-
Fixed
/mg
not working as an alias to/markergoggles
-
Improved automatic datapack reloading by only triggering reloads when datapack-related files are changed
-
Improved automatic datapack reloading by adding a small debounce, which stops many redundant datapack reloads triggering when numerous files are changed at the same time (e.g when using build tools)
-
The profiler has been entirely reworked!
- Much more data is collected about your functions. This includes the mean running time, standard deviation (margin of error), min/max (the lowest and highest recorded times it took), and iterations (the number of times the profiler saw your function run)
- Recursive functions are no longer treated differently from regular functions
- The profiler now measures time in microseconds instead of milliseconds
- Improved the profiler's accuracy
- Introduced the
/make
command! It allows you to create empty datapacks quickly while in-game. - Introduced the
{time}
debug placeholder, which allows you to print various forms of in-game time as well as realtime.