Rebuilt wallet GUI build process to support modularity Optimizations across the board Added move buttons to wallet GUI Added key binding for wallet GUI visibility Added clientShowWallet config option, controlled by wallet visibility key binding Added walletDisplay config option, you can choose what the wallet should show. Options: "coins", "tokens", "autopickup" "movebuttons"
Added advanced coin conversion features, you can now choose the order conversion for coins. Default is copper > iron > gold > platinum
Tokens can now be stored in the wallet (config option).
Changed text display for the wallet.
Added full translation file support
Added coins:
- tin
- nickel
- silver
- steel
- bronze
- brass
- osmium
- diamond
- emerald
- ruby
- sapphire
- topaz
Added config options for all the newly added coins
Added config option "coinConversionOrder". This allows you to define what order the coins should convert in. Possible values: copper, iron, gold, platinum, tin, nickel, silver, steel, bronze, brass, osmium, diamond, emerald, ruby, sapphire, topaz
Added config option "dropboostHealth". This array should have the same number of entries as "coinConversionOrder", if it does not, the healthDropRates feature will be disabled. Each number represents a boundary for the health. If the entitys health is in the bounds then the coin that then number correlates to will be more likely to drop.
Removed config options:
- copperDropboostHealth
- ironDropboostHealth
- goldDropboostHealth
- platinumDropboostHealth These have been replaced by a new config item called "dropboostHealth" which works the same way, except supports all coins depending what you have configured
Renamed the original "Silver" coin to "Iron". You will not lose your coins Reworked loot system to work with any of the new coins, according to "coinConversionOrder" config.
Fixed mixin minversion log error