Compatibility
Minecraft: Java Edition
1.20.4
Platforms
Fabric
Supported environments
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Creators
Details
Licensed ARR
Published 7 months ago
Updated 7 months ago
Animal Food Tags
Change what food animals will eat to fall in love and breed, using datapack item tags. Parrots & Polar Bears which can be breed? Chickens cannibals? You decide!
✅ Features
- Easy to use through editing item tags via datapacks.
- Mod Support for any animal added through mods there's a corresponding tag
- Further configuration allows for namespaces to be respected, and prefixes & suffixes to be changed
- Server-side, so that only the server needs the mod, not any clients
🏷️ Item Tags
Every animal entity type has a corresponding item tag.
By default this follows the format of #animal_food_tags:<entity_type>_food
. So for instance, for a horse this would be #animal_food_tags:horse_food
. Please note that the configuration can change the format. In the case a corresponding tag does not exist, vanilla (or modded) behaviour will not be overriden.
📖 Configuration
Configuration can be found in config/animal_food_tags.json
.
override_namespace
: [bool] (default:true
)- Specifies wether the namespace of the entity type should be overridden to be
animal_food_tags
.
Must be eithertrue
orfalse
.
- Specifies wether the namespace of the entity type should be overridden to be
tag_prefix
: [string] (default:""
)- Specifies the prefix added to the tag.
Must be either astring
only containing characters[a-z0-9_.-]
.
- Specifies the prefix added to the tag.
tag_suffix
: [string] (default:"_food"
)- Specifies the suffix added to the tag.
Must be either astring
only containing characters[a-z0-9_.-]
.
- Specifies the suffix added to the tag.