Official Release of the Mod!
GENERAL CHANGES
- tweaked the rage Model a bit because the texture was flickering
- code clean up
- removed the primary group from the special spells
- added a crafting recipe for the Berserker Spell Tome
- made rare & netherite tier Axes fireproof
- updated bloody strike texture
BALANCING
- added a physical melee berserker spell school, your spells now get enhanced crit chance & damage from your rage attribute
- removed spell crit attributes from frozen and thunder Raid Axe and added Rage Attribute
- again added rage attribute on the Berserker Axes
- changed casting time and spell power coefficient of Sacrifice Drain
- deleted undertow from the Berserker Spell Pool, still available with datapacks
- Bloody Strike now gives Absoprtion Hearts in trade for your Health instead of Healing, for better synergy with the rage effect & attribute, to stay low on hp
- Outrage now only clears negative effects, if the maximum rage effect amplifier is reached, you also increase the duration of the rage effect if thats the case
- new Spell: Blood Reckoning, healing you and converting your absorption hearts to health, also doubles your active Rage Buff duration
- Wild Rage, Blood Reckoning, Bloody Strike & Outrage now work perfectly together, getting low hp dealing high damage and then healing yourself
- New Spell-Tier Order: 1: Wild Rage 2: Blood Reckoning 3: Bloody Strike 4: Outrage
- FIXES
- Wild Rage effect gave addition instead of multiply for the Rage Attribute
- fixed something with the Outrage damage calculation and buffed the range
- BALANCING
- bloody strike now adds the bleeding effect on non-undead targets
- nerfed hunger costs of the spells
- buffed the damage for all spells
- buffed better combat range of raid axes
- made raid axes attack slower but dealing more damage
- removed the Spell Crit Chance & Spell Crit Damage from the Raid Axes and Berserker Armor
- Buffed the armor values of Berserker Armor and gave them attack speed
- While Soul Devourer is active, you heal yourself on killing enemies ( percentage of their may health, configurable)
- VISUALS & ENHANCEMENT
- Updated for Spell Engine version 0.15
- changed Undertow to use new spell engine feature
- walk in normal speed while casting Sacrifice Drain & Outrage
- EnviromentZ & Frostiful Compat for my Berserker Armor
- Crafting with fur Items now functions with tags, to add compat for other fur items
- changed models and textures of raid axes
- Experimental Update for new Spell Engine 0.14 Version and Spell Power 0.10 Version
- Changed spell pool and spell assignment for the book and the weapons
- changed the loot system to the RPG Series tag based loot distribution of Spell Engine
- Re-Balanced some Spells
- Re-Balanced some Weapon Attributes