- Added configurable limits to config file. maxProjectorSize controls most limits, except for tube radius and deflector distance.
- Made forcefield blocks render faces that are touching other types of force fields correctly
- Made block-breaker fields no longer break tile entities.
- Reduced lag from large tube forcefields (by only refreshing the actual forcefield blocks and not the ones in the middle)
- Added configurable refresh speed (in blocks/tick/projector) - when you have a block blocking
- Refactored lots of projector-related code.
- Block-cutter, zapper and camouflage upgrades work on all projectors (except reactor fields)
- Dome upgrade works on tube projectors
- Camouflage upgrade works in SMP
- Changed area projector max height to 255 instead of 127
- Quadrupled area projector power consumption; previously the number
- Halved area projector power consumption (stacks with above)
- Reactor field can now be placed 1 block away from a 0-chamber reactor.
- Outline of zapper forcefields fixed when pointing at them
- Zapper forcefield particles now spawn at a random location inside the block,
- Fixed zapper forcefields not hurting things that jump upwards into them.
- Zapper forcefields now count as generic damage instead of void damage
- Fixed typo causing zapper forcefields to have weird collision boxes.
- Made force field blocks not made by a projector decay, like leaves
- Changed: Tube projectors no longer poke holes in other forcefields.
- Discoveries:
- Bugs:
- Fixed upgrades not changing appearance when activated in SMP
- Fixed crash when opening deflector GUI
- Changed uninsulated to insulated copper cable in recipes
- Fixed large forcefields not working near bedrock level
- May have fixed forcefields not working sometimes in SMP if not placed near Z=0 and nobody was near Z=0 to load that chunk
- Changed TileEntityProjektor.field_queue from a LinkedList to a HashSet
- Added slowGenerate config option
- Made forcefields instantly break boats that are stuck in them.
- Internal changes to allow large forcefields to have inhibitor
- Fixed vertical tube projectors in "front" mode?
- Added a cooldown to field activation and deactivation to prevent spam.
- Removed recipe for remote reactor link, since it didn't even do anything.
- Removed ID-tool mode of MFD, since it was useless. If you have one, you
- Offset mode. Right click on any side of a projector to shift the entire
- Added recipe for the inhibitor upgrade (machine block + 4 carbon plates)
- Allowed wiring directly to cores.
- Disabled recipe for EU injector.
- Cores accept energy in complete packets, so no more increased cable losses.
- Cores will not use any EU's if that would waste energy (if there's <10 FP missing)
- Projectors now drop their contents when broken (but not reactor monitors
- Frequency cards (all types) can be crafted by themselves to reset them.
- Fixed top and bottom textures being swapped on some forcefield-related blocks.
- Found out why reactor monitor clients don't work - you need to set them up like this: http://puu.sh/1myiu