Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
Sorry it took long again, but we are getting closed to the beta! The next thing should be re working the triggering methods, since i don't like it only being "be on low health", so keep that in mind while reading the changelog. This updated mainly introduces two more lights, the last ones of the elemental group for now! croak
- The Wind Light, has 3 target types: SELF, ALLIES, OTHER. In can be triggered in open air, when your hp is low and when you are surrounded, and when you get hit by something. It doesn't care much about armor durability.
With SELF as target you can dash great distances, especially if you have a high power multiplier, as well as slow falling so you don't break your legs (most of the time). With ALLIES you and your allies will get boosts in speed, jump and haste. With OTHER you will concentrate the wind around you, and release it in a burst, launching away anyone around you.
- The Aqua Light has the following target types:
SELF/ALLIES where you and or your allies will have a carpet of water always beneath you, and Dolphin's grace and the conduit effect to move very quickly on it ENEMIES where you will trap your enemies in a water cage, where they will drown almost immediatly, and if the power multiplier is high enough will be hit by a trident and by a lightning! ALL where you will summon a small army of drowneds, that will not attack you, as long as you shows signs of having an Aqua light (aka, eithier light active or fatigue effects applied)
There also are a bunch of QoL changes:
- You can now disable the light runes with a config option
- You can configure for how much they stay displayed
- You can now auto-trigger a light (be careful: it could lead to structures spawining in your newly finished garden or something!)
- Removed a frog from my keyboard and put it somewhere else. Don't know where, maybe in the mod.
- The Heal light now triggers if the target is poisoned, and when it activates it clears it.
- The are fewer particles tinted red/blue/green now.
There also are a few bug fixes, some quite importat, such as:
- ALLIES target would have almost never triggered
- the /light set duration didn't allow for values above 9, now it accepts values up to 18 (which is the max you can get "naturally"
- The Heal light ALLIES now also affect the caster
Dependencies
Files
Metadata
Release channel
AlphaVersion number
0.3.0Loaders
Game versions
1.19–1.19.2Downloads
127Publication date
September 28, 2022 at 3:29 PMPublisher
Emafire003
Owner