######## 3.0.22.444 ########
- Fixed broken ore gen caused by a recent PR to add some ore gen configurability.
- Fixed chaos crystal not dropping the configured number of shards.
- Added Input / Output details to energy core UI when you mouse-over the transfer rate.
######## 3.0.21.443 ########
- Re implemented Project Intelligence support.
- Fixed a conflict with FlashNpc.
- Fixed an impossible crash... i think.
- Fixed high velocity arrows not syncing properly when on fire.
######## 3.0.20.440 ########
- Prevented players from dropping souls which was causing issues.
- Added config for creative warning.
- Fixed a possible mob soul crash.
- Merged PR from FoxMcloud5655 that fixes some some issues with computercraft integration.
- Merged PR from YarinQuapi that adds more config options for world gen.
######## 3.0.19.432 ########
- Fixed fusion crafting not updating comparator state when result is removed.
- Re implemented dragon draconium dust drop count config.
- Ensured creative mode warning is only sent to the player changing their game mode.
- Prevented energy module installation in creative capacitor (It breaks)
- Added support for other mods custom arrows. But many DE arrow effects will not work on custom arrows.
######## 3.0.18.428 ########
- Removed a debug line from previous module work.
######## 3.0.18.427 ########
- Re implemented lasers through portals!
- Renamed "Basic crafting injector" to "Draconium crafting injector" to match up with new 1.16 tir naming.
- Re implemented computer craft integration (Thanks to FoxMcloud5655)
- Fixed chaos islands not generating when end ore is disabled.
- Added warning when using creative mode on a server as this will delete module data due to dumb creative inventory logic.
- Fixed fusion core claiming ownership of injectors for an adjacent crafting setup.
- Added Craft Tweaker support thanks to a PR from jaredlll08.
- Basic dislocator no-longer consumes player health on teleport.
- Fixed fluid gates not working.
- Fixed random concurrent modification exceptions when multiple players have DE gear in the same area.
######## 3.0.17.420 ########
- Re implemented portal redstone control.
- Fixed issue where portal will sometimes fail to activate in certain configurations.
- Re implemented reactor config settings.
- Ported bound dislocators.
######## 3.0.16.417 ########
- Fixed random crash caused by other mods adding/removing entity renderers during concurrent mod loading events.
- Fixed a random tool config crash.
- Fixed broken ore gen configs.
- Tools and armor will now keep their modules and enchantments when upgraded.
######## 3.0.15.415 ########
- *Actually* Fixed CCL dependency issue. (Previous fix resulted in a new issue that did not show up in dev)
######## 3.0.15.414 ########
- Fixed DE portal crashing servers.
- Re implemented configs for Stabilized Spawner.
######## 3.0.14.412 ########
- Fixed CCL dependency issue.
######## 3.0.14.411 ########
- Fixed mobs spawning on energy core.
- Fixed issue where chaos crystal could drop shards when guardian has not been defeated.
- Fixed some more shader related issues.
######## 3.0.13.408 ########
- Fixed a shader rendering crash related to modular armor.
######## 3.0.12.406 ########
- Fixed config GUI crash related to the visualization setting.
- Fixed issue where creative flight is disabled when teleporting across dimensions.
- Updated and overhauled portals! (Bound dislocators will be returning in the next update)
- Fixed text rendering crash with the undying module.
- Fixed random ConcurrentModificationException related to mod load order and timing.
- Fixed broken error with DE GUI controls when certain mods are installed.
######## 3.0.11.395 ########
- Fixed some startup warnings
- Fixed crash with certain system languages
- Fixed crash when rendering the staff with the 'glowing' effect
//Where did .10 go? ¯\_(ツ)_/¯
######## 3.0.9.392 ########
- Fixed dislocation inhibitor localization. (aka: Dislocation Normalization Field Projector)
- Fixed broken undying module texture (caused by previous update)
- Fixed issue where blocks that require a tool to harvest could still be collected by hand.
######## 3.0.8.390 ########
- Fixed reaper enchant localization
- Fixed staff Enchantability.
- Fixed jump boost modules not respecting the power setting specified by the user.
######## 3.0.7.389 ########
- Initial public 1.16.5 release
######## 3.0.21.443 ########
- Re implemented Project Intelligence support.
- Fixed a conflict with FlashNpc
- Fixed an impossible crash... i think.
- Fixed high velocity arrows not syncing properly when on fire.
######## 3.0.20.440 ########
- Prevented players from dropping souls which was causing issues.
- Added config for creative warning.
- Fixed a possible mob soul crash.
- Merged PR from FoxMcloud5655 that fixes some some issues with computercraft integration.
- Merged PR from YarinQuapi that adds more config options for world gen.
######## 3.0.19.432 ########
- Fixed fusion crafting not updating comparator state when result is removed.
- Re implemented dragon draconium dust drop count config.
- Ensured creative mode warning is only sent to the player changing their game mode.
- Prevented energy module installation in creative capacitor (It breaks)
- Added support for other mods custom arrows. But many DE arrow effects will not work on custom arrows.
######## 3.0.18.428 ########
- Removed a debug line from previous module work.
######## 3.0.18.427 ########
- Re implemented lasers through portals!
- Renamed "Basic crafting injector" to "Draconium crafting injector" to match up with new 1.16 tir naming.
- Re implemented computer craft integration (Thanks to FoxMcloud5655)
- Fixed chaos islands not generating when end ore is disabled.
- Added warning when using creative mode on a server as this will delete module data due to dumb creative inventory logic.
- Fixed fusion core claiming ownership of injectors for an adjacent crafting setup.
- Added Craft Tweaker support thanks to a PR from jaredlll08.
- Basic dislocator no-longer consumes player health on teleport.
- Fixed fluid gates not working.
- Fixed random concurrent modification exceptions when multiple players have DE gear in the same area.
######## 3.0.17.420 ########
- Re implemented portal redstone control.
- Fixed issue where portal will sometimes fail to activate in certain configurations.
- Re implemented reactor config settings.
- Ported bound dislocators.
######## 3.0.16.417 ########
- Fixed random crash caused by other mods adding/removing entity renderers during concurrent mod loading events.
- Fixed a random tool config crash.
- Fixed broken ore gen configs.
- Tools and armor will now keep their modules and enchantments when upgraded.
######## 3.0.15.415 ########
- *Actually* Fixed CCL dependency issue. (Previous fix resulted in a new issue that did not show up in dev)
######## 3.0.15.414 ########
- Fixed DE portal crashing servers.
- Re implemented configs for Stabilized Spawner.
######## 3.0.14.412 ########
- Fixed CCL dependency issue.
######## 3.0.14.411 ########
- Fixed mobs spawning on energy core.
- Fixed issue where chaos crystal could drop shards when guardian has not been defeated.
- Fixed some more shader related issues.
######## 3.0.13.408 ########
- Fixed a shader rendering crash related to modular armor.
######## 3.0.12.406 ########
- Fixed config GUI crash related to the visualization setting.
- Fixed issue where creative flight is disabled when teleporting across dimensions.
- Updated and overhauled portals! (Bound dislocators will be returning in the next update)
- Fixed text rendering crash with the undying module.
- Fixed random ConcurrentModificationException related to mod load order and timing.
- Fixed broken error with DE GUI controls when certain mods are installed.
######## 3.0.11.395 ########
- Fixed some startup warnings
- Fixed crash with certain system languages
- Fixed crash when rendering the staff with the 'glowing' effect
//Where did .10 go? ¯\_(ツ)_/¯
######## 3.0.9.392 ########
- Fixed dislocation inhibitor localization. (aka: Dislocation Normalization Field Projector)
- Fixed broken undying module texture (caused by previous update)
- Fixed issue where blocks that require a tool to harvest could still be collected by hand.
######## 3.0.8.390 ########
- Fixed reaper enchant localization
- Fixed staff Enchantability.
- Fixed jump boost modules not respecting the power setting specified by the user.
######## 3.0.7.389 ########
- Initial public 1.16.5 release
######## 3.0.20.440 ########
- Prevented players from dropping souls which was causing issues.
- Added config for creative warning.
- Fixed a possible mob soul crash.
- Merged PR from FoxMcloud5655 that fixes some some issues with computercraft integration.
- Merged PR from YarinQuapi that adds more config options for world gen.
######## 3.0.19.432 ########
- Fixed fusion crafting not updating comparator state when result is removed.
- Re implemented dragon draconium dust drop count config.
- Ensured creative mode warning is only sent to the player changing their game mode.
- Prevented energy module installation in creative capacitor (It breaks)
- Added support for other mods custom arrows. But many DE arrow effects will not work on custom arrows.
######## 3.0.18.428 ########
- Removed a debug line from previous module work.
######## 3.0.18.427 ########
- Re implemented lasers through portals!
- Renamed "Basic crafting injector" to "Draconium crafting injector" to match up with new 1.16 tir naming.
- Re implemented computer craft integration (Thanks to FoxMcloud5655)
- Fixed chaos islands not generating when end ore is disabled.
- Added warning when using creative mode on a server as this will delete module data due to dumb creative inventory logic.
- Fixed fusion core claiming ownership of injectors for an adjacent crafting setup.
- Added Craft Tweaker support thanks to a PR from jaredlll08.
- Basic dislocator no-longer consumes player health on teleport.
- Fixed fluid gates not working.
- Fixed random concurrent modification exceptions when multiple players have DE gear in the same area.
######## 3.0.17.420 ########
- Re implemented portal redstone control.
- Fixed issue where portal will sometimes fail to activate in certain configurations.
- Re implemented reactor config settings.
- Ported bound dislocators.
######## 3.0.16.417 ########
- Fixed random crash caused by other mods adding/removing entity renderers during concurrent mod loading events.
- Fixed a random tool config crash.
- Fixed broken ore gen configs.
- Tools and armor will now keep their modules and enchantments when upgraded.
######## 3.0.15.415 ########
- *Actually* Fixed CCL dependency issue. (Previous fix resulted in a new issue that did not show up in dev)
######## 3.0.15.414 ########
- Fixed DE portal crashing servers.
- Re implemented configs for Stabilized Spawner.
######## 3.0.14.412 ########
- Fixed CCL dependency issue.
######## 3.0.14.411 ########
- Fixed mobs spawning on energy core.
- Fixed issue where chaos crystal could drop shards when guardian has not been defeated.
- Fixed some more shader related issues.
######## 3.0.13.408 ########
- Fixed a shader rendering crash related to modular armor.
######## 3.0.12.406 ########
- Fixed config GUI crash related to the visualization setting.
- Fixed issue where creative flight is disabled when teleporting across dimensions.
- Updated and overhauled portals! (Bound dislocators will be returning in the next update)
- Fixed text rendering crash with the undying module.
- Fixed random ConcurrentModificationException related to mod load order and timing.
- Fixed broken error with DE GUI controls when certain mods are installed.
######## 3.0.11.395 ########
- Fixed some startup warnings
- Fixed crash with certain system languages
- Fixed crash when rendering the staff with the 'glowing' effect
//Where did .10 go? ¯\_(ツ)_/¯
######## 3.0.9.392 ########
- Fixed dislocation inhibitor localization. (aka: Dislocation Normalization Field Projector)
- Fixed broken undying module texture (caused by previous update)
- Fixed issue where blocks that require a tool to harvest could still be collected by hand.
######## 3.0.8.390 ########
- Fixed reaper enchant localization
- Fixed staff Enchantability.
- Fixed jump boost modules not respecting the power setting specified by the user.
######## 3.0.7.389 ########
- Initial public 1.16.5 release
######## 3.0.19.432 ########
- Fixed fusion crafting not updating comparator state when result is removed.
- Re implemented dragon draconium dust drop count config.
- Ensured creative mode warning is only sent to the player changing their game mode.
- Prevented energy module installation in creative capacitor (It breaks)
- Added support for other mods custom arrows. But many DE arrow effects will not work on custom arrows.
######## 3.0.18.428 ########
- Removed a debug line from previous module work.
######## 3.0.18.427 ########
- Re implemented lasers through portals!
- Renamed "Basic crafting injector" to "Draconium crafting injector" to match up with new 1.16 tir naming.
- Re implemented computer craft integration (Thanks to FoxMcloud5655)
- Fixed chaos islands not generating when end ore is disabled.
- Added warning when using creative mode on a server as this will delete module data due to dumb creative inventory logic.
- Fixed fusion core claiming ownership of injectors for an adjacent crafting setup.
- Added Craft Tweaker support thanks to a PR from jaredlll08.
- Basic dislocator no-longer consumes player health on teleport.
- Fixed fluid gates not working.
- Fixed random concurrent modification exceptions when multiple players have DE gear in the same area.
######## 3.0.17.420 ########
- Re implemented portal redstone control.
- Fixed issue where portal will sometimes fail to activate in certain configurations.
- Re implemented reactor config settings.
- Ported bound dislocators.
######## 3.0.16.417 ########
- Fixed random crash caused by other mods adding/removing entity renderers during concurrent mod loading events.
- Fixed a random tool config crash.
- Fixed broken ore gen configs.
- Tools and armor will now keep their modules and enchantments when upgraded.
######## 3.0.15.415 ########
- *Actually* Fixed CCL dependency issue. (Previous fix resulted in a new issue that did not show up in dev)
######## 3.0.15.414 ########
- Fixed DE portal crashing servers.
- Re implemented configs for Stabilized Spawner.
######## 3.0.14.412 ########
- Fixed CCL dependency issue.
######## 3.0.14.411 ########
- Fixed mobs spawning on energy core.
- Fixed issue where chaos crystal could drop shards when guardian has not been defeated.
- Fixed some more shader related issues.
######## 3.0.13.408 ########
- Fixed a shader rendering crash related to modular armor.
######## 3.0.12.406 ########
- Fixed config GUI crash related to the visualization setting.
- Fixed issue where creative flight is disabled when teleporting across dimensions.
- Updated and overhauled portals! (Bound dislocators will be returning in the next update)
- Fixed text rendering crash with the undying module.
- Fixed random ConcurrentModificationException related to mod load order and timing.
- Fixed broken error with DE GUI controls when certain mods are installed.
######## 3.0.11.395 ########
- Fixed some startup warnings
- Fixed crash with certain system languages
- Fixed crash when rendering the staff with the 'glowing' effect
//Where did .10 go? ¯\_(ツ)_/¯
######## 3.0.9.392 ########
- Fixed dislocation inhibitor localization. (aka: Dislocation Normalization Field Projector)
- Fixed broken undying module texture (caused by previous update)
- Fixed issue where blocks that require a tool to harvest could still be collected by hand.
######## 3.0.8.390 ########
- Fixed reaper enchant localization
- Fixed staff Enchantability.
- Fixed jump boost modules not respecting the power setting specified by the user.
######## 3.0.7.389 ########
- Initial public 1.16.5 release
######## 3.0.18.428 ########
- Removed a debug line from previous module work.
######## 3.0.18.427 ########
- Re implemented lasers through portals!
- Renamed "Basic crafting injector" to "Draconium crafting injector" to match up with new 1.16 tir naming.
- Re implemented computer craft integration (Thanks to FoxMcloud5655)
- Fixed chaos islands not generating when end ore is disabled.
- Added warning when using creative mode on a server as this will delete module data due to dumb creative inventory logic.
- Fixed fusion core claiming ownership of injectors for an adjacent crafting setup.
- Added Craft Tweaker support thanks to a PR from jaredlll08.
- Basic dislocator no-longer consumes player health on teleport.
- Fixed fluid gates not working.
- Fixed random concurrent modification exceptions when multiple players have DE gear in the same area.
######## 3.0.17.420 ########
- Re implemented portal redstone control.
- Fixed issue where portal will sometimes fail to activate in certain configurations.
- Re implemented reactor config settings.
- Ported bound dislocators.
######## 3.0.16.417 ########
- Fixed random crash caused by other mods adding/removing entity renderers during concurrent mod loading events.
- Fixed a random tool config crash.
- Fixed broken ore gen configs.
- Tools and armor will now keep their modules and enchantments when upgraded.
######## 3.0.15.415 ########
- *Actually* Fixed CCL dependency issue. (Previous fix resulted in a new issue that did not show up in dev)
######## 3.0.15.414 ########
- Fixed DE portal crashing servers.
- Re implemented configs for Stabilized Spawner.
######## 3.0.14.412 ########
- Fixed CCL dependency issue.
######## 3.0.14.411 ########
- Fixed mobs spawning on energy core.
- Fixed issue where chaos crystal could drop shards when guardian has not been defeated.
- Fixed some more shader related issues.
######## 3.0.13.408 ########
- Fixed a shader rendering crash related to modular armor.
######## 3.0.12.406 ########
- Fixed config GUI crash related to the visualization setting.
- Fixed issue where creative flight is disabled when teleporting across dimensions.
- Updated and overhauled portals! (Bound dislocators will be returning in the next update)
- Fixed text rendering crash with the undying module.
- Fixed random ConcurrentModificationException related to mod load order and timing.
- Fixed broken error with DE GUI controls when certain mods are installed.
######## 3.0.11.395 ########
- Fixed some startup warnings
- Fixed crash with certain system languages
- Fixed crash when rendering the staff with the 'glowing' effect
//Where did .10 go? ¯\_(ツ)_/¯
######## 3.0.9.392 ########
- Fixed dislocation inhibitor localization. (aka: Dislocation Normalization Field Projector)
- Fixed broken undying module texture (caused by previous update)
- Fixed issue where blocks that require a tool to harvest could still be collected by hand.
######## 3.0.8.390 ########
- Fixed reaper enchant localization
- Fixed staff Enchantability.
- Fixed jump boost modules not respecting the power setting specified by the user.
######## 3.0.7.389 ########
- Initial public 1.16.5 release
######## 3.0.15.415 ########
- *Actually* Fixed CCL dependency issue. (Previous fix resulted in a new issue that did not show up in dev)
######## 3.0.15.414 ########
- Fixed DE portal crashing servers.
- Re implemented configs for Stabilized Spawner.
######## 3.0.14.412 ########
- Fixed CCL dependency issue.
######## 3.0.14.411 ########
- Fixed mobs spawning on energy core.
- Fixed issue where chaos crystal could drop shards when guardian has not been defeated.
- Fixed some more shader related issues.
######## 3.0.13.408 ########
- Fixed a shader rendering crash related to modular armor.
######## 3.0.12.406 ########
- Fixed config GUI crash related to the visualization setting.
- Fixed issue where creative flight is disabled when teleporting across dimensions.
- Updated and overhauled portals! (Bound dislocators will be returning in the next update)
- Fixed text rendering crash with the undying module.
- Fixed random ConcurrentModificationException related to mod load order and timing.
- Fixed broken error with DE GUI controls when certain mods are installed.
######## 3.0.11.395 ########
- Fixed some startup warnings
- Fixed crash with certain system languages
- Fixed crash when rendering the staff with the 'glowing' effect
//Where did .10 go? ¯\_(ツ)_/¯
######## 3.0.9.392 ########
- Fixed dislocation inhibitor localization. (aka: Dislocation Normalization Field Projector)
- Fixed broken undying module texture (caused by previous update)
- Fixed issue where blocks that require a tool to harvest could still be collected by hand.
######## 3.0.8.390 ########
- Fixed reaper enchant localization
- Fixed staff Enchantability.
- Fixed jump boost modules not respecting the power setting specified by the user.
######## 3.0.7.389 ########
- Initial public 1.16.5 release
######## 3.0.14.412 ########
- Fixed CCL dependency issue.
######## 3.0.14.411 ########
- Fixed mobs spawning on energy core.
- Fixed issue where chaos crystal could drop shards when guardian has not been defeated.
- Fixed some more shader related issues.
######## 3.0.13.408 ########
- Fixed a shader rendering crash related to modular armor.
######## 3.0.12.406 ########
- Fixed config GUI crash related to the visualization setting.
- Fixed issue where creative flight is disabled when teleporting across dimensions.
- Updated and overhauled portals! (Bound dislocators will be returning in the next update)
- Fixed text rendering crash with the undying module.
- Fixed random ConcurrentModificationException related to mod load order and timing.
- Fixed broken error with DE GUI controls when certain mods are installed.
######## 3.0.11.395 ########
- Fixed some startup warnings
- Fixed crash with certain system languages
- Fixed crash when rendering the staff with the 'glowing' effect
//Where did .10 go? ¯\_(ツ)_/¯
######## 3.0.9.392 ########
- Fixed dislocation inhibitor localization. (aka: Dislocation Normalization Field Projector)
- Fixed broken undying module texture (caused by previous update)
- Fixed issue where blocks that require a tool to harvest could still be collected by hand.
######## 3.0.8.390 ########
- Fixed reaper enchant localization
- Fixed staff Enchantability.
- Fixed jump boost modules not respecting the power setting specified by the user.
######## 3.0.7.389 ########
- Initial public 1.16.5 release
######## 3.0.13.408 ########
- Fixed a shader rendering crash related to modular armor.
######## 3.0.12.406 ########
- Fixed config GUI crash related to the visualization setting.
- Fixed issue where creative flight is disabled when teleporting across dimensions.
- Updated and overhauled portals! (Bound dislocators will be returning in the next update)
- Fixed text rendering crash with the undying module.
- Fixed random ConcurrentModificationException related to mod load order and timing.
- Fixed broken error with DE GUI controls when certain mods are installed.
######## 3.0.11.395 ########
- Fixed some startup warnings
- Fixed crash with certain system languages
- Fixed crash when rendering the staff with the 'glowing' effect
//Where did .10 go? ¯\_(ツ)_/¯
######## 3.0.9.392 ########
- Fixed dislocation inhibitor localization. (aka: Dislocation Normalization Field Projector)
- Fixed broken undying module texture (caused by previous update)
- Fixed issue where blocks that require a tool to harvest could still be collected by hand.
######## 3.0.8.390 ########
- Fixed reaper enchant localization
- Fixed staff Enchantability.
- Fixed jump boost modules not respecting the power setting specified by the user.
######## 3.0.7.389 ########
- Initial public 1.16.5 release
######## 3.0.12.406 ########
- Fixed config GUI crash related to the visualization setting.
- Fixed issue where creative flight is disabled when teleporting across dimensions.
- Updated and overhauled portals! (Bound dislocators will be returning in the next update)
- Fixed text rendering crash with the undying module.
- Fixed random ConcurrentModificationException related to mod load order and timing.
- Fixed broken error with DE GUI controls when certain mods are installed.
Initial 1.16.5 release!
For general questions and support please check out the Draconic Evolution discord!
There is a dedicated channel for general 1.16 questions #1-16-questions-answers
https://discord.gg/e2HBEtF
######## 2.3.27.353 ########
-Fixed some inconsistencies when switching tool profiles with configured enchants.
-Fixed a crash related to bound player Dislocators.
-Fixed a bug with loot cores.
######## 2.3.26.353 ########
-Fixed Grinder and Energy Infuser not accepting non IEnergyContainerItem's
-Added Charge / Discharge ETA to energy core
-Fixed some back end issues with spawner logic.
-Added ability to add chaos to reactor when refuelling to boost initial performance at the cost of shorter total run time before refuelling.
-Added recipe to split chaos shards into chaos fragments.
######## 2.3.25.351 ########
-Fixed world gen attempting to gen chaos crystal when chaos crystal is disabled.
-Fixed incorrect block resistance when reactor is is running.
-Fixed edge case null pointer with energy core.
-Added config option to disable guardian creative damage.
-Fixed placed items bypassing vanilla spawn protection.
-Added config option to remove entity detector power requirement.
-Fixed crash related to bound dislocators (Theoretically)
-Fixed player attributes not syncing when teleporting between dimensions. (BrandonsCore Change)
-Added config option to disable armor FOV correction.
-Fixed minor client de-sync when adding stacks of fuel to advanced dislocator.
-Merge pull request #1352 from FoxMcloud5655/1.12.2-toggleshield (Added Togglable Shields and Performance Upgrades)
######## 2.3.25.351 ########
-Fixed world gen attempting to gen chaos crystal when chaos crystal is disabled.
-Fixed incorrect block resistance when reactor is is running.
-Fixed edge case null pointer with energy core.
-Added config option to disable guardian creative damage.
-Fixed placed items bypassing vanilla spawn protection.
-Added config option to remove entity detector power requirement.
-Fixed crash related to bound dislocators (Theoretically)
-Fixed player attributes not syncing when teleporting between dimensions. (BrandonsCore Change)
-Added config option to disable armor FOV correction.
-Fixed minor client de-sync when adding stacks of fuel to advanced dislocator.
-Merge pull request #1352 from FoxMcloud5655/1.12.2-toggleshield (Added Togglable Shields and Performance Upgrades)
######## 2.3.24.349 ########
-Fixed Draconium chest furnace freezing when backed up.
-Fixed furnace in Draconium chest not pulling from the last slot.
######## 2.3.23.345 ########
-ReFixed Baubles crash. (Seems last fix got lost in the mail)
-Fixed broken creative flux capacitor
######## 2.3.22.343 ########
-Fixed crash when Baubles is not installed.
-Optimized retro gen a little.
-Fixed some compounding residual particle lag.
######## 2.3.24.349 ########
-Fixed Draconium chest furnace freezing when backed up.
-Fixed furnace in Draconium chest not pulling from the last slot.
######## 2.3.23.345 ########
-ReFixed Baubles crash. (Seems last fix got lost in the mail)
-Fixed broken creative flux capacitor
######## 2.3.22.343 ########
-Fixed crash when Baubles is not installed.
-Optimized retro gen a little.
-Fixed some compounding residual particle lag.
######## 2.3.23.345 ########
-ReFixed Baubles crash. (Seems last fix got lost in the mail)
-Fixed broken creative flux capacitor
######## 2.3.22.343 ########
-Fixed crash when Baubles is not installed.
-Optimized retro gen a little.
-Fixed some compounding residual particle lag.
######## 2.3.21.342 ########
-Fixed impossible null pointer exception in ExplosionFX
-Added compatibility between ICustomArmor and Baubles (Allows other mods to add baubles DE armor abilities)
-Fixed capacitor only charging baubles when in a baubles slot.
-Fixed capacitor always charging baubles when in a baubles slot. (even when disabled)
-Added optional key bindings to cycle tool AOE.
-Added fully upgraded versions of all tools and armor to creative menu (and JEI).
-Added item blacklist for draconium chest.
-Particle gen render distance now depends on particle sale.
-Fixed Particle gen tile not getting removed when the tile is destroyed.
-Fixed upgrading tools not copying enchantments.
-Shift clicking to add fuel to a Dislocator now adds 64 at a time.
-Fixed out of order rows in GuiToolConfig
-Fixed ore generating in chaos island rings when ore gen is disabled.
-Fixed fusion crafter comparator output not accounting for injector tier.