- Crucible energy now works by hits rather than damage. Every full hit gives you 80 energy with Crucible
- Witherblade energy also works the same way. Every full hit gives you 100 energy with Witherblade
- Dropping your Crucible or Witherblade now starts the timer for the
lastused
scoreboard - Crucible Shockwave damage increased from 10 -> 11
- Crucible Shockwave damage is now forcefully applied even if going through damage cooldown
- Blowgun now travels much slower underwater
- Magmus Charger charge state 1 arrows now immediately explode when touching lava
- Pillager outposts now contain goat horns with Spellbound Weapons installed
- Mega hammer bury time changed from 1.5 seconds, to 1 second
- Crucible energy bug fixed from previous version which would deal high damage to the player every time crucible energy hits a mob
- Evokers Wrath damage lowered from 8 damage -> 7.5 damage
- Remade the damage system again! It now uses the
/damage
command added by Mojang in 1.19.4 - The new damage system allows for damage on the enderdragon and wither with spellbound abilities, damage source detection for player kills and advancements, enderman, wolves, iron golems getting angry if hit with an ability, and knockback.
- New languge translation! Spellbound Weapons now has a Ukrainian translation, done by Sprechstallmeister#6823
- Blowgun arrows travel slower now and have a lower range, but their damage has been increased from 2 -> 3 damage
- Golden Sea Blade wave and water dash jump animation improved
- Water dash is now a faster motion
- Witherblade healing animation improved
- Fire Staff, Blazeblade, and Magmus Charger explosions can be protected against with Blast Protection
- Increased the explosion cooldown of Blazeblade by 1 second, and increased the charge time by 4 ticks
- Windsweeper wind damage has been increase from 1 -> 2 damage