Changes:
-
Added a server and client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
Changes from previous builds:
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Buffed default Knife reach to 2.5
-
Internal fixes
-
A multitude of new configs, mostly pertaining to reach of weapons
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client side issue with attack speed when connecting to a dedicated server
-
Made a new config that will allow for magic attacks to not produce I-Frames
Changes:
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Buffed default Knife reach to 2.5
Changes from previous builds:
-
Internal fixes
-
A multitude of new configs, mostly pertaining to reach of weapons
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client side issue with attack speed when connecting to a dedicated server
-
Made a new config that will allow for magic attacks to not produce I-Frames
Changes:
-
Internal fixes
-
a multitude of new configs, mostly pertaining to reach of weapons
Changes from previous builds:
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client side issue with attack speed when connecting to a dedicated server
-
Made a new config that will allow for magic attacks to not produce I-Frames
A massive bug fix update, so I won't list every change, but first off, a quick note:
This is the final version of 1.1.7, any versions of the game not covered will be released in due time, when they are ready.
1.19.3 and 1.19.2 will, from this point onwards, be discontinued past 1.1.7.
Primary fixes (ones you will notice without other mods):
-
Fixed shields. Meaning that now they will properly protect from damage the same as they have done before.
-
Fixed sword blocking. This means that much like shields, swords will now properly protect from damage.
-
Made shields render as they do in CTS. This was rather easy, due to Jeb literally just changing the models. This is incompatible with Vanilla Tweaks' Lower Shields, but that is unnecessary with the CTS shield changes anyways.
-
Added configs to enable/disable sprint critting, as well as implementing unused weapons through the config.
Changes:
-
Removed client-side options "Protection Indicator" and "Low Shield". Protection Indicator still exists internally, just is unused.
-
Made internal fixes to improve compatibility with other mods.
-
Updated Mixin Extras
A massive bug fix update, so I won't list every change, but first off, a quick note:
This is the final version of 1.1.7, any versions of the game not covered will be released in due time, when they are ready.
1.19.3 and 1.19.2 will, from this point onwards, be discontinued past 1.1.7.
1.19.2 AND 1.19.3 FML-SPECIFIC:Â Added assets and data for the config weapons, which were previously missing from their initial releases.
Primary fixes (ones you will notice without other mods):
-
Fixed shields. Meaning that now they will properly protect from damage the same as they have done before.
-
Fixed sword blocking. This means that much like shields, swords will now properly protect from damage.
-
Made shields render as they do in CTS. This was rather easy, due to Jeb literally just changing the models. This is incompatible with Vanilla Tweaks' Lower Shields, but that is unnecessary with the CTS shield changes anyways.
-
Added configs to enable/disable sprint critting, as well as implementing unused weapons through the config.
Changes:
-
Removed client-side options "Protection Indicator" and "Low Shield". Protection Indicator still exists internally, just is unused.
-
Made internal fixes to improve compatibility with other mods.
-
Updated Mixin Extras
A massive bug fix update, so I won't list every change, but first off, a quick note:
This is the final version of 1.1.7, any versions of the game not covered will be released in due time, when they are ready.
1.19.3 and 1.19.2 will, from this point onwards, be discontinued past 1.1.7.
Primary fixes (ones you will notice without other mods):
-
Fixed shields. Meaning that now they will properly protect from damage the same as they have done before.
-
Fixed sword blocking. This means that much like shields, swords will now properly protect from damage.
-
Made shields render as they do in CTS. This was rather easy, due to Jeb literally just changing the models. This is incompatible with Vanilla Tweaks' Lower Shields, but that is unnecessary with the CTS shield changes anyways.
-
Added configs to enable/disable sprint critting, as well as implementing unused weapons through the config.
Changes:
-
Removed client-side options "Protection Indicator" and "Low Shield". Protection Indicator still exists internally, just is unused.
-
Made internal fixes to improve compatibility with other mods.
-
Updated Mixin Extras
A massive bug fix update, so I won't list every change, but first off, a quick note:
This is the final version of 1.1.7, any versions of the game not covered will be released in due time, when they are ready.
1.19.3 and 1.19.2 will, from this point onwards, be discontinued past 1.1.7.
Primary fixes (ones you will notice without other mods):
-
Fixed shields. Meaning that now they will properly protect from damage the same as they have done before.
-
Fixed sword blocking. This means that much like shields, swords will now properly protect from damage.
-
Made shields render as they do in CTS. This was rather easy, due to Jeb literally just changing the models. This is incompatible with Vanilla Tweaks' Lower Shields, but that is unnecessary with the CTS shield changes anyways.
-
Added configs to enable/disable sprint critting, as well as implementing unused weapons through the config.
Changes:
-
Removed client-side options "Protection Indicator" and "Low Shield". Protection Indicator still exists internally, just is unused.
-
Made internal fixes to improve compatibility with other mods.
-
Updated Mixin Extras
-
Added a feature to "auto-correct" mod attack speeds such that they will match what they would be in CTS, preventing the bug which makes attacks take forever to finish.
-
Fixed a bug relating to modded items which use the bow item use animation despite not being an instance of a bow, which caused a crash where we try to cast it to an IBowItem to get fatigue, but cannot because it is not a bow.
-
Added a config option to allow for servers to disable client auto attacking.
-
Added more customizability to attack damage and attack speed.
-
Fixed an issue with how I defined the owo-lib dependency (1.19 Fabric only).