It's a beta version! I can't guarantee that updating the world to the beta or exiting the beta will be 100% safe. Make a backup!
Contents:
- The noise simulation erosion algorithm was updated to version 3.0.
- Approx. 20% performance improvement
- A new lake biome, Zenith Lake, is added to generate at the top of a mountain.
- Added 3 new special terrains: Mountain Passes at the Top of the Mountain (for the Zenith Lake biome, and future volcanoes), Early Wind-Eroded Terrain and Late Wind-Eroded Terrain.
- Added block texture detail to mountain biomes, snow blocks piled up in small ravines, etc.
Bug fixes
- Increased the chance of non-cold biomes.
- Tweaked the waterfall and surface block textures of large rivers.
- Optimized the problem that the riverbed is always flat.
- Optimized surface fragmentation due to caves, and made the hole smaller .
It's a beta version! I can't guarantee that updating the world to the beta or exiting the beta will be 100% safe. Make a backup!
Contents:
- Add excessive functionality to the biome. Transitions that make their biome boundaries smoother
New cave system
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(1) Increase the terrain of sinkholes on the surface
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(2)Huge caverns underground
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(3)Underground lava river
Bug fixes
- Fixed an issue where the biome deep_dark generated too large an area.
- Fixed an issue where cold biomes were often spawned, and now have a normal spawn rate.