- Probably fixed crash with other mods which make use of fabric's dynamic registries API.
- Fixed sulfur ore, sulfur blocks, and soul cauldron not breaking quickly with a pickaxe.
- Fixed spelunking rope not breaking quickly with shears.
- Fixed soul cauldron not dropping anything when destroyed.
- Added recipe for ash -> black dye.
- Updated to MC 1.20.2.
- Fixed geode spikes sometimes being detached from the wall of the geode.
- Fixed localizations on withering tipped arrows.
- Fixed sulfur -> soul torch recipe producing normal torches.
- Fixed pickaxes not being able to break ashen netherrack quickly.
- Added bigglobe:generic_ore configured feature which spawns a big globe ore vein without being tied to internal chunk generator logic. This means it can be used in non-bigglobe worlds.
- Added column values for distance_above_max_y, distance_below_max_y, distance_above_min_y, and distance_below_min_y. useful for ore chance scripts.
- Column values are no longer displayed in the F3 menu by default. Use /bigglobe:displayColumns to show them again.
- The reason for this change is quite simple: there's too many column values now and they don't all fit anymore.
- Added client-side command to search through the F3 menu and highlight matching lines.
- This only works for lines that are initially uncolored, so it won't work with mods that put colored text in the F3 menu.
- Fixed geode spikes sometimes being detached from the wall of the geode.
- Fixed localizations on withering tipped arrows.
- Fixed sulfur -> soul torch recipe producing normal torches.
- Fixed pickaxes not being able to break ashen netherrack quickly.
- Added bigglobe:generic_ore configured feature which spawns a big globe ore vein without being tied to internal chunk generator logic. This means it can be used in non-bigglobe worlds.
- Added column values for distance_above_max_y, distance_below_max_y, distance_above_min_y, and distance_below_min_y. useful for ore chance scripts.
- Column values are no longer displayed in the F3 menu by default. Use /bigglobe:displayColumns to show them again.
- The reason for this change is quite simple: there's too many column values now and they don't all fit anymore.
- Added client-side command to search through the F3 menu and highlight matching lines.
- This only works for lines that are initially uncolored, so it won't work with mods that put colored text in the F3 menu.
- Added cherry forests, swamps, and glaciers.
- Spread out transition from plains to desert and snow.
- Fixed ocean monuments being too reluctant to spawn.
- Fixed torch arrows, rocks, and soul lava buckets not working in dispensers.
- Changed ore distributions:
- Less gold and redstone at excessively deep Y levels.
- Diamonds start spawning higher, but are less common at excessively deep Y levels too.
- Emeralds can now be found at all Y levels, they just get rarer as you go deeper.
- Scripting changes:
- All json scripts can now use templates.
- Command scripts are still inline-only.
- Added scripted recipes.
- Added extension methods.
- Snow height in the overworld is now scriptable.
- print() now outputs to in-game chat in singleplayer.
- Errors encountered during script evaluation are also printed to in-game chat in singleplayer.
- More consistent order of operations for prefix operators.
- All json scripts can now use templates.
- Added swamps and glaciers.
- Spread out transition from plains to desert and snow.
- Fixed ocean monuments being too reluctant to spawn.
- Fixed torch arrows, rocks, and soul lava buckets not working in dispensers.
- Changed ore distributions:
- Less gold and redstone at excessively deep Y levels.
- Diamonds start spawning higher, but are less common at excessively deep Y levels too.
- Emeralds can now be found at all Y levels, they just get rarer as you go deeper.
- Scripting changes:
- All json scripts can now use templates.
- Command scripts are still inline-only.
- Added scripted recipes.
- Added extension methods.
- Snow height in the overworld is now scriptable.
- print() now outputs to in-game chat in singleplayer.
- Errors encountered during script evaluation are also printed to in-game chat in singleplayer.
- More consistent order of operations for prefix operators.
- All json scripts can now use templates.
This release uses a new build system.
The new build system allows me to work on all 3 MC versions simultaneously, without needing to port code between them. However, there is a chance I broke something while porting to this new system. Feel free to report any bugs in this release to my issue tracker or my discord.
Changes:
- To make my life a little bit easier (with regards to the new build system), wells, surface mineshafts, and campfires will no longer spawn in cherry variants.
- Small, medium, and large houses will still have cherry variants.
- Hopefully fixed issue where placing a structure template from a scripted structure results in its coordinates being absolute, instead of moved with the structure placing the template.
- This should work, but is un-tested. Feel free to report bugs about this too!
- Biome layouts can now be disabled by data packs.
- Added a log cabin structure.
- Added a windmill structure.
- Fixed trees not using the same threshold as other foliage when deciding whether or not to spawn. This results in fewer trees at high altitudes compared to previous versions.
- Fixed warped fungi trees not spawning as often as they should in MC 1.20.1.