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Injured Effects

Injured Effects

This mod adds effects to being low on HP! This applies to players, aswell as humanoid entities like villagers, illagers, and piglins!

17.6k
56
Decoration
Game Mechanics
Mobs

Compatibility

Minecraft: Java Edition

24w34a
1.21.x
1.20.x
1.19.x
1.18.x

Platforms

Data Pack
Fabric
Forge
NeoForge
Quilt

Supported environments

Server-side
Client and server (optional)

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Links

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Creators

Rainy Realm Creations
Rainy Realm CreationsOrganization

rainzy
rainzy Owner
Bowswa
Bowswa Member

Details

Licensed ARR
Published last year
Updated 8 hours ago
DescriptionGalleryChangelogVersions

Show all versions

1
2

[v1.4.3] Tricky Transition - MOD

by Bowswa on Aug 15, 2024
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[v1.4.3] Tricky Transition

by Bowswa on Aug 15, 2024
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Injured Effects v1.4.3

Version Support

  • This version supports 1.21 & 1.21.1
  • This version has experimental support for 24w33a

Experimental Features

Experimental Features DO NOT:

  • Receive support.
  • Guarantee support for Integrations.
  • Guarantee proper function.

Fixes

  • Fix "load" & "loop" functions being broken since v1.4.2
    • I made the same mistake in Horde Nights, whoops.
  • Fix startup messages being invisible to the loading player.

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

  • Smithed Pack ID
  • Smithed Prefixing

[v1.4.1] Small Fix - MOD

by Bowswa on Jun 15, 2024
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[v1.4.1] Small Fix

by Bowswa on Jun 15, 2024
Download

Injured Effects v1.4.1

Version Support

  • This is the last version for MC 1.20-1.20.6
    • v1.4.2 will be a port to 1.21 only.

Fixes

  • Fix the pack not being initialized.

[v1.4.0] Full Refactor - MOD

by Bowswa on Apr 23, 2024
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[v1.4.0] Full Refactor

by Bowswa on Apr 23, 2024
Download

Additions

  • Added Support for 1.20.5
    • Darkness effect is now slightly different, and lasts 2 seconds after you heal. It cannot be 1 second anymore.
  • Datapack Convention Compliance
  • File Credits
  • Init File & System

Changes

  • Overhauled the Config
  • Overhauled the Blood Effect
    • Separated Mob & Player Effect into two different configs.

Fixes

  • Fixed a typo affecting mobs bleeding.

Removals

  • Remove Adrennaline Effects
    • This pack is supposed to add cosmetic effects only, this effect did not fit.
    • We will be adding these effects somewhere else in a different one of our packs.

Datapack Conventions Compliance

This pack complies with the following Datapack Conventions:

  • Smithed Pack ID
  • Smithed Prefixing

v1.3 - Mod Version - MAJOR Bug Fix + New Features

by rainzy on Feb 11, 2024
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Injured Effects v1.3 - MOD

v1.3 - MAJOR Bug Fix + New Features

by rainzy on Feb 11, 2024
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Additions

  • Added Adrenaline Effects
    • Gain Speed & Haste when on low HP, scaling with how close to death you are
  • Heartbeat speed and Blood particle amount now scale according to how close to death you are

Fixes

  • Fixed the datapack not working on some worlds to due a "read-only score"
  • Fixed the datapack not working on spigot-based servers due to "read-only score"
  • Fixed console spam of "Unable to run injuredeffects:loop", as it now runs properly

Sidenote: Changed the advancement to no longer be in the Modrinth standard category and now in the RRC Datapacks category

Injured Effects MOD - Bug Fix

by Bowswa on Jan 7, 2024
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Injured Effects 1.2.2 MOD - Bug Fix

Injured Effects - Bug Fix

by Bowswa on Jan 7, 2024
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Injured Effects 1.2.2 - Bug Fix

Fixes:

  • Fix Short Grass change in 1.20.3/4

QOL Update - Mod

by Bowswa on Dec 19, 2023
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Injured Effects v1.2.1: QOL - Mod Released

QOL Update

by Bowswa on Dec 19, 2023
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Injured Effects v1.2.1: QOL

  • Update to support 1.20-1.20.4
  • Added a pack icon
  • Update pack identifier advancements(consistency with Mo-Variants 7.0)

v1.2

by rainzy on Nov 1, 2023
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  • Added Config Settings for all Injured Effects
  • Added own advancement under the RRC root advancements tab

v1.1

by rainzy on Oct 23, 2023
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1
2

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