What's new in Carpet 1.4.125:
- support for Minecraft 23w45a
- Heavy rework of explosions in vanilla means that behaviour of explosions under
optimizedTNT
may be weird, or undefined. It is possible that optimized explosions will be sunset at some point due to un-maintained code. They seem to work right now, but that's not certain.
What's new in Carpet mod 1.4.125:
- support for Minecraft 23w45a
- Heavy rework of explosions in vanilla means that behaviour of explosions under
optimizedTNT
may be weird, or undefined. It is possible that optimized explosions will be sunset at some point due to un-maintained code. They seem to work right now, but that's not certain.
What's new in Carpet 1.4.123:
- support for Minecraft 23w43a
- removed carpet
/tick
command in favour of vanilla/tick
command. Notes on how to use the new/tick
command can be found here: https://gist.github.com/gnembon/256538acb59eb4eeea8205aaa0905599 - flipped default value of
smoothClientAnimations
since default vanilla behaviour with tick rate below 20, is to be smooth.
What's new in Carpet 1.4.113:
- Its a experimental build to support 23w31a - many features are not working (blame @mojang) on this version which includes:
- Carpet client communication, affects mostly visual aspects of scarpet API. All clients are now recognized as vanilla
- Fake Players fail to spawn
- Scarpet Scoreboard API behaviour is undefined
scoreboardslot
command argument type is ignored in scarpet apps
- French translation, blame @Calvineries
- Fix golem spawning range box in ai-tracker, blame @silnarm
- Fix piglin brutes spawning in air when
piglinsSpawningInBastions
is enabled, blame @aria1th - added
allowListingFakePlayers
to configure listing fake players on the multiplayer screen, once fake players start working again, blame @filips123 - Remove
lightEngineMaxBatchSize
rule, since it is now defunct, blame @altrisi
Scarpet changes:
- Include app name in deprecation warnings, blame @altrisi
- Fix registry lists being randomized, blame @manyrandomthings
- Fix chat signatures desyncing when cancelling
__on_player_message
, blame @altrisi