Compatibility
Minecraft: Java Edition
1.21.x
1.20.6
1.20–1.20.4
1.19.2–1.19.4
Platforms
Fabric
Supported environments
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Details
Licensed ARR
Published 2 years ago
Updated last month
Changelog
The update I have been procrastinating since October and still didn't finish
Aka 0.7.0 update
Changelog:
Customization:
- Replaced model redirects system with model data (No example packs yet, sorry! But you can take a look at mod's assets)
- Dragon's equipment now can have its own model
- Equipment model can have its own glow layer. To add it just add texture with _glowing suffix in the end in the name of glowing texture (first part of texture's name must be same as original's texture one)
- You can override equipment model data per dragon variant within "equipment_model_overrides" block (defined as array)
- Changed rider's renderer, so it sticks to position of rider's bone correctly on the model
- Banner and rider can now only be rendered if saddle is equpped
Configs:
- Config file has been split to main config file, client config file and mob attributes config file
- Added mob attributes config for each dragon in the mod currently, so people can stop begging me about it
- Added "Dragon Madness" config option for masochists
- Added attack hitbox render option when hitbox debug is on (off by default in config)
- Added group sizes config options
Spawning:
- All dragons now are part of custom spawn groups added by this mod
- Dragons are no longer require high light level or grass block in order to be able to spawn
- Dragons now require blocks from respective to dragon block tag below them in order to spawn
Other:
- Moleclaw now breaks blocks depending not on hardness, but mining level. By default Moleclaw is able to break blocks that are breakable by wooden tool. Using strength potion of level 1 upgrades it to level of stone tool and level 2 to level of iron tool. If you somehow manage to get level 3 strength on your Moleclaw, it will be diamond tool level and so on
- Added description for flute item to make it more obvious on how to use it
- Changed textures for dragon helmets, so it's harder to confuse them with Moleclaw ones
- Mod now bundles newer version of Primitive Multipart Entities library
- (1.19.2 only) Switched Geckolib for AzureLib since it's basically Geckolib 4 port for older game versions. Mod versions for newer game versions will continue to use Geckolib
I broke my promise of not supporting 1.19.2 again
WIP:
- Added Lightning Chaser for demonstration purposes
- Currently you can summon it only via commands or spawn egg in creative, because it's still unfinished
Files
Metadata
Release channel
BetaVersion number
0.7.0-1.20.4Loaders
Game versions
1.20.4Downloads
114Publication date
April 19, 2024 at 7:23 PMPublisher
Nord_Act
Owner