Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Creators
Details
Changelog
-
Added hitbox redirects. Note: hitbox redirects are applied via checking base variant and will not be applied if you use nametag.
- Hitbox redirects should go in
hitbox_redirects
folder in your data pack under any namespace. - For each species file should be named respectively (i.e.
triple_stryke
for Triple Stryke andmonstrous_nightmare
for Monstrous Nightmare)-
Each record in hitbox redirects file can have the following fields:
name
- name of the variant to which will be affected, mandatorypassenger_positions
- overrides passenger positions relative to the entity, optional. Presented in form of an array that contains relative positions, which are itself are arrays with size of 3, for each passenger in order. I.e. writing like this:
"passenger_positions": [ [-1, 2, 0], [2, 3, -3] ]
means that first passenger (aka controlling passenger or rider) will be offset on -1, 2 and 0 on x, y and z axis respectively relative to vehicle (aka dragon in our case) entity's center. Second passenger will be offset on 2, 3 and -3 on x, y and z axis respectively relative to the center. If there's no redirect for passenger position is found, passenger will be positioned according to how base mod does it.
hitbox
- overrides entity's hitbox, optional. Has the following fields:width
andheight
. Both are mandatory. If not specified, default hitbox will be usedattack_box
- overrides attack box sizes for dragons that have it (Gronkle, Stinger, Triple Stryke), optional. Just likehitbox
, haswidth
andheight
fields and both are mandatoryattack_box_position
- position of attack box relative to the entity, written as array of 3 numbers, which are x, y and z coordinates relative to the entity. Optional. If not specified, the box will be positioned like in base mod
-
- Hitbox redirects should go in
-
Added possibility to make passenger model follow movement of specific bones
- This means that Variant Loader will automatically look up for bones called
passengerN
to position passenger model relative to this bone.N
here represents passenger's number, where count starts from 0 (first passenger will have number 0, thus mod will look for bonepassenger0
, second will have number 1 and mod will look forpassenger1
and so on). - If specific bone is not present, passenger will be rendered normally
- This means that Variant Loader will automatically look up for bones called
-
Fixed bug that caused variants that applied via nametags to be applied incorrectly if those variants didn't have redirects that base variant has
-
Fixed issue that caused model caches to be reset incorrectly, which caused all sorts of weird visual issues with models
-
Mod now will automatically assign corresponding Variant Loader variant according to variant id from base mod if it can't find. This means you no longer have to fix dragon variants manually when adding Variant Loader to existing worlds
-
Added new
surface_restriction
field to spawn conditions that allows to define if dragon has or has not to be on surface in order to spawn -
If place has dragon spawn, but no variants, dragon will now simply not spawn. If it still manages to spawn, mod will set variant to default and warn in logs instead of throwing exception
-
If spawn has weight over 0 and no allowed or banned biome restrictions specified, allowed biomes will automatically be restricted to Overworld ones (via
#forge:is_overworld
tag)
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
2.3.0Loaders
Game versions
1.18.2Downloads
125Publication date
January 14, 2025 at 7:13 PMPublisher
Nord_Act
Owner