- Addedd the ability for lances and any weapon with the accelerating trait to be used on a horse or camel's back.
- Fixed countless crucial bugs like command prompt issues, Weapon recipe problems and attributes ..etc
- Removed some lingering files and added small enhancements to some trait detections.
- Updated the pack to 1.21.2-1.21.3
- Overhauled how shields work. From now on, Shields can be disabled without the use of an axe. For more insight read the shields section in the datapack description.
- Fixed bugs related to different aspects of the datapack.
- Minor texture fixing for some models.
The datapack is made for versions 1.21-1.21.1, But it should still work just fine for versions 1.21.2-1.21.3
- Added new crafting elements, Plates and heavy plates.
- Recipes for the Halberd, Katana and Claymore have changed slightly. And require the aforementioned plates.
- The traits: Protective, Steady Have been removed. But their effects on the weapons stayed the same.
- All weapons now have custom reach. Depending on how tall they are.
- All weapons are now classified into groups. Which will become important in the following updates. Groups such as: Swords, Axes, Blunt, Polearm, Shields, Bows, Crossbows.
- The Agile trait has been removed completely.
- Daggers now have the Lethal III trait.
- Battle axes have had texture reworks.
- The achivement tab was slightly changed.
- The command prompt has been reorganized and is easier to use.
- Removed a lot of unused files which aren't supposed to stay.
- Fixed a few bugs.
- Completely overhauled the datapack's way of functioning from the inside. Allows for quicker and more effecient updating. As well as new features.
- Changed the way traits work.
- The accelerating trait now goes in 6 different stages. Rather than the 3 stages prior.
- The trait "Narrow" has been renamed to "Flexible"
- Traits: Narrow and Lethal had bugs related to the weapon shifting from its place weirdly when doing criticals. Not anymore
- Textures for Katanas and Rapiers were changed.
- Added the newly introduced debug menu. More exciting features will come to it soon.
- Added the ability to apply any trait of your choice onto the item held in main hand. (can be found in the previously mentioned debug menu)
- Commands for troubleshooting and uninstallation were added in the debug menu.
- The advancements tab has been reworked and reorganized. Changed the look of it from the old mangrove planks to smooth stone blocks. Not final
- Fixed countless bugs presented in previous updates.
- Removed older files that made some mess in the datapack. Related to the old system of netherite application. And the previously added traits: "Neglecting" and "Obsolete"
Please note that this update counts as an update for me more than it is for the user. As newer features such as the upcoming armors and weapons. Will be easier to code now. Be patient though ;>
- Added the traits:(Impulsive, Impetuous, Edged)
- The Trait "Tough" has been renamed to "Protective"
- Claymores and Cutlasses were updated with some of the above traits.
- Fixed a very crucial bug that was noticed later. Regarding netherite application
- Slightly organized stuff in the files
- Planned for upcoming armor and weapons.
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Big change (IMPORTANT)
- The datapack previously had structures in it generating with some content in them. After discussions with the community and a bit of thought. The packs were seperated. And the structures pack will be uploaded and updated later this year. Read more on the discord server.
- Added the Possibility to Upgrade a Diamond Tool to Netherite using smithing tables.
- Fixed a few performance-related bugs.
- Rearranged some of the files inside the datapack. This won't affect your gameplay experience but it will make my updating way easier.
- Fixed bugs related to the command prompt as well as changing its layout a little bit.
- Updated the datapack to better fit 1.20.4 & 1.20.3
- Added the scythe. More can be read about it above.
- Added the "Hooking","Light" and "Two-Handed" Traits.
- Added Round shields with their two variants. Iron and copper.
- Added Heater shields with their two variants. Iron and copper. More can be read about both above.
- Updated some weapons to have Two-Handed I and II traits.
- Halberds Have been debuffed. And had more traits added to them. ("Hooking" and "Crusher")
- Added 4 more advancements. Well Protected, Not Quite the Agricultural tool, True Versatility, Knightly Figure.
- The Traits "Neglecting" and "Obsolete" have been ceased for now. Code for them still exists in the files.
- Lances textures have been reworked and now look more polished.
- Slight performance buffs should be applied.
- Some mobs can spawn with the weapons this datapack provides, Currently being: (Zombies, Husks, Piglins, Piglin brutes, Wither skeletons)
- Some weapons have been added to the loot table of vanilla & warfare expanded structures and other stuff.
- The recipe for lances has been slightly changed. Not requiring a block of its material anymore.
- Slight bug fixes and organizing files in the datapack.
- Further testing for upcoming mobs and structures. (next update will probably be dedicated to structures and mobs)
- The new weapons have been added into the command prompt.