📜 Version 1.3 Changelog - "Evolving Threats"
🔥 New Features & Enhancements:
- Boss Phases Implemented! Each boss now evolves dynamically based on its health.
- Minion Summoning System! Bosses now summon different types of minions as their health decreases.
- Final Boss - The Soul Harvester is now more challenging, with powerful Empowered Breeze minions at critical health.
👹 Boss Phase & Minion System
🟢 Easy Bosses
- At 50% HP: Summons 4 Zombies
- Health: 20 HP (Standard)
- Attack Damage: 3 (Wooden Sword Equivalent)
- Speed: Normal
🟠 Medium Bosses
-
At 75% HP: Summons 1 Frozen Creeper
- Health: 10 HP
- Effect: Explodes on death, applying Slowness III (Permanent)
- Explosion Radius: 5
- Fuse Time: 60 ticks (3 seconds)
-
At 50% HP: Summons 2 Kamikaze Creepers
- Health: 8 HP
- Effect: Instantly explodes after 5 ticks
- Explosion Radius: 3
-
At 25% HP: Summons 2 Teleport Creepers
- Effect: Uses
bosses:medium/teleport_creeper_tick
function - Behavior: Teleports to the player before exploding
- Effect: Uses
🔴 Hard Bosses
-
At 75% HP: Summons 1 Flame Minion (Blaze)
- Effects:
- Invisibility (Permanent)
- Speed I (Permanent)
- Effects:
-
At 50% HP: Summons 2 Blaze Minions
- Standard Blaze Behavior
-
At 25% HP: Summons 2 Teleporting Blaze Minions
- Effect: Uses
bosses:hard/teleport_blaze_tick
function - Behavior: Teleports randomly before attacking
- Effect: Uses
⚫ Final Boss - The Soul Harvester
- At 25% HP: Summons 2 Empowered Breezes
- Health: 150 HP
- Attack Damage: 50
- Speed: 2x normal Breeze movement
- Tags:
"final_minion"
⚙️ Changes & Improvements:
- Improved AI Behavior – Minions and bosses react more dynamically to player actions.
- Summon Messages – A warning message now appears when minions are summoned.
- Balanced Boss Damage Scaling – Minions now have adjusted damage values to match difficulty.
📜 Version 1.2 Changelog - "The Final Challenge"
🔥 New Additions:
- Final Boss - The Soul Harvester is now in the game! This massive, powerful undead wields the Soul Reaper Bow and wears the Wraith Crown.
- Spawns 10 blocks above the nearest player and comes equipped with Netherite Armor, enchanted gear, and a Totem of Undying.
- Has 500 HP, Regeneration, and a warning message upon spawning.
- Summon it with
/trigger finalboss
.
⚙️ Changes & Improvements:
- Boss Scaling Tweaks – Adjusted some attributes for better balancing.
- Performance Optimizations – Improved function execution for smoother gameplay.
🐛 Bug Fixes:
- Fixed some bosses not properly equipping their weapons.
- Resolved an issue where bosses could sometimes despawn unexpectedly.
💀 Can you survive the Final Boss?
Bosses' Addition v1.1 - Loot & Balance Update
New Features:
- Custom Boss Loot Drops: Each boss now has unique, themed equipment with powerful enchantments.
- Boss Equipment Upgrades: All bosses now wield custom weapons & armor with special attributes.
🟢 Easy Boss (Zombie - 50 HP)
- Reinforced Iron Blade (Sharpness III, Unbreakable)
- Hardened Knight Boots (+0.5 Knockback Resistance)
🟡 Medium Boss (Husk - 100 HP)
- War Axe (+4 Attack Damage, +2 Attack Speed, Unbreakable)
- Cursed Warrior’s Plate (Protection II, Thorns I, Unbreakable)
🔴 Hard Boss (Wither Skeleton - 200 HP)
- Abyssal Grasp (Boots) (Protection IV, +4 Attack Damage, Unbreakable)
- Arcane Totem (Totem of Undying) (No Fall Damage, Absorption I when held)
🟣 Extreme Boss (Evoker - 300 HP)
- Void Reaver (Netherite Sword) (Sharpness VII, Fire Aspect III, Looting IV, Knockback III, Unbreaking VI)
- Abyssal Cloak (Chestplate) (Protection VI, Thorns IV, Unbreaking V, +20 Max HP)
Fixes & Improvements:
✅ Bosses now spawn 5 blocks above the player to prevent underground spawning issues.
✅ Bosses now properly wield their assigned weapons & armor.
✅ Improved balance scaling across all difficulties.
Bosses' Addition - Changelog
v1.0 - Initial Release 🆕
- Added 4 unique bosses:
- Easy Boss (Balanced for iron-tier players)
- Medium Boss
- Hard Boss
- Extreme Boss (The toughest challenge!)
- Each boss spawns 10 blocks away from the player.
- Implemented custom stats and gear for each boss.
- Bosses drop 100% guaranteed loot upon defeat.
- Players must look up at the sky before summoning a boss to avoid glitches.
- Commands added:
/trigger easyboss
/trigger mediumboss
/trigger hardboss
/trigger extremeboss
Planned Features (Future Updates)
- Custom Loot System – Unique boss drops beyond vanilla gear.
- More Bosses – New enemies with different abilities.
- Boss Phases – Some bosses may change behavior mid-fight.