Mystcraft
A recreation of the Myst series lore in Minecraft, allowing you to write and travel to new dimensions, called Ages.
3,270
5
Adventure
World Generation
Mystcraft has been archived. Mystcraft will not receive any further updates unless the author decides to unarchive the project.
Compatibility
Minecraft: Java Edition
1.12.2
1.11.2
1.7.10
1.7.2
1.6.4
1.6.2
1.5.x
1.4.6–1.4.7
1.4.4
1.4.2
1.3.2
1.2.5
Platforms
Forge
Supported environments
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Details
Licensed ARR
Published 7 months ago
Updated 7 months ago
Changelog
Major change to instability calculations
Updates to 1.7.10
- [API]You now get the MystAPI instance via IMC
- [BackCompat]Prioritizes existing instability effects in existing ages in new deck system
- [Balance]Crumble Effect: Adjusts Speed
- [Balance]Revises DenseOres to match standard generation amounts and distributions
- [Balance]Caps stability from writing scorched or lightning to occur once
- [Balance]Updates duplicate writing and accelerated symbol to match new scaling
- [Balance]Revises balance numbers for resources (existing ages will calculate to slightly too stable)
- [Balance]Adds a small amount of instability to cave worlds
- [Balance]Adds a small amount of instability to bright lighting
- [Balance]Sets availability calculations to consider tracked blocks as more available
- [Balance]Sets availability calculations to consider fluids as more available
- [Balance]Sets availability calculations to consider all "air" blocks as available
- [Balance]Revises number and distribution of effects into tiers
- [Balance]Changes how quickly effects are added based on instability score
- [Balance]Makes lecterns in libraries always get items
- [Balance]Makes lecterns in libraries force generated pages to be rarer in general
- [Balance]Crumble Effect: Improves Mappings
- [Balance]Symbols for instability effects now give full value for the instability effect (stability score)
- [Balance]Removes innate instability from dense ores (replaced by values from ores in world)
- [BugFix]Fixes decay blocks dropping
- [BugFix]Fixes notebooks being built with different ids from those later in use
- [BugFix]Attempting to use an empty bottle on ink blocks now does nothing
- [BugFix]Fixes mod fluids not getting instability factors
- [BugFix]Fixed an issue with null page treasure items
- [BugFix]Fixes issue with crystal formation generation preventing structure generation
- [BugFix]Fixes dimensions being unregistered inappropriately
- [BugFix]Fixes an infinite stack loop when combined with COG (Fixes getting biomes while building chunks causing an infinite loop)
- [BugFix]Fixes a minor issue in the logger
- [BugFix]Fixes error in using myst-create without args
- [BugFix]Fixes the biome ordering in the grid and tiled biome controllers
- [BugFix]Fixes placing desks by block item so it works the same way as the item form
- [BugFix]Fixes Crystal Receptacle TE not being removed properly
- [BugFix]Modifiers, Basic notebook now has correct contents
- [BugFix]Fixes a crash bug from portal colors
- [BugFix]Fixes sync on book binder between multiple clients
- [Config]Makes mod fluid instability factors optional, allowing for code changes without breaking configs (See http://pastebin.com/9v8eeRCy)
- [Config]Adds config options for generated fluid symbols
- [Config]Adds option to ban fluid symbols from seas
- [Generation]Changes spawn platform to cobble stone to prevent void platforms from being converted to sand during world gen
- [IMC]Removes old IMC handling
- [IMC]New IMC messages (blacklistfluid, blacklist, register, fluidsymboldata) (Reference: http://pastebin.com/QZe3GkM0)
- [Instability]Changes decay blocks to only tick if an effect which can add them is in the world (they tick more often with more levels)
- [Instability]Refactors potion effect instability effects
- [Instability]Splits most (potion) effects into global and surface effects
- [Instability]Adds wither effect
- [Instability]Adds enemy resistance effect
- [Instability]Reduces duration of all effects
- [Instability]Replaces symbol-based block instability with chunk averaging system
- [Instability]Ages from older saves will generate an additional 400 chunks (closest ungenerated chunks to spawn) in order to produce average chunk estimates. THIS MAY LAG SOME.
- [Instability]Replaces effect selection mechanics completely
- [Instability]Erosion removed
- [Instability]Decay blocks will appear in an age over time if the relevant effects are active in an age
- [Instability]Adds default values for mod fluids
- [Interface]Prevents picking up an opened notebook from the hotbar
- [Localization]Changes names of biome controllers to improve clarity
- [Network]Reduces network packet overhead on the book binder
- [Performance]Prevents InstabilityController from rebuilding unless the instability score changes meaningfully
- [Performance]Makes decay no longer give off light
- [Performance]Improvements to falling block performance
- [Performance]Decay no longer zaps fluids
- [Performance]Utilizes canUpdate on TEs, to improve performance
- [Saving]Saves sorted order of effect cards (new effects added to end of existing order on existing ages)
- [Symbol]Adds Grid symbol, which works like tiled but understands terrain gen better
- [Symbols]Renames and revises contents of notebooks
- [Symbols]Prevents obelisks from generating over void
- [Symbols]Moves Tiled poem to grid, fixes tiled's poem
- [Symbols]Adds localization for Grid symbol
- [Symbols]Floating Islands can take STRUCTURE blocks as modifiers
- [Visuals]Reduces resolution of desk texture
- [Visuals]Adjusts Link Modifier model position (was too low)
Files
Metadata
Release channel
ReleaseVersion number
0.11.0.00Loaders
Game versions
1.7.10Downloads
30Publication date
April 23, 2024 at 2:37 PMPublisher
ModrinthArchives
Archivist