Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Creators
Details
This mod adds many small but unique features to the Nether!
Blaze Fire
Blaze fire is temporary (unless on netherrack) and damages entities, but does not set fire to blocks or destroy items. Thus it is useful for combat especially near flammable structures.
It can be created by placing blaze dust on the ground and lighting it. This will cause a chain reaction igniting any neighboring blaze dust. 4 blaze dust are crafted from 1 blaze powder.
The blaze lantern is a new projectile that sets fire to entities and spreads blaze fire in a 3x3 area, similar to a molotov.
Blaze Torch
The blaze torch emits particles that drift towards the nearest nether fortress. It can be crafted with blaze powder or obtained via bartering with piglins.
Magnetite
Magnetite is a new resource found in the basalt deltas. When next to lava, it will convert to smoldering magnetite, which can be mined for several iron slag. Iron slag can be smelted for iron nuggets.
Magnetite falls like sand, unless it has a connection to a lodestone.
Rotten Flesh Block
9 rotten flesh can be crafted into a rotten flesh block. Placing the rotten flesh block above a soul fire or soul campfire will slowly ferment it, yielding 1-3 leather when fully fermented.
Planned Features
- Transportation method for Basalt Deltas
- Soul Glass (reveals invisible entities)
- A use for nether sprouts and warped wart?
- More to come!
A little about the philosophy of the mod
I didn't want to make anything redundant, i.e. that another mod currently offers. That's why I'm not going to add features like soul candles that already have mods for them. (For soul sand glass I'll add something like Soul Vitric as an optional dependency). I want every feature I add to have a unique and detailed mechanic, not just extra building blocks or identical functions.
Configuration
Option | Type | Description |
---|---|---|
skeletonEyes |
boolean | Whether withers and wither skeletons should have blue emissive eyes |
blazeEntityYellowFire |
boolean | Whether blazes should use the blaze fire texture instead of vanilla fire |