Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Gilded Netherite (GN/GNA)
Gilded Netherite is a 1.20+ minecraft datapack that uses the newly added trims to make Gilded Netherite Armor, which is something that the community has asked since the release of 1.16.
Features
- Gilded Netherite Armor
- New Advancements
- Multiplayer compatibility
In more detail:
How to Craft
In a smithing table use one gold with a netherite armor piece to craft the Gilded Netherite Armor.
In-game commands:
- /trigger Info ---> Shows some very useful information
- /trigger Creds ---> Shows the credits
- /trigger Store<ArmorPiece> ---> Stores the NBT of the armor piece you are holding, it must be a netherite armor piece as the same armor type as <ArmorPiece>
- /trigger Set<ArmorPiece> ---> Sets the NBT that you've previously stored using "/trigger Store<ArmorPiece>" to the armor piece that you are holding, it must be a gilded netherite armor piece as the same armor type as <ArmorPiece>
Authors
- Team: Eclipse Studios
- Main dev and artist: @ElGeroIngles
FAQ
Q: Why did you guys made Gilded Armor unbreakable?
A: With datapacks, the only thing you can do to replicate the effect that gold armor has over piglins and those type of mobs is by liteally using it, so this datapack makes the illusion that you are wearing a combination of Netherite Armor and Gold Armor but in reality you are using gold armor. The problem is that you CAN'T edit the max durability something has, so after some thinking we decided to just make it unbreakable. I know this solution is bad because it somewhat ruins the experience but we can't do anything to fix it.
Q: Why are the enchants/name/lore not keeping when I craft it?
A: Using datapacks you can't NBT craft, which is what is used to keep those kind of things when crafting, without using a custom menu (which is what we did with our BFT datapack) so to overpass that use "/trigger Store<ArmorPiece>" to store the NBT of the armor piece you hold and then "/trigger Set<ArmorPiece>" to set the NBT to the armor piece you are holding. For more information use "/trigger Info" command in-game.
Q: Does it have multiplayer compatibility?
A: Yes it does.
Q: Can I modify the datapack and redistribute it?
A: Yes you can, but only if you say who the original creator is (Eclipse Studios) and if you link the original Modrinth page somewhere noticeable in the project.
Q: Does this datapack work on newer versions?
A: If we didn't updated our datapack to the lastest update don't worry, just download the lastes one and change inside the pack.mcmeta
of both the datapack and resourcepack the "pack_format" value to the desired one (it may not work or at least not as intended).
Q: Are you guys going to make more datapacks?
A: Yes, we already have the idea for our next project and we think you will love it! It's something you won't expect so be hyped!
Q: Why does my Gilded Armor have the texture of gold armor?
A: Remember to also download the resourcepack to make it appear that it is not broken, go to "Versions" > Click on the version you are using > Download the resourcepack.
Q: Does this datapack work on older versions?
A: No, only in 1.20+. This is due to the use of armor trims which are only accessible for 1.20 and above.
Q: Why only Armor?
A: The only thing that is useful is the armor so piglins don't aggro you, maybe the tools could be quicker or something but I won't be adding them, if you want to add it yourself you can.
Bug Report/Suggestions
If you have found any bugs or have any suggestion, please reach out to us at our discord server.