Abundant Atmosphere - BETA 1.8.2
Hotfix Changes
- Removed tag from mineable/pickaxe fixing pickaxe issues
- Fixed Terracotta Stairs having broken recipes
- Removed Cobblestone from rocks recipes
- Added back in wild parsnip generation
Blocks
- Added new terracotta variants! Blocks, Bricks, and Tiles in all 16 color variants
- Removed Sculk Teeth block
- Removed Mixed Bricks
- Added Stone Doors & Trapdoors
- Added Silt (Spawns in cold ocean biomes)
- Added new types of pots! Ceramic & Silt pot types to accompany the Mud & Deepslate pots
- Added Tower Trinket, a new type of collectible
- Added Cave Parsnips (Spawns on the roof of deepslate caves)
- Added Olive Magnolia flower (Spawns in Dark Forests)
- Added Bloomstilt Hyacinth flower (Spawns in Birch Forests)
- Added Midnight Lily flower (Spawns in Mangrove Swamps)
Technical Changes
- Complete makeover of code
- Reduced spawn amount of Mangroves in Mangrove Swamps
- Added in some advancements related to pots
- Temporarily removed Ancient City Makeover till V2.0.0
- Remade a ton of textures to be more pleasing to look at
- Fixed some tag issues
- Fixes some recipe issues
- Squashed some major block bugs from previous beta
- Foxfire Mushrooms have been renamed to Hallsoot Mushrooms
- BETA 1.2.0
TREE GENERATION TEMP NOT AVAILABLE IN BETA
New Blocks
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Re-Implemented Mangrove weave mat
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Added Sculk Teeth
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Added Potted Small Dripleaf
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Added Rocks
Technical Changes
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Decreased amount of Cave Soil and Cave Sprout generation
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Decreased Poreshroom and Foxfire Mushroom generation
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Added proper growth of tall Cave Sprouts
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Reverted fancy mangrove generation temporarily
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Added dripleaf and water patches to Mangrove Swamps
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Refined some code
- BETA 1.1.0
TREE GENERATION TEMP NOT AVAILABLE IN BETA
New Blocks
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Added New Woodset : Gourdrot wood, a new greenish brown woodset
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Added Boat, Chest Boat & Sign variants of Ash and Gourdrot
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Added New Cave Soil & Cave Sprouts blocks
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Added Mud Lantern
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Added Tall Deepslate & Ancient Pots (don't generate in ancient cities)
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Added Hanging Mangrove Leaves
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Added Poreshroom & Foxfire Cap blocks
New Items/Foods
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Re-Implemented Amber & Ancient Amber Items
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Added Roasted Mushrooms, a food source obtained by cooking mushrooms of any type
Technical Changes
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Rewrote All code from the ground up, no longer requires Blueprint
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Updated a lot of textures
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Temporarily removed custom Tree Generation for now, until custom trees are rewritten
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Cave Sprouts and Cave Soil spawn in Deepslate Caves
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Rewrote code for mushrooms, spawning naturally and now with large mushroom variants (temporary designs)
- RELEASE 1.0.2
New Blocks
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Added Mixed Bricks with respective wall, stair, and slab variants
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Added Polished Calcite, Calcite Bricks and Chiseled Calcite Bricks with respective wall, stair, and slab variants
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Added Polished Dripstone and Dripstone Tiles with respective wall, stair, and slab variants
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Added Basalt Bricks, Chiseled Basalt Bricks and Blackstone Basalt Tiles
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Added Poreshroom and Foxfire Mushroom, with respective shelf variants as well
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Added Deepslate Pillar and Chiseled Deepslate Tiles
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Added Moss Clumps, a glow lichen type of moss block
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Added Mangrove Weave and mat variant
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Added Ash tree, spawning naturally in Savannas
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Added Ash woodset
New Items/Foods
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Added Frog Legs, a new simple food source
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Added Frog Hide, a variant of rabbit hide meant to make using hides easier
Technical Changes
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Rabbits have been changed in their loot tables to make obtaining hides easier
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Frogs now have their own hides and frog leg food type
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Bundles are now craftable with Rabbit/Frog hides
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Mossy stones generate naturally, and are also craftable with moss type materials
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Ancient Cities have been changed to use ancient pots rather than chests, and have gotten a semi overhaul
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Deepslate blockset textures have been updated
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Poreshrooms and Foxfire Mushrooms Generate naturally