Updates:
- Fire Extinguisher now has durability - 1000 ticks of spray
- Flint Bow now has durability - 64 arrows before it breaks
- Flint bow with ‘Flame’ enchantment fires arrows that explode on impact (similar but weaker than the fire barrel)
- Flint bow now works as Vanilla bow, with arrow speed and damage depending on how long you hold left click
- Snowballs now extinguish any block on fire
- Vanilla Bow enchanted with ‘Flame’ can now start the burn
- More realistic fire spread - starts slow/easier to contain
- Biome specific fire spreading speen and grass fire coverage
- Fire spread is biome specific - faster and more likely to spread in hot/dry places
- Blasts with enchanted Flint Bow, or fire barrels cause random collapse events
- Random collapse events added to the burn - particularly satisfying in big build arsonry
- ‘DoFireTick’ game rule turns the burn off and on
Fixes:
- Smoldering Hay Bales and Bookshelves now extinguish
- Burnt grass recovery time takes much longer, and removed moss from regrowth
- Blocks under water now can’t catch fire
- Less particle effects when extinguishing mobs
- Supplementaries - ash spawns from breaking burning/burnt wood
- Fixed game freezing on 100% load when reopening a world in the same session
- Totally rewritten the flint bow - less buggy, no longer a hack job!
- Bug fixes galore!
Updates:
- Fire Extinguisher now has durability - 1000 ticks of spray
- Flint Bow now has durability - 64 arrows before it breaks
- Flint bow with ‘Flame’ enchantment fires arrows that explode on impact (similar but weaker than the fire barrel)
- Flint bow now works as Vanilla bow, with arrow speed and damage depending on how long you hold left click
- Snowballs now extinguish any block on fire
- Vanilla Bow enchanted with ‘Flame’ can now start the burn
- More realistic fire spread - starts slow/easier to contain
- Biome specific fire spreading speen and grass fire coverage
- Fire spread is biome specific - faster and more likely to spread in hot/dry places
- Blasts with enchanted Flint Bow, or fire barrels cause random collapse events
- Random collapse events added to the burn - particularly satisfying in big build arsonry
- ‘DoFireTick’ game rule turns the burn off and on
Fixes:
- Smoldering Hay Bales and Bookshelves now extinguish
- Burnt grass recovery time takes much longer, and removed moss from regrowth
- Blocks under water now can’t catch fire
- Less particle effects when extinguishing mobs
- Supplementaries - ash spawns from breaking burning/burnt wood
- Fixed game freezing on 100% load when reopening a world in the same session
- Totally rewritten the flint bow - less buggy, no longer a hack job!
- Bug fixes galore!
Updates:
- Fire Extinguisher now has durability - 1000 ticks of spray
- Flint Bow now has durability - 64 arrows before it breaks
- Flint bow with ‘Flame’ enchantment fires arrows that explode on impact (similar but weaker than the fire barrel)
- Flint bow now works as Vanilla bow, with arrow speed and damage depending on how long you hold left click
- Snowballs now extinguish any block on fire
- Vanilla Bow enchanted with ‘Flame’ can now start the burn
- More realistic fire spread - starts slow/easier to contain
- Biome specific fire spreading speen and grass fire coverage
- Fire spread is biome specific - faster and more likely to spread in hot/dry places
- Blasts with enchanted Flint Bow, or fire barrels cause random collapse events
- Random collapse events added to the burn - particularly satisfying in big build arsonry
- ‘DoFireTick’ game rule turns the burn off and on
Fixes:
- Smoldering Hay Bales and Bookshelves now extinguish
- Burnt grass recovery time takes much longer, and removed moss from regrowth
- Blocks under water now can’t catch fire
- Less particle effects when extinguishing mobs
- Supplementaries - ash spawns from breaking burning/burnt wood
- Fixed game freezing on 100% load when reopening a world in the same session
- Totally rewritten the flint bow - less buggy, no longer a hack job!
- Bug fixes galore!