NPC presets in-game.
- Added NPC Spawner to allow spawning of NPCs with specific settings and NPC presets.
- Added Debug Manager to minimize the logging and to allow better debugging.
- Added LivingEntityManager which will replace the old EntityNPCManager.
- Added Debugging.md to the wiki.
- Added text color and text style formatting for dialog texts. #80
- Added possibility to adjust light level for NPCs. #45 and #67
- Increased text length for simple dialogs and yes/no dialogs to 512 characters.
- Move ActionEventData and DialogData to common package for better performance.
3.7.3
Note: Please backup your world / npcs before updating from 6.x or earlier! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added transparent "None" skin option for better Armourer's Workshop compatibility and other mod support.
- Fixed issue with advanced and custom pose model rendering.
- Fixed issue with auto-selecting the correct dialog type within the configuration screen.
- Optimized model data for better performance and smaller data size.
- Completed EasyNPC wiki documentation for all features.
3.7.2
- Added Easy NPC position tool to allow easier positioning of NPCs.
- Added additional Easy NPC Spawn Eggs and entity types for mod integrations.
- Fixed bounding boxes for NPCs with custom models, poses and scaling.
- Fixed issue with cut-off dialog button text.
3.7.1
- Fixed dialog editor UI issue with the new dialog text editor.
3.7.0
- Restricted the edit behavior for NPC to allow more use-cases to the following:
- User is sneaking and clicking on the NPC (creative mode only)
- User is holding the NPC wand and clicking on the NPC (all modes)
- Added possibility to adjust sliders with mouse wheel and arrow keys for better usability.
- Added dialog text editor to allow multiple dialog texts variants for the same dialog.
- Added "can_use_nether_portal" attribute to allow NPCs to use nether portals or not.
- Added support for
@initator
withonHurt
andonDeath
events. - Added support for Armourer's Workshop mod. Thanks to @SAGESSE-CN.
- Added possibility to disable model parts to the advanced pose editor.
- Separated the Player Skin and remote URL Skin screen for better usability.
- Fixed head and body rotation are not show correctly in some instances.
- Code optimizations and cleanup.
3.6.1
- Smaller bug fixes and improvements.
2023.11.22
- Added attack animation for bow, crossbow and sword.
- Added additional animations like celebrate, dance, spell casting for testing.
- Added crossbow attack goal.
- Added bow attack goal.
- Added missing translations.
- Improved base attribute screen for better usability.
- Improved melee attack goal.
- Fixed smaller issues.
2023.11.20
- Added base attribute screen for health, attack, armor, knockback resistance, movement speed, ...
- Added missing translations for some screens.
- Fixed smaller issues with the UI and dialogs.
- Improved skin selection for better usability.
2023.11.18
- Added attack and follow objectives.
- Added respawn button in the case the NPC is stucked or buggy.
- Improved objective validation and handling.
- Optimized nbt data to skip default values for better performance and smaller data size.
2023.11.05 (NPCs comes to life update)
Note: Please backup your world before updating to this version! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added attribute configuration like can open doors, can close doors, can pass doors, can be hurt, can be pushed, ...
- Added objectives configuration for like follow owner, follow player, follow entity, walk around ...
- Added custom dialog configuration for more complex dialogs.
- Added custom action events
on_hurt
,on_death
andon_button_click
. - Added Iron Golem model.
- Refactored Dialog system for supporting more complex dialogs.
- Refactored Action system for supporting more complex actions.
- Refactored Action Event system for supporting upcoming events.
- Refactored NPC network data for sending only relevant data to clients.
- Fixed issue with importing filenames with upper-case letters.
- Fixed animation issue with custom poses.
- Fixed compatibility issue with resource packs like Stoneborn, Mythic, Creator Pack, ...
- Improved mod compatibility with other mods.
2023.10.24
- Added advanced trading configuration for NPCs with multiple items and prices.
- Added auto-reset for advanced and basic trading configuration.
- Added commands to open the trading screen and to reset the trading items.
- Added Skeleton Trader preset example for a dialog with trading options.
- Added better basic trading configuration.
- Fixed issue with importing legacy presets.
- Fixed issue with advanced and custom pose configuration.
2023.10.10
- Refactored UI and configuration system for easier support for upcoming features.
- Added basic (over UI) and custom (over NBT) trading configuration for NPCs.
- Fixed issue with custom model rendering.
2023.10.06
- Refactored model and render system for better performance and easier support for custom models.
- Refactored network protocol for better performance and 1.20.2 changes.
- Refactored data serialization (NBT) for upcoming features.
- Added cat and chicken model.
- Added position "freefall" option to allow NPCs to fall down and not to float in the air.
- Fixed remote skin support with to avoid failed skin downloads.
2023.09.03
- Added new
/easy_npc preset import_new <ResourceLocation> <x> <y> <z>
and/easy_npc preset import_new <ResourceLocation> <x> <y> <z> <UUID>
command to allow the import a single preset multiple times. - Improved action handling by passing block position and other additional information to the action.
- Improved preset import to allow import of NPCs on specific position
e.g.
/easy_npc preset import <ResourceLocation> <x> <y> <z>
.
2023.06.09
- Added new distance based actions for 16, 8, 4 and 1 block distance from the NPC.
- Fixed issue to allow empty action to reset actions.
2023.05.29
- Added custom pose editor which supports rotation, position and visibility of the model parts.
- Added better model animation support for custom poses.
- Added better NBT format for easier editing and more complex data types.
- Added crouch pose for models which not support this by default.
- Improved import and export functionality for NPCs.
- Improved documentation and added more examples.
- Cleanup death code for better performance.
2023.05.20
- Added custom export and import functionality for NPCs over local files to allow easier sharing of NPCs.
- Added world export and import functionality for NPCs over world files to allow easier packing of NPCs.
- Added default presets for some common NPCs.
- Added basic knight skin.
- Improved UI and dialogs for better usability.
- Improved logging and error handling.
- Improved documentation and added more examples.
2023.04.10
- Fixed issue with custom texture skins.
- Improved custom texture screen for better usability.
2023.03.24
- Added config for basic permission system to control the use of specific options.
- Added support for normal players to be able to use Easy NPCs with limited options.
- Improved menu handling and general performance.
2023.03.19
- Added new Zombie and Zombie Villager models.
- Added custom texture support for individual texture skins for map makers.
- Added possibility to execute commands as player.
- Fixed locked rotation for custom models by resetting rotations.
- Fixed crash when using invalid numbers for position.
- Fixed issue with invisible NPCs.
- Improved documentation and added more examples.
2023.03.18
- Added support for custom model rotations and to lock rotations.
- Added support to disable dialog.
- Improved network protocol to support more complex data types.
- Improved NPC wand to easier select rotated and scaled NPCs.
- Refactored entity data for easier maintenance.
- Moved documentation to separate Wiki.
2023.03.11
- Added support for custom poses which allows to rotate the head, body, arms and legs.
2023.03.05
- Added Easy NPC wand to select and configure NPCs without directly targeting them.
- Added position screen for easier positioning of NPCs.
2023.03.04
- Breaking Change: Added custom data serialization to support more complex data types. Backup first before install!
- Improved performance of server and client processing by using custom data serialization.
- Added basic pose support for Easy NPC entities.
2023.02.24
- Added basic CarryOn support to block unwanted pickup of NPCs.
- Improved documentation and added more examples.
2023.02.22
- Added scaling configuration.
- Replaced some free text options with enums.
2023.02.20
- Added equipment configuration and corresponding render support.
2023.02.19
- Added Interaction action which could be triggered without any dialog.
- Added Skeleton model and remote skins support.
- Unified configuration UIs and added translation keys.
- Improved yes/no dialog buttons to allow longer texts.
- Improved value validation and status updates.
- Improved texture manager for custom models.
- Remove test NPC spawn eggs.
2023.02.16
- Added Action configuration with permission level support.
- Added Action Debug possibility for permission level 1 and above.
- Improved npc rendering and general UI layout.
2023.02.12
- Refactored dialogs and UI based code for better performance.
- Refactored network protocols for using specific types instead of text.
- Added Skin Preview for default, player based and remote skins.
- Added Skin Manager to better handling of different skins and styles.
- Added possibility to adding Skin over username.
- Added possibility to adding Skin over remote url.
- Added possibility to remove NPC.
- Improved separation of client and server side handling.
2023.01.28
- Released first beta version for more detailed live testing.