Mine Treasure v1.1.2 | 1.19.3 Bugfixes, Code improvements, GUI improvements and Loot Table changes.
- Updated pack.png
- Recoded the way a guaranteed treasure spawns, this should fix potential bugs that may occur where treasures spawn everywhere.
- Fixed issues where treasures register non-full blocks as a block hence spawning a treasure in weird spots.
- Added a cube animation for the Legendary Default Treasure.
- Added "First Treasure" advancement with the guaranteed treasure.
- Added more tags to follow data pack conventions
GUI changes:
- The GUI is now from left-to-right instead of center.
- Added 4 new settings, giving the option to disable treasure tiers.
- Made the GUI overall more clean and consistent.
- Added a Discord link in settings.
Loot table changes:
- Reduced the amount of Golden apples and God apples received from every treasure.
- Reduced the amount of diamonds from every treasure.
- Added two new items to the Legendary Taiga Treasure.
â—„ Mine Treasure v1.1 - The Aesthetics Update
Changelog: NOTE: THIS VERSION WILL ONLY WORK IN 1.19.3 (DO NOT USE FOR 1.19-1.19.2)
Treasures
- Rewrote the biome system, it now supports biome tags and will probably receive further updates to support compatibility with other mods/data packs.
- Rewrote the Treasure system** AGAIN**.
- Added custom animations and new sounds for EVERY single treasure.
- Added Giant Ruined Portal horn, can only be found Legendary Basalt Deltas Treasure.
- Common and Rares has a 0.75 second animation,
- Epics and Legendaries have a 1.5 second animation.
- Changed Legendary Basalt Deltas spawn sound
- Changed Legendary Savanna spawn sound.
- Biome changes:
- Meadow is now considered a MOUNTAIN biome.
- Grove and Snowy Slopes are now considered ICE biomes.
Aesthetics
- Made the GUI look cleaner.
- Added new lores to items that might need more explanation of their features.
- Fixed some typos.
- Renamed some advancements for consistency.
- Fixed guidebook percentages.
Bugfixes:
- Fixed an issue where custom totems did not give immortality for 1 second.
- Added more mt. prefixes to increase compatibility with other data packs.
- Reduced the dripstone block amount to be mined from 250000 to 50000 on the dripstone helmet.
- Fixed an issue where multiple treasure would spawn on each other causing them to explode. This should now occur less frequently.
- Fixed an issue where "Howdy Ol' Fella" would be granted when stepping onto a badlands biome.
Mine Treasure v1.0.3 | 1.19-1.19.3 Preparations for the next upcoming update
MOVED ALL DOWNLOADS TO MODRINTH
- Added an advancements for end boots.
- Changed the background of the advancement menu from stone to deepslate.
- Renamed tags with the
mt.
prefix in front. - Changed some naming spaces to make more sense.
- Changed all treasure rates as it was a bit too high.
- Added percentage when hovering over the rates in settings.
NEW LOGO BY VIAVIR You can find this wonderful man's information in the credits.
- Fixed an oversight where the horns that spawn buildings were not in the official release.
- Fixed a bug where the first treasure of a world did not correctly give advancements.
- Fixed a bug where nether quartz ore had a double legendary chance check. Instead of an epic check
- Fixed a bug where emerald ores did not register as a guaranteed first treasure.
- Added a new potion to the Badlands Common loot table
- Added a new potion to the Dark Forest Common loot table
- Nerfed Deep Dark Legendary loot table, reduced diamond blocks and netherite blocks are now ingots.
- Nerfed Mountain Legendary loot table, reduced diamond blocks and gold blocks.
- Nerfed Default Legendary loot table, reduced diamond blocks.
- Nerfed Dripstone Epic loot table, diamond blocks are now diamonds.