- Added a brief delay to massive cave-ins and a rumble effect to give players time to flee. (TNT will still cause massive cave-ins with no delay)
- Switched to using marker entities instead of armor stands for support and cave-in location markers. This should prevent issues with supports reverting to regular blocks over time. Thx Terabytes & Oere :)
Note: I'm currently working on a 1.20.5+ version. Datapack changes have forced me to rewrite much of my code so it's taking some time. I'm planning to also release a 1.21 version.