Added:
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Basic API layer for other mods to use
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API developed with KosmX to support transformations required by mods like Emotecraft
Added/Updated Translations:
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Korean translation (Thanks gyular)
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Czech translation (Thanks HxxThSwggr)
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Traditional Chinese translation (Thanks Miku)
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Ukrainian translation (Thanks Sushomeister)
Fixed:
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Fixed log spam due to incorrect texture urls
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Don't crash client due to corrupted config files
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Issue with the first person arm
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Fixed crash when rendering a player head item without a loaded world/player
Update for 1.19.x.
Added:
- Korean Translation(Thanks gyular)
- Czech Translation(Thanks HxxThSwggr)
- Traditional Chinese Translation(Thanks Miku)
- Start an API for other mods to use. Can currently create 3d models of textures and give access to the player model data. Also caused some internal refactoring for cleaner code separation.
Fixed:
- Player heads with "CustomModelData" tags won't be turned 3d to better support resource packs
- Prevent crashing to invalid HTTP textures
- Don't crash due to corrupted config files
Update for 1.19.x.
Added:
- Korean Translation(Thanks gyular)
- Czech Translation(Thanks HxxThSwggr)
- Traditional Chinese Translation(Thanks Miku)
- Start an API for other mods to use. Can currently create 3d models of textures and give access to the player model data. Also caused some internal refactoring for cleaner code separation.
Fixed:
- Player heads with "CustomModelData" tags won't be turned 3d to better support resource packs
- Fixed Forge 1.19 support for versions after 41.0.63
- Prevent crashing to invalid HTTP textures
- Don't crash due to corrupted config files
Smaller test release:
Fixes:
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Disabling the arm layers in the vanilla skin settings will still render them in first person
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Better compatibility with some other mods that modify the skin
This release contains a new side feature for people that donated via Ko-Fi: Custom Animated skins(like an optifine cape). I want to add this to all of my mods, so anyone using at least one of them can see these skins, but for now, it is only inside the 1.4.4 3d Skin Layers releases to test the waters(does my backend handle it/are there issues with other mods?).
This feature can globally be disabled via the new tr7zwDonorSettings.json file in the config folder.
Known issues about this: Old versions of the Physics mod will memory leak and crash your game after a few minutes. Update to the latest release to get this fixed.