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ULTRACRAFT

ULTRACRAFT

This Mod is a Tribute to the Game ULTRAKILL by Arsi "Hakita" Patala. It recreates its Weapons, Enemies and even Mechanics like parrying and movement tech

44.2k
250
Equipment
Game Mechanics
Mobs

Compatibility

Minecraft: Java Edition

1.20.1
1.19.4

Platforms

Fabric

Supported environments

Client and server

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Links

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Creators

absolutelyaya
absolutelyaya Owner

Details

Licensed MIT for Code and CC BY NC 4.0 for Art Assets
Published 2 years ago
Updated last year
DescriptionGalleryChangelogVersions

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ULTRACRAFT 1.20.1-1.1.0

by absolutelyaya on Jul 15, 2023
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Major Changes

  • Updated to 1.20.1
  • Added Wing Customization
  • Access the Wing Customization Menu via the Skin Options, or the new Keybind
  • Added Wing Colors
  • Added Animated Wing Patterns (Supporter only feature)
  • Added Marksman Revolver
    • Ricoshots
    • Deadcoining
    • Coin Punching
    • Chargebacks
    • Players that get targetted by a Ricoshot get warned and have a short period in which they can dodge
  • Added Sharpshooter Revolver
    • Alt fire bounces off of surfaces up to 3 times
    • Alt fire explodes hit projectiles
  • Added Pump Shotgun
    • Pump up to 2 times to increase Shot Power
    • A third pump results in an explosion
  • Improved Filth Behavior
  • Added some Challenge Advancements
  • Added /ultracraft Command
    • config (admin only) - opens a menu to easily change mod gamerules
    • time freeze/unfreeze (admin only) - freeze time for a specific amount of ticks, or unfreeze it
    • block/unblock - block/unblock a specific users wing Colors/Pattern in case it is causing eye strain. They will only be displayed with default wing colors when blocked
    • info - display join message again
  • Added Parry Chaining Mechanic (optional, needs to be turned on first)
  • Improved Parry Checks further
  • Increased Air Control after Walljumps
  • Added Weapon Variant indicator to item Overlay

Settings and Gamerules

  • Added Parry Chaining Gamerule
  • Added TNT priming Gamerule - whether mod explosions set off TNT
  • Added SafeVFX Setting - disables flashing VFX
  • Added NeverIntro Setting

Tweaks

  • Nerfed Blood Healing slightly
  • Improved Server Join Message
  • Parries now always heal

Minor Fixes

  • Fixed Dash Jumps not working correctly on non-full-cube-collision blocks
  • Blood Particles spawn more reliably now
  • Fixed Bubble and Splash Particles in Blood fluid sometimes still being blue
  • Fixed Arm breaking issue
  • ACTUALLY FOR REAL THIS TIME fixed Pedestal item render rotations
  • Fixed some math issues with fancy Goop
  • Swordsmachine NBT Data saves/loads properly now

ULTRACRAFT 1.19.4-1.0.3

by absolutelyaya on Jun 14, 2023
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Major Changes

  • fixed explosions and hitscans being able to break blocks that the user shouldn't be allowed to break
  • fixed punching being possible in spectator
  • fixed blood fluid particles
  • added ripples and sound to skimming over fluids
  • fixed broken death message for Shockwaves without owner

Tweaks

  • buffed damage of parried machineswords towards Swordsmachine
  • buffed damage of Core Eject alt fire
  • nerfed damage of slams if they're done too quickly
  • added a short cooldown for jumping to prevent slam-spam

minor fixes

  • made Hell Bullet and Cerberus Ball hitboxes more accurate
  • finally added glass panes to the fragile block tag
  • made skulls wearable (please don't report the transformation)
  • disabled wall-jump cap when in creative
  • punching now only sets enemies on fire when holding skulls

ULTRACRAFT 1.19.4-1.0.2

by absolutelyaya on Jun 11, 2023
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Major Changes

  • Fixed Hitscan crash
  • Fixed a lot of Visuals that were completely broken for left handed players
  • Fixed Saturation Glitch
  • Added non-slam-storage slam dives
  • Made Cerberus Ball actually parriable (it was disabled before)
  • Projectiles fired from weapons now start with the players Velocity, making downwards projectile boosts possible even mid slam
  • Changed Parry Check Area, making both Parries and Projectile Boosts easier
  • Added Shotgun Parries
  • Changed Shotgun fire slightly to make Projectile Boosts more Accurate
  • Fixed a bug where projectiles would pass through entities if their hitbox touched the players
  • Fixed Slams not being cancelled in spectator or flight
  • Fixed Sliding not being cancelled in spectator
  • Fixed Wing Animations
  • Fixed some Movement Sound related issues
  • Fixed sliding being cancelled immediately if the player isn't already moving when starting
  • Added fall damage reduction based on gravity reudction and jump height in hivel mode

Settings and Gamerules

  • Added "Effectively Violent" Gamerule (enables features activated by setting the world to hard, like enraging Maurice, on any difficulty)
  • Added Explosion Block Breaking" gamerule (disables (Ultracraft) explosions from players breaking blocks)
  • Added "Swordsmachine Safe Ledges" Gamerule (prevents Swordsmachine from jumping off of ledges)
  • Changed "Censor Blood" Setting default to Off (why was it even on)
  • Added "Movement Sounds" General Setting
  • Added "UltraHUD" Category and moved relevant settings there
  • Added "Switch Sides" UltraHUD setting (makes HUD render on the opposite side of the screen)
  • Added "Show Parry Check Area" Debug Setting

Tweaks

  • Buffed Piercer Revolver alt fire Damage
  • Buffed (Ultracraft) Explosions towards all non-mod Entities
  • Reduced drag in HiVel mode slightly

Minor Changes

  • Fixed Pedestal Item rotation (fr this time)
  • Added 5 tick (0.25 second) Cooldown to Slams for balancing
  • Fixed Slam Impact sound playing mid-air when cancelling slams
  • For a Strong Slam, the key has to be held for the entire fall now
  • Fixed some Filth related issues
  • Hitscans and offhand punches now interact with bells (arguable the most important feature this update)
  • Fixed Weapons being usable in Offhand
  • Punch and hivel toggle keys cannot be held down anymore
  • Fixed Blood Fluid rendering Issue
  • Fixed Camera clipping through walls during third person sliding
  • Fixed issues with Projectile Boosting thrown Machineswords
  • Machinesword now drops as an item if the owners inventory is full instead of disappearing

ULTRACRAFT 1.19.4-1.0.1

by absolutelyaya on Jun 7, 2023
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V1.0.1 Hotfix with some other cosmetic improvements

  • Fixed weapons primary fire being usable in spectator mode
  • Fixed Machinesword hitting non-collision Blocks
  • Sliding now starts towards the movement direction instead of always forwards
  • Added camera tilting to steering/side-movement
  • Changed how steering/side-movement works
  • Fixed first person arm offset while sliding
  • (hopefully) Fixed third person arms breaking while aiming
  • Removed Cooldown from dashing
  • Groundpounds actually cancel dashes now
  • Added hivel gravity reduction gamerule
  • Fixed crash when parrying a projectile without owner
  • Improved and renamed projectile boosting gamerule (default is "Limited" allowing only shotgun projectile boosts. It can be set to allow everything again, a specific list of entity types or to disable projectile boosts completely)
  • Excluded Void Damage from hivel I-Frame Reduction
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