Bonzi Buddy 1.0.4 Changelog
"Snail Aboard!"
Bug fixes o' plenty!
- Added an image of a cute snail for use in ModFest's Scattered Shards mod.
- Made it so that the friend rooms are synced between clients even when the Friend Room screen is closed.
- This fixes a crash which was caused when a player in a friend room left, then another player in said friend room opens the Friend Room screen.
- Added some chat messages to a Friend Room update if the player is not in the Friend Room screen.
- Added a gamerule,
tripleChaosMaxOngoingGames
, which can set the maximum amount of ongoing Triple Chaos minigames. - Added a feedback error message to a player attempting to start a minigame if a) the minigame could not find the spawn structure or b) the max amount of ongoing minigames has been met.
- Fixed all Bonzi enemies being scaled wayyyy too big when using GeckoLib 4.5.6+.
- Made it so that, if any Minigame hud does not get an update after 15 seconds, it automatically removes all huds.
- Changed some warning logs to error logs.
- Attempted to fix a bug where, if a player has died and the "One Player Left!" alert appears, but then they respawn, the alert didn't go away.
Bonzi Buddy 1.0.3 Changelog
Quality of Bonzi Buddy...?
Your best friend on the internet just got better!
-
Reworked the "Play With Friends" screen! Now, you can create a friend group which your friends can join. This also replaces the previous "Play Triple Chaos" screen to help reduce the amount of clicks to start a game with friends.
-
Overhauled the Bonzi Buddy screen to look slightly nicer(I spent a lot of time on the very fancy buttons I needed to see them be used).
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Increased the hitbox size of the Bonzi Bosses.
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Increased the speed of all the Bonzi Bosses.
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Added a gamerule,
tripleChaosEnabled
, to disable the Triple Chaos Minigame. -
Added a gamerule,
tripleChaosDisasterLoggerLevel
, to choose the amount of console logging that should happen during a minigame. -
Made it so that minigames won't end when unloaded unless it has been at least 5 seconds. This is configurable to adjust for lag using the
tripleChaosUnloadedSeconds
gamerule. -
Changed the hotbar text when starting a minigame to be more clear, from "Waiting for other players..." to "Loading..." This time is meant to be used to allow players to load in, but didn't make sense in a singleplayer minigame.