Lush Addons Patch
Coppice Changes
Breeding
- added coppice babies and breeding!
- baby coppices can still cause their mischief, but they can only drop small / normal ore remains
- coppices are tempted and bread by anything dripleaf, including the new dripleaf vines from the last update
Variants
- added different coppice variants
- each variant has its own rarity
Other
- rewrote the idle animation code to be more fluid and consistent
- increased the speed of the coppice when going to a dropped ore
- tweaked coppice despawning, they should now stay in the world longer
- tweaked coppice animations
Other Changes
- added potted variants to the Petunia and the Lush Marigold
- added lush flower dye crafting recipes to the correct crafting group for the recipe book
- added a failsafe to the hud overlay code
The Lush Update
It's been a while, but we're back with another content update!
- added the Caligo creative tab
- added the coppice
- added an underground creatures spawngroup
- added the lush marigold
- added the petunia
- added dripleaf vines
- added ore remains item (small, normal, large)
- used to craft ores when enough are put together in the crafting table
- added waterlogging support to statue blocks
- fixed deepslate statue block not showing the correct breaking textures
- fixed strow being effected by the petrified effect
- petrified effect rework (more damage at higher levels)
The Coppice
nom nom nom...
Play to find out more about the coppice!
The Lush Marigold
Found in the lush caves, the lush marigold can be seen growing in patches. They can be placed on clay and water, along with the normal flower placements.
The Petunia
Another flower found in the lush caves, they can be placed on top of each other or bone mealed to grow taller.
Dripleaf Vines
A variant of the Dripleaf, they grow from the ceiling and add variation to the lush caves! They can also be crafted into green dye.
Ore Remains
A new set of items! It is used to craft different ores when combined.
- added block & item tag
statues
for both statue variants - made the lumin crystal minable by pickaxe
- fixed the petrification damage type sounding like frost in multiplayer
- lowered the damage reduction for non pickaxe items to strow (0.01 -> 0.1)
- fixed the deep strow trying to kill people in creative move
- disabled the strow from drowning
- fixed sounds not fading out correctly
- added strow caw and active sound hearing range boost
- fix non player entities getting knockback from petrification