- Auroras now rotate slowly (configurable) when crossing a polar boundary/point
- Added a config for configuring distance between bands
- Added aurora polar offset config, meaning that the "magnetic" poles can shift from day to day, allowing the auroras to appear further south or north than normally
- Improved aurora calculations
- Fixed code not actually using modulo, where it calculated the remainder (%) before (tf Java!?)
- Improved compatibility with Simple Clouds
- Added Aether II compatibility
Resetting/deleting the configs is recommended!
- Auroras now rotate slowly (configurable) when crossing a polar boundary/point
- Added a config for configuring distance between bands
- Added aurora polar offset config, meaning that the "magnetic" poles can shift from day to day, allowing the auroras to appear further south or north than normally
- Improved aurora calculations
- Fixed code not actually using modulo, where it calculated the remainder (%) before (tf Java!?)
- Improved compatibility with Simple Clouds
Resetting/deleting the configs is recommended!
- Added config to change render resolution (amount of vertices) for the auroras. Lowering the aurora resolution yields higher fps. Using
fast
graphics settings automatically decreases aurora resolution to 25%. - Auroras can now be whitelisted for dimensions using a config. By default the aurora only renders in the
minecraft:overworld
dimension. This option pairs well with mods addon more dimensions where auroras doesn't fit. - Added a config to overwrite the logic handling the position of the auroras in the sky relative to the players latitude for chosen dimensions, enabling the auroras to always render above the player, like if the player was at the north or south pole. By default auroras always render straight above the player in the end dimension, but this can be changed in the config.
- Fixed auroras not rendering if using
fabulous
graphics settings.