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Knight Quest

Knight Quest

Introducing an epic armor quest mod! Adds +30 armor sets, new mobs, and much more!

250.9k
539
Adventure
Equipment
Mobs

Compatibility

Minecraft: Java Edition

1.21.x
1.20–1.20.3
1.19–1.19.2
1.18.x

Platforms

Fabric
Forge
NeoForge

Supported environments

Client and server

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Links

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Creators

Xylonity
Xylonity Member

Details

Licensed GPL-3.0-only
Published last year
Updated 3 weeks ago
DescriptionGalleryChangelogVersions
All versionsKnight Quest 1.8.0 Forge [1.21]

Knight Quest 1.8.0 Forge [1.21]

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Changelog

  • Complete rework of the Netherman Boss: Redesigned with new music, animations, design and abilities. Multiple bugs from the previous version have been fixed.
  • Complete overhaul of the weapon system: Most weapons now feature both passive and active abilities. These abilities must be unlocked using a Chaotic Essence-filled Great Chalice, which is obtained by defeating the Netherman and interacting with a Chaotic Essence into a filled Great Chalice.
  • Netherman clones no longer have a delay when dying. Upon approaching a player, they now explode automatically. The explosion now also freezes targets.
  • New monster, The Fallen Knight, which can spawn wearing some of the mod’s armor sets (thanks AvaAsUsual).
  • New music disc, The Architect of Chaos, composed by Makai Symphony.
  • New item, Chaotic Essence, dropped by the Netherman upon defeat.
  • Armor set effects configurability: The full set status effect no longer requires the entire armor set. Players can now configure how many armor pieces are required for the status effect to activate, allowing for greater customization of passive effects (idea by Cephalon_Axii).
  • New configuration options added for the Netherman, Netherman clones, and multiple other entities.
  • No longer using explosive enhancement particles in the mod.
  • Fixed Unable to find animation: death for SwampmanEntity log spam.
  • Improved and updated animations for several entities.
  • Updated the modpage with the newest relevant information.
  • Modified a few armor recipes to improve clarity.
  • Fixed the "no texture" bug of the Skulk Boots.
  • When giving a Gremlin a gold ingot, the item stack will now shrink correctly.
  • Water and Crimson weapons have been temporarily disabled, as they currently have no functionality.
  • Netherman abilities that modify the environment will no longer do so if the mobGriefing gamerule is enabled (thanks Ejektaflex).
  • Tooltips for some armor set effects have been clarified to improve readability and now display real values from the configuration options.
  • The custom tab background has been deleted as it didn’t fit well with most resource packs.
  • A teleportation radius config option has been added for the Enderman armor set.
  • Decreased knockback for Eld Knight

Dependencies

dependency-iconGeckolibrequired
dependency-iconKnight Librequired

Files

knightquest-1.8.0.jar(3.41 MiB) Primary
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Metadata

Release channel

Release

Version number

1.8.0

Loaders

Forge

Game versions

1.21–1.21.1

Downloads

228

Publication date

January 26, 2025 at 11:55 PM

Publisher

Xylonity

Xylonity

Member

Version ID

Modrinth is open source.

feat/theseus/tauri-v2@c5403db

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