- Added 1 new item (Dog Tags)
- Added 1 new block (Market Fridge)
- Fix not being able to open desert military storage
- Fix misspelling on electric Katana id and name
- Change Structure_Spawn comment on the config file
- Fix a few armors and itens not being included on the effects config files
- Added Gas Mask Effect on full firefighter suit
- Added a tip when clicking the air drop block
- Added a item tool tip for radios explaining how to set up air drop calls
- US ARMY id's tags was change to us_army
- Needle and string got is code update
- Added missing recipes
- Fix simple dungeon loottable modifier
- You can now read newspaper for xp as well
- Added a item tool top for books you can read for xp
- Fix Modules recipes on smithing tables on 1.20.1
CURIOS API IS REQUIRED ON 3.0.0 AND BEYOND<
- Added 13+ new melee weapons (Golden Karambit, Golden Machete, Brass Knuckles, Barbell, Nail Gun, Pepper Spray, Electric Module Katana, Road Sign Axe, Garden Digging Fork, Flame Module Combat Axe, Flame Module Iron Baseball Bat, Flame Module Machete, Electric Damage Machete).
- Added 38+ new blocks (All color variations for petrol barrel, Coke/Porpsi vending machines, 2 variants of market shelves, large and small gas canisters, 2 variants of military storage, apartment door, washing machine, medicine and magazine boxes, high-value money block, military communication radio, sewage hatch, ice container, 3 types of drop boxes, vent entrance).
- Added 5+ new shields (Police Shield, Riot Shield, Ballistic Shield, Stop Sign Shield, Trash Can Shield).
- Added 34+ new armors (3 color variations for baseball caps, military cap, desert military bulletproof vest, 2 new color variants for hard hats, straw hat, Level A hazmat suit set, 3 new pieces of hockey armor, gas tank vest, plague mask, bunny ears, black mask, 4 goggle variations, 6 bandana variations, ski goggles, aviator hat, regular and unfiltered gas mask helmet, orange visor gas mask).
- Added 8+ consumables (2 new cigarette tiers, iron canteen, granola bar, 4 new book variants).
- Added 7+ items (Coins, Flame Module, Electric Module, Transmitter, Broken Military Radio, Nail, Professional Fishing Rod).
- Added new effects and tooltips for melee weapons.
- Added scissors to the same tag.
- Added Radiation Sickness effect from toxic waste barrel.
- Added armors and weapons into tags.
- Removed all old structures and loot tables.
- All effects can now be disabled individually via the config file.
- Changed certain items to be used in the Curios slot (Some were reworked and may disappear or lose enchantments).
- Vent blocks will now set the player’s position to crawling when inside vents.
- Added the Air Drop Event via radio call.
- Petrol barrels can now hold 10 buckets of water.
- Unbound wallet from GUI/storage (Not sure why it had one in the first place, but it's gone now).
- Money and coin textures will change depending on their value.
- Structures now support /locate command.
- Added new structures and loot tables (fewer than before but with better terrain and loot quality, more will come in future updates).
- Increased human meat drop rate to 1-3.
- You can now compost human meat :D.
- Fixed hammers now using durability in crafting recipes.
- Changed and added new recipes.
- Katanas with modules can now only be repaired using diamonds.
- Holding any type of gym weight in both hands will result in Slowness.
- Fixed a bug where some skin layer armors would not show on player models in the inventory.
- Added a way to scrap armors and weapons.
- Removed all gamerules (Note: This change occurred due to errors in MC version 1.19.2. They may return in the future).
- Improved and fixed armor code to prevent breaking effects on players.
- Fixed misspellings and lowercase letters.
- Changed item IDs, so a few items might go missing.
- Changed canteen functionality and its ID.
- Deleted Fried Egg/Fries/Gravedigger's Shovel.
- Deleted all backpacks (WARNING: Remove all items from backpacks before updating to avoid bugs).
- Improved several item textures and reworked some of them.
- The Broken Leg effect will now detect if the player was injured in a fall.
- Changed 3D models for most armors and a few blocks.
- Fix Broken leg killing on hard mode
- Fix recipes for id items change being broken
- Fix bandagens consuming 2 more when the player has a negative effect
- Fix items tool-tips that no longer have an use or are just outdated
- Added new recipes into the advancements
- Added 1 new recipe book for armors and clothing
- Turn it down a few structures that were very buggy
- Revamp some armors values
- Edit the time from bite to zombification them zombification to death to be faster
- Added full rotation to the spikes block
- Textures Changes and improvements on a few items
- Killing any apocnow mob now will grant the monster hunter advancement
- Update model for peaked cap
- Fix Morphine Not being use
- Fix Bite effect being restarted when second attack
- Fix Easter Event happening after Easter
- Fix items tab new items not place in the right places
- Added Config File to disable walkers and runners
- Added Config File to disable Humans
- Added Config File to disable ambient creatures from the mod
- Added Gamerule to disable the runners
- Added Removed contend (Night Vision goggles, Civilian Night Vision Goggles, Night Vision Effect and key bind)
- Added New loot to vannila Loot Tables (1.19+ only)
Note: Runners and walkers are now two separated categories, to disable both you gonna have to turn on both gamerules or just disable both via config file, this way players can make a runner only world