- Update ru_ru translations
- Allow for the Pressurised Hatchet to be displayed like any other tool while on a Cutting Board from Farmer's Delight
- Add compatibility with the Hominid mod
- Add configuration options for "shotgun axe"
- allowShotgunAxe
- allowShotgunSoundEvent (anvil fall sound event)
- Increase attack damage if allowShotgunAxe set to true
- Drastically increase knockback if allowShotgunAxe set to true
- Play the anvil fall sound event if breaking a block or attacking an entity
- Add Pressurised Hatchet
- Acts similar to the Extendo Grip where durability will be utilised unless a back tank is present (or if anything that provides air pressure)
- Allows for certain mobs to drop extra or new items upon death (e.g.=Shulkers drop extra Shulker Shells while Slimes drop a new item, Elastic Strands)
- Aside from the previously mentioned functionality of the Pressurised Hatchet, it will also act similar to an axe (can have the same enchantments applied, can strip logs, etc.)
- Can be crafted, generally, through using mechanical crafters. However, some compatibility has been added to allow for alternative routes to creating this tool.
- In the base recipe, you'll likely use Iron Sheets, but you can also use (if you have the proper mods installed such as Unify or Oritech) Tin Sheets, Plastic Sheets, or Steel Sheets. Depending on the mod, they may be X Plates instead of Sheets, but as long as they're tagged correctly, it's fine.
- If you have Mekanism installed, you can utilise an Elite tier circuit in place of the Precision Mechanism.
- The Creative Variant guarantees drop chance and will not consume durability or air pressure from your back tank
- Add Crushed Hazelnut Powder
- Crush/Mill Hazelnuts
- Add Sniffer Fluff
- Obtained by killing Sniffers with a Pressurised Hatc- PLEASE SPARE ME
- Add Guardian Spike
- Obtained by killing Guardians with a Pressurised Hatchet
- Add Elder Guardian Spike
- Obtained by killing Elder Guardians with a Pressurised Hatchet
- Add Elastic Strand
- Obtained by killing Slimes with a Pressurised Hatchet
- Add Fiery Elastic Strand
- Obtained by killing Magma Cubes with a Pressurised Hatchet
- Add Sllimy
- Upon consumption, has a chance to apply the Oozing status effect
- Add Fiery Sllimy
- Upon consumption, has a chance to apply the Oozing status effect
- Upon consumption, will provide Fire Resistance
- Add Glazed Monument Medley
- Upon consumption, has a small chance to apply the Conduit Power status effect
- Upon consumption, will provide Water Breathing
- Add Sniffer Fluff Block
- Add Sniffer Fluff Carpet
- Add Glass of Royal Cider block
- Allow Glass of Royal Cider to be placed down as a block if shift+right-clicking
- Farmer's Delight parity - Allow for you to bone meal wild crops (such as Wild Garlic or Wild Peanuts)
- Allow fluid extraction from Sappy Birch Logs
- The creative variant will just infinitely drain Birch Sap for all your needs
- The following config values have been added in relation to this change
- allowSapFluidExtraction | Straight forward enough, enables/disables the ability to extract Birch Sap with fluid pipes. This is true by default.
- sapFluidExtractionAmount | The amount of Birch Sap that is extracted from the Sappy Birch Log. This value is 250mb by default and can be set to a maximum of 1000mb.
- Refactor certain utility classes for ease of access to addon developers
- Some developer tools have also been added that can be viewed through the wiki resource here
- Fix odd sapling behaviours where a tree would grow but remove unrelated saplings
- Add 2 statistics values to the player's statistics screen
- Hatchet kills resulting in unique drops
- Hatchet baby kills resulting in unique drops
- Allow Guardians to be bulk haunted into Elder Guardians
- Can be changed through config, is disabled by default
- Allow Cows to be bulk haunted into Mooshrooms
- Can be changed through config, is enabled by default
- Add 4 new advancements
- Soul Stripper | Relieve a mob of it's internal (or external) parts
- Old, but Deadly | Tear an elder guardian's spikes out of it's body to impale your enemies
- Bloodlust | Defeat 1000 mobs that dropped unique loot while using a Pressurised Hatchet (Hidden Advancement)
- Why you gone and done that? | Defeat 1000 baby mobs that dropped unique loot while using a Pressurised Hatchet (Hidden Advancement)
- Adjust the Chocolate Truffle recipe to be a sequenced assembly
- Adjust the Peanut Butter Cookie to utilise, and I quote, "c:foods/dough" because dough is definitely considered a food, right?
- Do the same for the Pound Cake recipe, but it's unfortunately still experiencing some issues as a result of the amount of ingredients required
- Adjust fluid values in certain recipes
- Emptying a Bottle of Birch Sap will now provide 250mb instead of the previous 50mb
- Emptying a Bottle of Birch Syrup will now provide 250mb instead of the previous 50mb
- 250mb of Chocolate will be provided now instead of just 100mb when using the Hazelnut recipe
- Emptying a Bottle of Beetroot Juice will now provide 250mb instead of the previous 100mb
- Adjust Almond Extract recipe
- 100mb Water -> 250mb Water
- Requires another Berry/Fruit
- Requires another Almond
- Now provides 250mb Almond Extract
- The compacting recipe for Mushroom Slop now provides 250mb instead 100mb
- The compacting recipe for Beetroot Juice now provides 250mb instead 100mb
- The mixing recipe for Birch Syrup now requires 100mb Birch Sap and now provides 100mb Birch Syrup
- The following items/item tags can be used to fuel a blaze burner (regular heating)
- #c:flours/nut
- Almond Paste
- Crushed Hazelnut Powder
- Make the following items stand upright while on a belt
- Royal Cider Bucket
- Sllimy
- Fiery Sllimy
- Glazed Monument Medley
- Guardian Spike
- Elder Guardian Spike
- Fix the bottomless fluid tag to now utilise the mushroom_stew fluid tag
- Allow for fluids that provide a nut allergy while submerged to be controlled via a fluid tag
- Fix Create: Crafts & Additions compat thanks to SynfulChaot's PR
- Update patchouli integration
- Add dedicated entries for foods/items obtained through the Pressurised Hatchet and for the Pressurised Hatchet itself
- Update the Placeable Foods and Royal Cider entries
- Return to the programmer art texture (whaaaaaaaaaaaat) for the Elven Sweet Berries item
- Change the advancements background texture used
- Cut Calcite -> Cut Porphyry Bricks
- Adjust the Chocolate Truffle texture to include nuts as a result of the recipe change for the item
- Make Beetroot Juice an in-world fluid
- Add Mushroom Slop with similar functions to that of Beetroot Juice
- Change the fluid interaction for Almond Extract to instead produce Packed Mud (configurable)
- Make Granite generate from Beetroot Juice fluid interaction (configurable)
- Add several stews/soups to the wandering trader trades list
- Suspicious Stew
- Vegetable Stew
- Rabbit Stew
- Mushroom Stew
- Beetroot Soup
- Fix a sliiiiiiiiiiight connected texture issue with the porphyry pillar/layered porphyry
- Update zh_cn
- Update ru_ru
- Add a config option to require/not require birch logs above and below sappy birch logs in order for it to produce birch sap (similar to how Creaking Hearts function in recent versions of Minecraft)
- Add a creative only version of the Sappy Birch Log (allows you to infinitely collect Birch Sap with no sap regeneration period)
- Adjust Royal Cider fluid interactions
- By default, both lava sources and flowing lava will produce Crying Obsidian when colliding with the fluid
- Add a config option to allow Asurine generation from lava source blocks similar to Crimsite Suggestion from the Discord
- Add EMI compatibility for fluid interactions (may be incorrect depending on configuration settings)
- Make Pine Nuts, Almonds, and Hazelnuts "pulpifiable"
- Make compostable items, compostable (nuts, garlic, etc., general plants)
- Add proper tagging for vanilla tags
- bee_food (marigolds, wild crops)
- villager_plantable_seeds (peanuts, garlic, ginger root)
- Add tooltip to clarify the compacted storage blocks for crops
- Make the base Porphyry block generally darker
- Update ru_ru (Russian translations)
- Fix translation error where any fluid would be untranslated when using Jade or similar mod
- Add more configuration options
- allowForRenewableBirchSap | Controls whether or not Birch Sap can be generated over time from a Sappy Birch Log.
- nutAllergyDamageAmount | Controls the amount of damage taken from eating a nut-based food whilst under the effects of a Nut Allergy.
- elvenSweetBerryBushPrickDamageAmount | Controls the amount of damage taken from walking within an Elven Sweet Berry Bush.
- tameUponFlapjackAdvancement | Whether or not a parrot will be tamed upon achieving the 'Rest in Peace Birb' advancement.
- allowDripstoneFluidInteraction | Controls whether or not Dripstone is the fluid interaction between Flowing Lava + Flowing Peanut Butter. If set to false, it will default to the cobblestone/stone fluid interaction that you may already be familiar with.
- allowGraniteFluidInteraction | Controls whether or not Granite is the fluid interaction between Flowing Lava + Flowing Almond Extract. If set to false, it will default to the cobblestone/stone fluid interaction that you may already be familiar with.
- peanutButterTransparencyMultiplier | The vision range though peanut butter will be multiplied by this factor
- birchSyrupTransparencyMultiplier | The vision range though birch syrup will be multiplied by this factor
- almondExtractTransparencyMultiplier | The vision range though almond extract will be multiplied by this factor
- royalCiderTransparencyMultiplier | The vision range though royal cider will be multiplied by this factor
- Update configuration descriptions
- allowCrimsiteFluidInteraction | Controls whether or not Crimsite can be generated via Lava Source + Flowing Birch Syrup. If set to false, it will simply generate Porphyry as if both fluids were flowing.
- Fix issue with servers crashing as a result of CreateGarnishedStoneTypes
- Add a basic config
- Enable crimsite generation from Birch Syrup + Lava sources (default: false)
- Enable particles from Elven Sweet Berry Bushes (default: true)
- Enable Peanut Butter/Almond Extract providing the Nut Allergy status effect (default: true)
- Enable special biome effects from foods (default: true)
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Add Porphyry Pillar
-
Add Layered Porphyry
-
Add Garlic Bread
- Grants Regeneration for 20 seconds
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Add Garlic Bulb
-
Add Wild Garlic
-
Add Minced Garlic
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Add Crystalline Garlic Bulb
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Add Minced Crystalline Garlic
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Add Nut Allergy status effect
- Can be applied when submerging yourself in Almond Extract or Peanut Butter
- Can also be applied when being hit with a Contaminated Arrow of Nut Allergen
- While under this effect, consuming foods that use nuts in their recipes will damage you
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Add Contaminated Arrow of Nut Allergen
- A Tipped Arrow with the Nut Allergy status effect Created by spouting 250mb Peanut Butter onto an arrow
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Add Nut Allergy damage type/source
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Add Royal Cider fluid
- Can be made with Almond Extract, Elven Tea, and Minced Crystalline Garlic
- Feed to a Blaze Burner to superheat it
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Add Glass of Royal Cider
- Provides Glowing for 1 minute
- Provides Resistance 1 for 3 minutes
- Provides Luck 1 for 3 minutes
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Add Fluid Interaction to Almond Extract
- Generates Granite (Almond Extract + Lava) for both flowing and source
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Rename Birch Log Dripping Birch Sap -> Sappy Birch Log
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Fix missing periods in tea summary tooltips
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Add advancements
- "Vampires Hate This One Trick" - Find Garlic sprouting out of the ground in a Taiga
- "Your Majesty!" - Create Royal Cider to assist in fueling your Blaze Burners
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Add patchouli category
- Utility - Miscellaneous features that may not fit into the other categories.
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Add patchouli entries
- Garlic (foods category)
- Glass of Royal Cider (foods category)
- Nut Allergy (utility category)
- Superheating With Royal Cider (utility category)
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Update patchouli entries
- "biome_specifics/birch_forest"
- Add, "Breaking these Sappy Birch Logs with a tool enchanted with Silk Touch will allow you to transport the log. Without a silk touch tool, it will just drop a regular Birch Log."
- "biome_specifics/birch_forest"
-
Update Almond Extract texture to be the proper size
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Adjust animated fluid textures
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Add Create: Liquid Fuel compat
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Update Create: Crafts & Additions compat
- Adjust Almond Extract burn time from 4800 -> 24000
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Fix Blossoming Almond Leaves providing Spruce Saplings instead of Birch Saplings
- Add Cream
- Add Pancakes
- Add Pancakes Covered in Birch Syrup
- Add Garnishment Guide
- Patchouli integration, documentation for players to access within the game
- Add Pound Cake
- Can be placed in-world similar to a regular Cake
- Provides significantly more nutrition/saturation per slice than a regular Cake
- Rearrange creative mode tabs
- Add a tab specifically for building blocks
- Make the base creative mode tab more cohesive
- Add Almond Extract fluid
- Make Birch Syrup an in-world fluid instead of a virtual fluid
- Add in-world fluid interactions
- Peanut Butter touching Lava creates Dripstone Blocks
- Birch Syrup touching Lava creates Porphyry
- Source blocks of Birch Syrup creates Crimsite
- Birch Logs that can drip sap now will replenish their sap after a brief duration of time, of which it can be harvested again
- Add Porphyry stone type
- Missing Layered block (noted)
- Missing Pillar block (noted)
- Adjust the name of the root advancement to "Welcome to Create: Garnished" instead of just "Create: Garnished"
- Remove the following advancements
- Just How Gram Gram Made Them (Obtain Peanut Butter Cookies)
- Did a Rat Cook This? (Obtain Vegetable Stew)
- D&D Anyone? (Obtain Elven Sweet Berries)
- Crunchy Snacky Candy (Obtain Praline)
- Hmmm, Sticky (Obtain Birch Sap in a Glass Bottle)
- Copy... (Obtain Almond Paste)
- Beet me to it (Obtain Beetroot Juice in a Glass Bottle)
- Add the hidden advancement "Rest in Peace Birb"
- Add the start of a biome-based benefits system
- Certain foods that originate from a given biome will "react" better if you're in that biome. For example, drinking Sprinter's Tea while in a Jungle will provide an additional Regeneration buff to the consumer.
- Add the following items to the "c:foods" item tag
- #creategarnished:nuts
- Peanut
- Pine_nut
- Hazelnut
- Almond
- Ginger Root
- Bottle of Peanut Butter
- Peanut Butter Cookie
- Vegetable Stew
- Chocolate Truffle
- Praline
- Glazed Bear Claw
- Churchkhela
- Pancakes
- Pancakes Covered in Birch Syrup
- #creategarnished:nuts
- Add the following to the "create:bottomless/allow" fluid tag
- #creategarnished:peanut_butter
- Peanut Butter (source)
- Peanut Butter (flowing)
- #creategarnished:birch_syrup
- Birch Syrup (source)
- Birch Syrup (flowing)
- #creategarnished:peanut_butter
- Add the following to the "create:upright_on_belt" item tag
- Peanut Butter Bucket
- Birch Syrup Bucket
- Almond Extract Bucket
- Sprinter's Tea
- Sweet Tea
- Elven Tea
- Bottle of Peanut Butter
- Bottle of Birch Sap
- Bottle of Birch Syrup
- Bottle of Beetroot Juice
- Vegetable Stew
- Pound Cake
- Add the following to the "create:blaze_burner_fuel/regular" item tag
- #creategarnished:nuts
- Peanut
- Pine Nut
- Hazelnut
- Almond
- #creategarnished:pancakes
- Pancakes
- Pancakes Covered in Birch Syrup
- Almond Extract Bucket
- #creategarnished:nuts
- Make Peanut Butter Cookies made via compacting instead of regular crafting
- Make Praline made via mixing instead of regular crafting
- Make Glazed Bear Claws made via mixing instead of regular crafting
- Adjust the Birch Syrup mixing recipe to now require a piece of Sugar
- Add "has_sap" blockstate value to Birch Log Dripping Sap
- Adjust the weight of Birch Trees that have Sap
- Adjust the generation of Birch logs Dripping Sap to generate naturally with the "has_sap" blockstate value set to true
- Adjust the generation of Almond Trees so that Sunflower Plains and Flower Forests are handled separately
- Fix a singular miscolouration in the almond_leaves.png texture
- Add utility particle texture for consuming a Bottle of Peanut Butter
- No eating the bottle here, just the Peanut Butter please
- Make the Marigold texture varied to have an additional red and yellow variant alongside the orange texture variant
- Make the Wild Ginger Roots texture varied to have an additional red and yellow variant alongside the orange texture variant
- Optimise several item classes with registration
- Specifically the Tea item classes, now using FoodProperties instead of the finishUsingItem method for nutrition and item provided upon finish consumption
- Adjust the mod description within the mod jar