Features
Supports Minecraft 1.21.5. There are no plans to backport this to Minecraft 1.21.4, but this version will be ported to Minecraft 1.21.6 in a few days.
Modifies the fight against the Ender Dragon.
Adds a passive difficulty: mobs stats are modified according to the time passed and the distance to the spawn.
Adds [REDACTED].
Refactor
Completely modifies how the time is managed. It is linked with the server's ticks. Thus, if the server stops ticking (if nobody joins the server for a long time), all timers are paused (including reduce).
Rewrites how stuff are saved. The code is way more clean.
Docs
Completely rewrites the wiki and uses a new engine.
It is the last version for Minecraft 1.21.5 if there are no major bugs.
Check the GitHub project for the entire changelog (or the previous ones).
This is the first release candidate for the 2.0.0
 !
Breaking change
The gamerules's prefix was modified to dds:
(was difficulty-death-scaler:
). It may corrupt your world and it will ignore your previous config. Be careful.
Other
Fix a bug where the times before the next decrease was wrong.
Improves the debug information with more warning and more information about Boss.
Global difficulty
Modifies how mobs spawn (check the wiki for more information).
Death messages are more clear.
Player difficulty
Fix a bug where kicking during connection can provoke very annoying bugs.
Add time remaining before the unban in the kick message.
Add new level of difficulties (check the wiki for more information).
Fix a bug causing some modifiers not being applied.
Remove luck modifier (sadly, it is not used by the game).
Modifies value of block break speed modifier and add speed modifier.
Command
Change its syntax to make it more clear.
Add control of daily death.
Other
Cancel timers on server stop (server stop is now faster and more safe).
First beta of Difficulty Death Scaler 2.0 🎉
A lot of things were modified, you can look at the GitHub project if you want to have a full changelog.
Highlights
The core functionality was refactored (better flexibility).
The mod supports restarts!
Now, there are two difficulties: a global one (for the entire server) and a per player one.
More steps in every difficulty, affecting even more the gameplay.
Modify AI of skeletons, zombies, creepers and drowned when the difficulty is too high.
Beta information
This is the first beta of Difficulty Death Scaler 2.0, so the mod could be unstable. You can report issues on GitHub.
The bounty system was not tested.
Now, you have to use a netherite ingot on the boss to activate the "reduce difficulty mod" (except for the Ender Dragon).
The "reduce difficulty mod" will buff the boss:
- the buffed Wither cannot be blocked in bedrock
- the buffed Warden is faster and cannot be knockbacked
- the buffer Elder Guardian has more health, is faster, is smaller and is stronger
The command /difficultydeathscaler get
shows the timer before next reduce.
Change difficulty after 7 deaths:
- reduce maximal number of hearts before disabling natural regeneration (by @Leo21)
- disable natural regeneration for 20 deaths and more (by @Leo21)
Fix: difficulty not set to Difficulty Death Scaler's default difficulty. (by @anhgelus)
Update yarn mappings and clean the code. (by @Leo21 and @anhgelus)