2.2.2
- Added a high contrast option, which simplifies and adds symbols to UI elements for better readability
- Can be toggled in the config menu
Fixes:
- (1.16) Fixed crash when paired with mods that change entity models (like Epic Fight)
- (1.20) Fixed crash when taking burning/freezing damage
- (1.19.4) Fixed crash due to mixin mapping issue
- (1.19.4) Fixed tooltips not rendering
Technical Changes:
-
(1.20) Changed to NeoForge
-
Added a ton of attributes for developers to use:
- cold_dampening: Slows the rate at which the player freezes. Negative values accelerate it.
- heat_dampening: Slows the rate at which the player overheats. Negative values accelerate it.
- burning_point_offset: Applies an offset to the player's maximum habitable world temperature.
- freezing_point_offset: Applies an offset to the player's minimum habitable world temperature.
- cold_resistance: A multiplier applied to incoming freezing damage (from 0 to 1, with 1 being full resistance).
- heat_resistance: A multiplier applied to incoming burning damage (from 0 to 1, with 1 being full resistance).
- core_temperature_offset: An offset applied to the player's core temperature every tick.
- base_temperature_offset: An offset that is added to the player's body temperature. This can be applied once and the offset is persistent.
- world_temperature_offset: Applies an offset to the player's perceived world temperature.
The following attributes are read-only values that mirror the player's temperatures:
- world_temperature: The player's current world temperature.
- burning_point: The player's maximum habitable world temperature.
- freezing_point: The player's minimum habitable world temperature.
- core_temperature: The player's core body temperature.
- base_temperature: The player's base body temperature.
2.2.2
- Added a high contrast option, which simplifies and adds symbols to UI elements for better readability
- Can be toggled in the config menu
Fixes:
- (1.16) Fixed crash when paired with mods that change entity models (like Epic Fight)
- (1.20) Fixed crash when taking burning/freezing damage
Technical Changes:
- Changed to NeoForge
- Added a ton of attributes for developers to use:
- cold_dampening: Slows the rate at which the player freezes. Negative values accelerate it.
- heat_dampening: Slows the rate at which the player overheats. Negative values accelerate it.
- burning_point_offset: Applies an offset to the player's maximum habitable world temperature.
- freezing_point_offset: Applies an offset to the player's minimum habitable world temperature.
- cold_resistance: A multiplier applied to incoming freezing damage and negative effects (from 0 to 1, with 1 being full resistance).
- heat_resistance: A multiplier applied to incoming burning damage and negative effects (from 0 to 1, with 1 being full resistance).
- core_temperature_offset: An offset applied to the player's core temperature every tick.
- base_temperature_offset: An offset that is added to the player's body temperature. This can be applied once and the offset is persistent.
- world_temperature_offset: Applies an offset to the player's perceived world temperature.
The following attributes are read-only values that mirror the player's temperatures: - world_temperature: The player's current world temperature.
- burning_point: The player's maximum habitable world temperature.
- freezing_point: The player's minimum habitable world temperature.
- core_temperature: The player's core body temperature.
- base_temperature: The player's base body temperature.