First beta of Difficulty Death Scaler 2.0 🎉
A lot of things were modified, you can look at the GitHub project if you want to have a full changelog.
Highlights
The core functionality was refactored (better flexibility).
The mod supports restarts!
Now, there are two difficulties: a global one (for the entire server) and a per player one.
More steps in every difficulty, affecting even more the gameplay.
Modify AI of skeletons, zombies, creepers and drowned when the difficulty is too high.
Beta information
This is the first beta of Difficulty Death Scaler 2.0, so the mod could be unstable. You can report issues on GitHub.
The bounty system was not tested.
Now, you have to use a netherite ingot on the boss to activate the "reduce difficulty mod" (except for the Ender Dragon).
The "reduce difficulty mod" will buff the boss:
- the buffed Wither cannot be blocked in bedrock
- the buffed Warden is faster and cannot be knockbacked
- the buffer Elder Guardian has more health, is faster, is smaller and is stronger
The command /difficultydeathscaler get
shows the timer before next reduce.
Change difficulty after 7 deaths:
- reduce maximal number of hearts before disabling natural regeneration (by @Leo21)
- disable natural regeneration for 20 deaths and more (by @Leo21)
Fix: difficulty not set to Difficulty Death Scaler's default difficulty. (by @anhgelus)
Update yarn mappings and clean the code. (by @Leo21 and @anhgelus)