- added vortanium nugget
- added vortanium chain
- added vortanium wolf armor (not yet usable)
- updated plozoni textures
- updated plozoni models
- added plozonies can now use weapons and armor
- added plozonies have now increased health (40 over 20)
- added plozonies will now drop experience on death
- updated Pluton plozoni spawn egg color
- added plozonies are now immune to drowning, potion effects, cactus damage, and dragon breath damage
- added plozonies will now take extra damage from fire aspect and flame enchantments, or if on/in fire
- added damaged plozonies will now have crack states
- added Charon plozonies
- added vortanium helmet
- added a new plozoni skin version
- added organic Pluton ice
- updated plozoni spawn egg to spawn random skin and gear
- added "When Hell Freezes Over" advancement
- added organic Pluton ice chunk
- added plozonies will now drop organic ice chunks on death
- updated cold raid bar to remain the same color regardless of end result
- added armored cold raid patrols
- added frozen bottle level 2 to 5
- added frozen bottle are now stackable by 64
- removed frozen bottle giving back glass bottle on use
- added cold raid level 2 to 5
- updated bell to only ring if cold raiders are present
- updated astral flight mechanic
- removed regeneration from purite dragonights
- updated resistance for purite dragonights to a higher level
- added Pluton plozoni head variants
- updated plozonies attack AI
- added plozonies will now combine range and meele combat
- removed plozonies breaking doors AI
- added plozonies will now avoid enders
- added plozoni will now attack animals
- updated bell to reveal cold raiders for only 3 seconds instead of 5
- added plozonies will now call backup if a near plozoni is being attacked
- added plozonies will now attempt to reach the center of a village (the bell)
- added cold raids will now defeat if 35% or less of villagers are remaining
- added slave villagers
- added organic Pluton ice sword
- added organic Pluton ice axe
- added plozonies have a chance to drop their ice weapons on death
- updated vortanium axe attack speed (1.4 -> 1)
- added plozoni captain per cold raid wave
- added vortanium grate
- added cut vortanium stairs
- added cut vortanium slab
- updated creative inventory layout
- updated meteors to be more randomized, procedurally generated, and be more common
- updated the biome range of a few meteors
- added iinght dragonite meteors
- added auena dragonite meteors
- updated burnt chondrite texture
- updated chondrite texture
- added polished burnt chondrite
- added polished burnt chondrite stairs
- added polished burnt chondrite slab
- added chondrite stairs
- added chondrite slab
- added chondrite button
- added chondrite pressure plate
- added chondrite brick stairs
- added chondrite brick slab
- added chondrite brick wall
- added steel ingot
- added steel sword
- added hardened steel ingot
- added hardened steel sword
- updated vortanium armor to be less enchantable
- added organic Charon ice
- added organic Charon ice chunk
- added organic Charon ice sword
- added organic Charon ice axe
- added Charon plozoni spawn egg to randomly spawn skin and gear
- added vortanium trim material (bugged)
- ported auena abilites to the new code
- ported flamasi abilites to the new code
- ported ailite abilites to the new code
- ported cyeletal abilities to the new code
- added water ball projectile
- added auena water ball ability
- added auena riptide ability
- updated flamasi flight mechanics
- lowered flight trigger time
- reduced collision detection to stop flight
- added resistance effect to purite dragonights
- added energy boost ability to cyeletal dragonights
- added lightspeed ability to level 3 cyeletal dragonights
- added flamasi terraforming can now crack bricks
- added flamasi terraforming will now kill silverfish eggs
- added flamasi crystals will now deal fire damage when near
- updated the texture of Vortanium
- added block of vortanium
- added vortanium rod
- updated vortanium sword crafting recipe
- added vortanium pickaxe
- added vortanium axe
- added vortanium shovel
- added vortanium hoe
- removed flamasi terraforming form affecting gravel
- fixed iinght crystals not terraforming landscape
- fixed needing the double tap while flying to boost
- fixed flight mechanic fall damage
- added frost resistance potion
- added frost resistance potion crafting recipe
- added poison immunity potion crafting recipe
- added energy boost potion crafting recipe
- added back all the dragonization potion recipes
- updated iinght biome effect to spawn strays at night
- updated iinght biome effect tint
- ported iinght abilities over to the new code
- added iinght ability freeze
- added iinght ability ice ball
- added iinght ability ice needle
- removed iinght crystal snow due to complications
- text logo update (thanks Mrbrose)
- fixed purite share advancement not existing
- fixed being able to grant share advancements by "sharing" abilities with yourself
- blunaro dragonights can now heal most entities
- boosted blunaro self-healing abilities by 5
- added back blunaro healing ability
- added back blunaro insta-kill healing ability
- added blunaro dragonights now have double health
- added leveling to blunaro ability insta-kill
- fixed purite leveling command not set
- added blunaro damage type
- fixed insta-kill not dropping any items
- added bleeding effect (if enemy health is below 85%)
- added blunaro ability bleeding
- added Blood Belts faction
- added Blood Stone
- added entity limitation to blunaro ability targets
- added admin level command support for all dragonight types
- removed admin command reset level
- fixed blunaro ability reach being broken
- added poison immunity potion
- updated bleeding effect icon
- fixed poison immunity effect still taking the first poison damage
- updated potneton effect tints
- added getting poisoned by dragonite or a dragonight will now show particles
- added Moon Stone
- added Stone Warriors faction
- ported over purite to the new code
- added purite will no-longer be affected by the enders
- updated purite fall anti-damage abilities to add slow-fall when necessary
- updated purite ability effects to tick forever at 15 seconds display
- updated purite crystal effects to tick forever at 10 seconds display
- fixed enders not disabling fusite abilities from players
- updated purite ability self-levitation to trigger on double space bar
- added energy boost effect (20 -> 30 energy max; regenerates twice as fast)
- added energy boost potion
- added energy boost a tick effect for purite dragonights
- added purite ability purify
- added purite ability levitate
- added purite ability telekinesis
- added notification promo on initial world join
- added level up increases attack damage
- added stick lefonti attack ability
- added multi-stick lefonti attack ability
- added radius-stick lefonti attack ability
- fixed being able to access locked abilities via the key bindings
- removed energy cost requirements from breaking blocks and anti-damage
- updated energy requirements on most lefonti abilities
- updated multi-stick to fire 3 instead of 5 sticks
- removed energy reduction per leveling
- increased stick attack damage per level
- added level up on terraformation (level 3 = 1x1 and level 4 = 3x3)
- added thorn bush
- added thorn bush summon on trap lefonti ability
- updated dome lefonti ability to only show particles if successful
- updated trap lefonti ability to only show particles if successful
- added radius leveling on trap lefonti ability
- fixed dome lefonti ability putting player in blocks
- added leveling now affect ability reach range
- added lefonti dragonights will not take fall damage when landing on plants or leaves
- removed accidental snow golem invulnerable tagging for fusite damage
- added breeze, bogged, stray, ender dragon, and shulker to fusite invulnerable tagging
- fire resistance will no longer protect from the fusite effect
- fusite damage will now be based on game difficulty
- fixed wooden tools not being able to alternate for the lefonti imbuement enchantment
- added wooden pickaxe, axe, shovel, and hoe to the list of wooden tools
- update fusite stone mechanics
- fusite brick cracking now supports deepslate, blackstone, and nether bricks
- fusite will no longer turn netherrack into soul sand
- ported over fusite to the new code
- added Tough As Nails heating compatibility with flamasi blocks and items
- added some compatibly Biomes O' Plenty with lefonti
- removed gravel from being able to turn into dirt
- removed blocks under or near lefonti preventing it from terraforming land around them
- lefonti terraforming will now save NBT data and rotational values
- lefonti terraforming will now spawn breaking particles and sounds
- added crystal griefing gamerule
- added NBT tag effect levels on lefonti for a smoother and more realistic terraformation cycle
- optimized the code greatly for smoother gameplay
- lefonti effect biome will now play music from the flower forest biome
- updated lefonti effect foliage and water hue, and added biome particles
- updated many ids (mod will break on existing worlds)
- added enderman and ender dragons to disable crystals within the crystal's reach radius
- renamed key bindings from "Dragonight" to "Supernatural"
- added key bindings to a new category "Supernatural"
- updated admin dragonight command to be dynamic
- updated admin dragonight command to include removal of powers
- removed all burnt chondrite ores
- fixed base advancement not automatically granting upon world join
- removed polished chondrite
- added factions command
- added Skorpion faction
- added villain of the villain advancement
- added Skorpion faction advancement
- added flamasi cluster as fuel source
- removed cyeletal shard left click cause a lightning strike on entity
- added E12 System creative tab
- removed Dragonights creative tab
- added dragonite crystals creative tab
- added biome revert to lefonti crystals when breaking
- updated fusite damage assisted death message
- added dragonights faction
- added dragonights faction advancement
- updated fusite effect foliage, water hue, atmosphere color, and added biome particles
- fusite effect will now play desert music
- updated purite effect foliage, water hue
- purite effect will now play snow slopes music
- removed dragonight ability active key bind
- renamed lefonti ability attack to lefonti ability trap
- added lefonti ability trap sounds and particles as well as air checking before placing blocks
- added ability selector
- added select ability 1 key bind
- added select ability 2 key bind
- added select ability 3 key bind
- added select ability 4 key bind
- added select ability 5 key bind
- added select ability 6 key bind
- added select ability 7 key bind
- added select ability 8 key bind
- added select ability 9 key bind
- lefonti dragonights will no longer take damage from sweet berry bushes
- added lefonti ability dome
- added lefonti abilities to the energy bar
- added endermen and ender dragon deactivating dragonight abilities (and grant nausea and weakness)
- updated dragonization effect icons
- added dragonight type overlay
- fixed double breaking sound when harvesting plants with lefonti abilities
- added graphical HUD energy bar
- removed text based energy bar
- added being near endermen or ender dragons will drain your energy bar in half the time it takes to refill
- added being in the astral state will now make you invincible, grant you flight, night vision, and permanent invisibility, as well as a white overlay
- updated astral state from spectator to adventure mode
- added toggle flight ability key bind to SPACE
- fixed flight system not working as originally intended
- added leveling and energy cost reduction system
- fixed energy being taken when clicking on non-supported blocks or in the air
- updated mod from 1.20.6 to 1.21.1 (support for 1.20.6 has ended)
- added lefonti growth ability (expand trees)
- added limited abilities to certain levels
- added level set/reset command
DISCLAIMER
- dragonite trim material textures are currently broken
- meteor generations are currently broken due to using the old block ids
- due to ability re-write, only lefonti abilities are currently functional
- added energy system to balance ability usage
- added ranged attacks to energy system
- added flight/levitation boosts to energy system
- reduced plozoni ice charge knockback
- increased cold raid reward distance
- fixed custom weapons with imbuements not functioning
- added cold raid defeat notification
- updated cold raid completion text from "Completed" to "Victory"
- fixed cold raid completion not showing
- updated cold raid defeat requirements
- fixed multiple cold raids being able to co-exist in the same village
- added starting a new cold raid will forcefully clear the old final boss bars
- fixed core cold raid entities being able to take damage
- fixed world crashing issue relating to cold raids and the /kill @e command
- added plozoni sounds (temporary placeholder)
- added iinght biome effect
- added frost resistance
- fixed poison immunity effect rendering on hud
- updated crystallographer villager trades
- updated wandering trader trades
- added chondrite iinght ore
- added iinght block
- added iinght cluster
- added iinght shard
- added iinght trim material
- added iinght dragonization potion effect
- added iinght dragonization potion
- added iinght player abilities
- added admin dragonight iinght command
- added iinght dragonight advancement
- added iinght crystal advancement
- added burnt chondrite cyeletal ore
- added chondrite cyeletal ore
- added cyeletal block
- added cyeletal cluster
- added cyeletal shard
- added cyeletal trim material
- added cyeletal dragonization potion effect
- added cyeletal dragonization potion
- added cyeletal player abilities
- added admin dragonight cyeletal command
- added cyeletal dragonight advancement
- added cyeletal crystal advancement
- added burnt chondrite auena ore
- added chondrite auena ore
- added auena block
- added auena cluster
- added auena shard
- added auena trim material
- added auena dragonization potion effect
- added auena dragonization potion
- added auena player abilities
- added admin dragonight auena command
- added auena dragonight advancement
- added auena crystal advancement
- added burnt chondrite gostzrite ore
- added chondrite gostzrite ore
- added gostzrite block
- added gostzrite cluster
- added gostzrite shard
- added gostzrite trim material
- added gostzrite crystal advancement
- added burnt chondrite daonzan ore
- added chondrite daonzan ore
- added daonzan block
- added daonzan cluster
- added daonzan shard
- added daonzan trim material
- added daonzan crystal advancement
You can find potneton crystals at fallen meteors generating in swamps. The meteors are relatively small compared to most others. This crystal can be traded for with a local crystallographer or a wandering trader. When potneton clusters or blocks are placed down, they will poison the nearby area and kill near entities (poison will bypass the half-heart limit). Breaking the crystal will revert the biome effect.
After having the potneton dragonization effect for about 2 minutes and 50 seconds you will become a poison dragonight and gain their poisoning abilities at any given time. Press "0" (check your controls if it doesn't work) to enable usage then with an empty main-hand or any swords with the "potneton imbuement" enchantment, right click poison entities. For admins, you can use "/dragonight_potneton" to instantly become a dragonight. The self-boosts given are poison immunity.
This update also adds cold raids. To start a cold raid, find a plozoni patrol (5% spawning chance after sleeping) and kill their captain. The captain will drop a frozen bottle which when drank will grant the cold omen effect. Go to any village (except for desert and savannah) with the effect to trigger a cold raid. When a raid round begins, a horn will blow at the raiders location. You can also right click the bell to reveal cold raiders. Defeating the raid will grant hero of the village effect and an advancement.
- added burnt chondrite potneton ore
- added chondrite potneton ore
- added potneton block
- added potneton cluster
- added potneton shard
- added potneton trim material
- added 4 meteorite potneton structures
- added potneton dragonization potion effect
- added potneton dragonization potion
- added potneton player abilities
- added admin dragonight potneton command
- added potneton dragonight advancement
- added potneton crystal advancement
- updated crystallographer villager trades
- updated wandering trader trades
- added poison immunity effect
- fixed rabbits being able to naturally spawn in dragonite effect biomes (expect for lefonti)
- added husks being able to spawn from fusite effect biome
- added potneton biome effect
- fixed dragonite effect biomes having the wrong temperatures
- added frozen bottle which grants cold omen effect
- added cold raid
- added range attack to plozonies
- added cold raid survive advancement
- added plozonies have a 5% chance to drop vortanium ingots on death
- added plozoni patrol event
- added plozoni captains
- updated plozoni death advancement to take place when killing plozoni captains
You can find ailite crystals at fallen meteors generating on mountain tops. Due to ailite cooling properties, the meteors where you can find them at are never burnt. This crystal can be traded for with a local crystallographer or a wandering trader. When ailite clusters or blocks are placed down, they will stop near fires and solidity lava.
After having the ailite dragonization effect for about 2 minutes and 50 seconds you will become an air dragonight and gain their flight and wind abilities at any given time. Press "0" (check your controls if it doesn't work) to enable usage then with an empty main-hand or any swords with the "ailite imbuement" enchantment, right click to put out fires. Pressing X (recommend to update controls to right click) will summon a ranged air attack. If it lands on a block, it will remove any fire is applicable and if it hits an entity, it will extinguish them if they are burning and deal damage while knock backing them quite a bit. To toggle flight, press the Numpad Dot button then space to launch yourself into the air (flight mechanic is undone). It will toggle an elytra like movement, during that time, all fall damage will be negated. For admins, you can use "/dragonight_ailite " to instantly become a dragonight. The self-boosts given are slow-falling.
This update also adds the dragonight death mechanic and vortanium. When you die as a dragonight, you will enter the astral plane as a spectator and upon reaching a bed or respawn anchor, you'll be able to revive yourself while keeping your inventory. You can only revive once per left. If you die again after revival, you will truly die and respawn at your last spawn point. This is a very work in progress feature. As for vortanium, you can currently trade for it via a wandering trader and in the future it will have benefits against supernatural abilities. It's a lot harder to get good enchants on this armor due to it's slight magic resistance. Vortanium armor is used by plozonies.
- added chondrite ailite ore
- added ailite block
- added ailite cluster
- added ailite shard
- added ailite trim material
- added 4 meteorite ailite structures
- added ailite dragonization potion effect
- added ailite dragonization potion
- added ailite player abilities
- added admin dragonight ailite command
- added ailite dragonight advancement
- added ailite crystal advancement
- updated crystallographer villager trades
- updated wandering trader trades
- updated flamasi ranged attack to be more dynamic when catching blocks on fire
- removed ranged attack additional particles
- added base dragonight death mechanic
- added plozoni entity
- added plozoni armored entity (stronger)
- added cold omen effect (summons plozonies when entering a village; not obtainable yet)
- added vortanium ingot
- added vortanium chest plate
- added vortanium leggings
- added vortanium boots
- added vortanium sword
- added vortanium ingot advancement
- added plozoni death advancement
You can find flamasi crystals at fallen meteors in the badlands. Unlike other crystals, flamasi is extremely hot and therefore the meteors where you can find them are fully burnt. The iron core flamasi meteor variants have been replaced by lava cores. Burnt flamasi chondrite ore is the only burnt ore block that drops two crystals. Flamasi crystals can also be used as furnace fuel averaging 100 blocks per shard or 400 blocks of smelt time with the clusters or blocks. This crystal can be traded for with a local crystallographer or a wandering trader. When flamasi clusters or blocks are placed down, they will burn the world turning compatible blocks into netherrack (or burnt variants) and setting the area around on fire.
After having the flamasi dragonization effect for about 2 minutes and 50 seconds you will become a fire dragonight and gain their flight and burning abilities at any given time. Press "0" (check your controls if it doesn't work) to enable usage then with an empty main-hand or any swords with the "flamasi imbuement" enchantment, right click to set blocks on fire. New key bindings (X and Numpad Dot) were added to use the new abilities. Pressing X (recommend to update controls to right click) will summon a ranged fire attack. If it lands on a block, it will catch fire and if it hits an entity, it will catch fire and take damage. To toggle flight, press the Numpad Dot button then space to launch yourself into the air (flight mechanic is undone). It will toggle an elytra like movement, during that time, all fall damage will be negated. For admins, you can use "/dragonight_flamasi" to instantly become a dragonight. The self-boosts given are fire resistance.
- fixed ability enable/disable not working properly
- updated self-effects to last 24 hours without the need to re-enable
- added burnt chondrite flamasi ore
- added flamasi block
- added flamasi cluster
- added flamasi shard
- added flamasi trim material
- added 4 meteorite flamasi structures
- added flamasi dragonization potion effect
- added flamasi dragonization potion
- added flamasi player abilities
- added admin dragonight flamasi command
- added flamasi dragonight advancement
- added flamasi crystal advancement
- fixed blunaro being accidentally tradable
- updated crystallographer villager trades
- updated wandering trader trades
- added new control "Dragonight Toggle Levitate" as NUMPAD DOT
- added new control "Dragonight Range Attack" as X (recommend to change to right mouse click)
- updated fusite dragonights to no longer take fall damage if abilities enabled
- fixed a space character at the end of the purite crystal advancement
Unlike most crystals, blunaro can't be found in meteors or via villager trades. Rather you will need to go to a planet in the J9 dimension to get it (NOT CURRENTLY ADDED). However, there is a compatibility for the Vampirism mod in which if both the Dragonights and the Vampirism mods are installed together blunaro meteors will generate in the vampire forest. When placed down, blunaro clusters and blocks make the area appear red as if it's bleeding. Any entities within the area will be given a regeneration effect and unlike lefonti, fusite, and purite (currently), removing the crystal will revert the biome effect.
After having the blunaro dragonization effect for about 2 minutes and 50 seconds you will become a blood dragonight and gain their healing and draining abilities at any given time. Press "0" (check your controls if it doesn't work) to enable usage then with an empty main-hand or any swords with the "blunaro imbuement" enchantment to heal an ally (player, pet, villager, golem, allay). For any hostile entity with health below 25%, you can instantly drain their remaining life (insta-kill). For admins, you can use "/dragonight_blunaro" to instantly become a dragonight. The self-boosts given are regeneration.
Additionally, "special user" gifts events were added. If a player registered as special joins a world with the mod installed, they will be given a one time crystal linked to their registry. This will help them become a dragonight much faster as they will not need to hunt down their crystal on every world or server they join. Currently this element is locked to official J9 Studios employees.
- added burnt meteorite blunaro ore
- added meteorite blunaro ore
- added blunaro block
- added blunaro cluster
- added blunaro shard
- added blunaro trim material
- added 4 meteorite blunaro structures (requires the Vampirism mod)
- added blunaro dragonization potion effect
- added blunaro effect (biome modification tint; permanent change)
- added blunaro dragonization potion
- added blunaro player abilities
- added admin dragonight blunaro command
- added blunaro dragonight advancement
- added blunaro crystal advancement
- added blunaro sharing advancement
- fixed capitalization error in the fusite dragonight advancement
- added fusite damage type "disintegration"+ renamed "Dehydrated" advancement to "Disintegrated"
- added special user event
You can find purite crystals at fallen meteors in the End outer islands. Due to it's elaborated abilities, for gameplay balance, this crystal can't be obtained from trading alternative. When placed down, purite clusters and blocks purify areas making them appear purple. Any entities within the purite effect will be given a strength effect.
After having the purite dragonization effect for about 2 minutes and 50 seconds you will become a pure dragonight and gain their purifying and self-boosting abilities at any given time. Press "0" (check your controls if it doesn't work) to enable usage then with an empty main-hand right click any compatible block to purify the area. During a fight, right click a monster entity with either an empty main hand or any swords with the "purite imbuement" enchantment to apply levitation. When right clicking an ally (player, pet, villager, golem, allay), you will be able to purify that entity and grant them some of purite self-boosts for a few seconds. For admins, you can use "/dragonight_purite" to instantly become a dragonight. The self-boosts given goes as follows; strength, regeneration, jump, speed, slow falling, night vision, extended reach, armor, levitation (controlled by a new key binding)
- fixed being able to switch dragonight abilities using a dragonization effect randomly
- added soul sand to the instant break fusite abilities
- added Crystallographer Workstation (workstation updated from "Block of Amethyst" to a dedicated workbench)
- added striders, wardens, and endermen to the list of non-affected by fusite
- updated fusite having the wrong shade of pink
- updated lefonti ore texture having mis-colorings
- added burnt meteorite purite ore
- added meteorite purite ore
- added purite block
- added purite cluster
- added purite shard
- added 4 meteorite purite structures
- added purite dragonization potion effect
- added purite effect (biome modification tint; permanent change)
- added purite dragonization potion
- added purite player abilities
- added admin dragonight purite command
- added purite dragonight advancement
- added purite crystal advancement
- added purite sharing advancement
- fixed chondrite fusite ore being named "Chondrite Lefonti Ore"
- added new control "Dragonight Levitate" as SPACEBAR
Only lefonti crystals can overwrite the damaging fusite biome effect. Mean while, both fusite and lefonti can overwrite any biome effect. Purite can overwrite any biome effect except for fusite.
- updated biome effects overwriting properties
You can find fusite crystals at fallen meteors in the desert biome or by trading with a wandering trader (low chance) or a master crystallographer villager. When placed down, fusite clusters and blocks can terraform biomes into lifeless sandy deserts and kill most nearby entities. Currently, the only entities that can safely traverse the fusite effect are blazes, camels, iron golems, ghasts, hoglins, husks, magma cubes, piglins, skeletons, and the wither. Fusite dragonights can safely traverse and so can any entity with fire resistance. These entities are also immune to fusite attacks.
After having the fusite dragonization effect for about 2 minutes and 50 seconds you will become an erosion dragonight and gain their terraforming related abilities at any given time. Press "0" (check your controls if it doesn't work) to enable usage then with an empty main-hand right click any compatible block to terraform the area. With an empty main-hand, you will also be able to break any sand block as if you had an efficiency shovel. During a fight, right click an entity with either an empty main hand or any swords with the "fusite imbuement" enchantment to use fusite damage (2 damage points) on them. For admins, you can use "/dragonight_fusite" to instantly become a dragonight. For those hating silverfish, fusite terraforming will kill any silverfish stones into regular ones.
- updated lefonti textures having the wrong shade of green
- updated crystallographer villager trades
- updated wandering trader trades
- added burnt meteorite fusite ore
- added meteorite fusite ore
- added fusite block
- added fusite cluster
- added fusite shard
- added a sound when using the dragonite shards
- added 4 meteorite fusite structures
- added fusite dragonization potion effect
- added fusite effect (biome modification tint; permanent change)
- added fusite dragonization potion
- added fusite player abilities
- added admin dragonight fusite command
- added fusite dragonight advancement
- updated become dragonight advancement to a goal variant
- added fusite effect death advancement
- fixed the admin command not granting the advancement of becoming a dragonight
- added coarse dirt as a suitable soil to place mesquite sapling
- added lefonti nether terraforms
- added lefonti revive dead coral
All dragonization potions which will base off thick potions. In Minecraft, thick potions aren't used and since molten crystals are typically thick, it's a cool path to take giving an additional use of glow stone and giving life to the thick potions.
- added lefonti dragonization potion
- renamed meteorite to chondrite for a more scientific naming
- added chondrite bricks and polished chondrite
- fixed dragonization effect not randomizing nausea effect chance (5% chance per tick)
Dragonight abilities are now in the mod for lefonti. After having the lefonti dragonization effect for about 2 minutes and 50 seconds you will become a life dragonight and gain their plant related abilities at any given time. Press "0" (check your controls if it doesn't work) to enable usage then with an empty main-hand right click any compatible block to terraform or bonemeal the area. This is mainly works with dirt and sand related blocks. With an empty main-hand, you will also be able to break any plant block as if you had shears or silk touch. During a fight, right click an entity with either an empty main hand, a wooden sword, or any swords with the "lefonti imbuement" enchantment to suffocate them in blocks of logs or cactus depending of the present biome and ground condition. For admins, you can use "/dragonight_lefonti" to instantly become a dragonight.
- added lefonti player abilities
- added right click block to use ability
- added left click block to use ability
- added right click entity to use ability
- added admin dragonight lefonti command
- added lefonti dragonight advancement
You can find lefonti crystals at fallen meteors in jungle biomes or by trading with a wandering trader (low chance) or a master crystallographer villager. When placed down, lefonti clusters and blocks can terraform, and revive sandy and dead places such as the desert and nether biomes.
- added crystallographer villager (not naturally spawning yet; block of amethyst as workbench)
- updated wandering trader trades
- added burnt meteorite
- added meteorite
- added burnt meteorite lefonti ore
- added meteorite lefonti ore
- added lefonti block
- added lefonti cluster
- added lefonti shard
- added 4 meteorite lefonti structures
- added lefonti dragonization potion effect
- added lefonti effect (biome modification tint; permanent change)
You can use lefonti to revive a dead bush into a mesquite tree.
- added mesquite tree
- added mesquite wood type