Major Changes
- Updated to 1.20.1
- Added Wing Customization
- Access the Wing Customization Menu via the Skin Options, or the new Keybind
- Added Wing Colors
- Added Animated Wing Patterns (Supporter only feature)
- Added Marksman Revolver
- Ricoshots
- Deadcoining
- Coin Punching
- Chargebacks
- Players that get targetted by a Ricoshot get warned and have a short period in which they can dodge
- Added Sharpshooter Revolver
- Alt fire bounces off of surfaces up to 3 times
- Alt fire explodes hit projectiles
- Added Pump Shotgun
- Pump up to 2 times to increase Shot Power
- A third pump results in an explosion
- Improved Filth Behavior
- Added some Challenge Advancements
- Added /ultracraft Command
- config (admin only) - opens a menu to easily change mod gamerules
- time freeze/unfreeze (admin only) - freeze time for a specific amount of ticks, or unfreeze it
- block/unblock - block/unblock a specific users wing Colors/Pattern in case it is causing eye strain. They will only be displayed with default wing colors when blocked
- info - display join message again
- Added Parry Chaining Mechanic (optional, needs to be turned on first)
- Improved Parry Checks further
- Increased Air Control after Walljumps
- Added Weapon Variant indicator to item Overlay
Settings and Gamerules
- Added Parry Chaining Gamerule
- Added TNT priming Gamerule - whether mod explosions set off TNT
- Added SafeVFX Setting - disables flashing VFX
- Added NeverIntro Setting
Tweaks
- Nerfed Blood Healing slightly
- Improved Server Join Message
- Parries now always heal
Minor Fixes
- Fixed Dash Jumps not working correctly on non-full-cube-collision blocks
- Blood Particles spawn more reliably now
- Fixed Bubble and Splash Particles in Blood fluid sometimes still being blue
- Fixed Arm breaking issue
- ACTUALLY FOR REAL THIS TIME fixed Pedestal item render rotations
- Fixed some math issues with fancy Goop
- Swordsmachine NBT Data saves/loads properly now
Major Changes
- fixed explosions and hitscans being able to break blocks that the user shouldn't be allowed to break
- fixed punching being possible in spectator
- fixed blood fluid particles
- added ripples and sound to skimming over fluids
- fixed broken death message for Shockwaves without owner
Tweaks
- buffed damage of parried machineswords towards Swordsmachine
- buffed damage of Core Eject alt fire
- nerfed damage of slams if they're done too quickly
- added a short cooldown for jumping to prevent slam-spam
minor fixes
- made Hell Bullet and Cerberus Ball hitboxes more accurate
- finally added glass panes to the fragile block tag
- made skulls wearable (please don't report the transformation)
- disabled wall-jump cap when in creative
- punching now only sets enemies on fire when holding skulls
Major Changes
- Fixed Hitscan crash
- Fixed a lot of Visuals that were completely broken for left handed players
- Fixed Saturation Glitch
- Added non-slam-storage slam dives
- Made Cerberus Ball actually parriable (it was disabled before)
- Projectiles fired from weapons now start with the players Velocity, making downwards projectile boosts possible even mid slam
- Changed Parry Check Area, making both Parries and Projectile Boosts easier
- Added Shotgun Parries
- Changed Shotgun fire slightly to make Projectile Boosts more Accurate
- Fixed a bug where projectiles would pass through entities if their hitbox touched the players
- Fixed Slams not being cancelled in spectator or flight
- Fixed Sliding not being cancelled in spectator
- Fixed Wing Animations
- Fixed some Movement Sound related issues
- Fixed sliding being cancelled immediately if the player isn't already moving when starting
- Added fall damage reduction based on gravity reudction and jump height in hivel mode
Settings and Gamerules
- Added "Effectively Violent" Gamerule (enables features activated by setting the world to hard, like enraging Maurice, on any difficulty)
- Added Explosion Block Breaking" gamerule (disables (Ultracraft) explosions from players breaking blocks)
- Added "Swordsmachine Safe Ledges" Gamerule (prevents Swordsmachine from jumping off of ledges)
- Changed "Censor Blood" Setting default to Off (why was it even on)
- Added "Movement Sounds" General Setting
- Added "UltraHUD" Category and moved relevant settings there
- Added "Switch Sides" UltraHUD setting (makes HUD render on the opposite side of the screen)
- Added "Show Parry Check Area" Debug Setting
Tweaks
- Buffed Piercer Revolver alt fire Damage
- Buffed (Ultracraft) Explosions towards all non-mod Entities
- Reduced drag in HiVel mode slightly
Minor Changes
- Fixed Pedestal Item rotation (fr this time)
- Added 5 tick (0.25 second) Cooldown to Slams for balancing
- Fixed Slam Impact sound playing mid-air when cancelling slams
- For a Strong Slam, the key has to be held for the entire fall now
- Fixed some Filth related issues
- Hitscans and offhand punches now interact with bells (arguable the most important feature this update)
- Fixed Weapons being usable in Offhand
- Punch and hivel toggle keys cannot be held down anymore
- Fixed Blood Fluid rendering Issue
- Fixed Camera clipping through walls during third person sliding
- Fixed issues with Projectile Boosting thrown Machineswords
- Machinesword now drops as an item if the owners inventory is full instead of disappearing
V1.0.1 Hotfix with some other cosmetic improvements
- Fixed weapons primary fire being usable in spectator mode
- Fixed Machinesword hitting non-collision Blocks
- Sliding now starts towards the movement direction instead of always forwards
- Added camera tilting to steering/side-movement
- Changed how steering/side-movement works
- Fixed first person arm offset while sliding
- (hopefully) Fixed third person arms breaking while aiming
- Removed Cooldown from dashing
- Groundpounds actually cancel dashes now
- Added hivel gravity reduction gamerule
- Fixed crash when parrying a projectile without owner
- Improved and renamed projectile boosting gamerule (default is "Limited" allowing only shotgun projectile boosts. It can be set to allow everything again, a specific list of entity types or to disable projectile boosts completely)
- Excluded Void Damage from hivel I-Frame Reduction