1.2.0
Carpet Mod Compatibility
Block Event Separator is now compatible with Carpet's tick freeze functionality, allowing you to step through individual block events at your own leisurely pace. Note:
- For the best results, Carpet mod should be installed client-side, with the
smoothClientAnimations
rule enabled, or G4mespeed should be installed client-side to properly sync the client to the server. - Block Event Separator does not separate the execution of block events server-side, but client-side.
1.2.0
Carpet Mod Compatibility
Block Event Separator is now compatible with Carpet's tick freeze functionality, allowing you to step through individual block events at your own leisurely pace. Note:
- For the best results, Carpet mod should be installed client-side, with the
smoothClientAnimations
rule enabled. - Block Event Separator does not separate the execution of block events server-side, but client-side.
1.2.0
Carpet Mod Compatibility
Block Event Separator is now compatible with Carpet's tick freeze functionality, allowing you to step through individual block events at your own leisurely pace. Note:
- For the best results, Carpet mod should be installed client-side, with the
smoothClientAnimations
rule enabled, or G4mespeed should be installed client-side to properly sync the client to the server. - Block Event Separator does not separate the execution of block events server-side, but client-side.
1.1.0
- Added new
block
separation mode: moving blocks are separated by index, based on the order in which they were created. - Added new
Separation Interval
setting. - Removed the
/separateblockevents
command in favor of the/blockeventseparator
command with the following subcommands:/blockeventseparator mode
: returns the current separation mode./blockeventseparator mode <new mode>
: sets the separation mode to the given value./blockeventseparator interval
: returns the current separation interval./blockeventseparator interval <new interval>
: sets the separation interval to the given value.
G4mespeed Integration
- Added new
Animation Mode
setting. This setting controls the animation of moving blocks, and can have the following values:Default
: moving blocks animate according to the speed of the game. This results in them appearing to slow down to match the extra tick length due to block event separation.Fixed Speed
: moving blocks always animate at a fixed speed, even when block event separation is occurring. This makes it easier to see the order of block events, at the cost of being able to tell when the blocks actually stop moving server-side.
1.1.0
- Added new
block
separation mode: moving blocks are separated by index, based on the order in which they were created. - Added new
Separation Interval
setting. - Removed the
/separateblockevents
command in favor of the/blockeventseparator
command with the following subcommands:/blockeventseparator mode
: returns the current separation mode./blockeventseparator mode <new mode>
: sets the separation mode to the given value./blockeventseparator interval
: returns the current separation interval./blockeventseparator interval <new interval>
: sets the separation interval to the given value.
1.1.0
- Added new
block
separation mode: moving blocks are separated by index, based on the order in which they were created. - Added new
Separation Interval
setting. - Removed the
/separateblockevents
command in favor of the/blockeventseparator
command with the following subcommands:/blockeventseparator mode
: returns the current separation mode./blockeventseparator mode <new mode>
: sets the separation mode to the given value./blockeventseparator interval
: returns the current separation interval./blockeventseparator interval <new interval>
: sets the separation interval to the given value.
G4mespeed Integration
- Added new
Animation Mode
setting. This setting controls the animation of moving blocks, and can have the following values:Default
: moving blocks animate according to the speed of the game. This results in them appearing to slow down to match the extra tick length due to block event separation.Fixed Speed
: moving blocks always animate at a fixed speed, even when block event separation is occurring. This makes it easier to see the order of block events, at the cost of being able to tell when the blocks actually stop moving server-side.