Content
- improved user experience by adding power level key binds (#7)
- made custom plating waterproof the engine
- added explosion safety using plating or by using gameruels
Fixes
- added scroll remap toggle for power level change using the config (#7)
- fixed overheating problem when engine with a high heat value gets re-attached
- removed engine from possible attack targets of Warden and Wolves
- fixed more item sync issues
- fixed more sound handling issues
Content
- added new warnings for the user when the engine changes states
Fixes
- completely changed the movement system
- fixed many sound handling issues
- fixed item rendering and item handling
Note
Changes to the API have been made!
The movement is handled using Mixins instead of Entity based ticks now. If your mod adds compatibility but also applies custom movement, you might want to check out the API documentation, if the boat and / or the engine don't behave as intended.