Fixed a bug in which adding organic material to the restoration tank via right click was adding the full count of the stack currently in hand - but only taking 1 of the item.
Fixed Fossilized Drake being missing from the Fossils item tag.
Fixed Gilded Chest block entity not being cleared on block break, creating spooky ghost blocks. Old ones can be fixed by placing something like a furnace where it was, then breaking the furnace.
Fixed sherd brokenness on Forge.
Fixed Supplementaries incompatibility.
Fixed Fossil Compartment crash with Jade / WAILA forks.
Fixed pasture block PC lookups when the player is offline.
Fixed an untranslated battle message that occurs when using a move that just ran out of PP (e.g. Fire Blast that just got spited mid-turn).
Fixed held items being eaten even when the held item evolutions are already unlocked.
Fixed Hisuian Decidueye not being Grass/Fighting.
Fixed both Decidueye forms learning both Triple Arrows and Spirit Shackle.
Fixed Pineco being unable to evolve into Shulker Forretress.
Fixed Kabutops T-posing when underwater. It doesn't have proper swimming animations yet, though.
Fixed Pidgey's missing walk animation.
Fixed Cyndaquil's hidden flames clipping if it was swimming.
Fixed Chimecho and Chingling being unable to spawn near bells. They are meant to!
Fixed Tyrantrum and Wailord Party Overlay models peeking through the chat box. It was kinda funny though.
Fixed hitbox sizes for Seedot, Nuzleaf, and Shiftry.
Fixed Budew and Lechonk sliding if they walked for too long.
Fixed Shedinja T-posing in battle.
Fixed recoil evolution condition not working, making things like Basculegion unobtainable.
Fixed issue where poser debug tools didn't work on JSON posers.
Fixed issue where gilded chests don't close when going far away.
Fixed issue where the restoration tank's renderer was reading old data, making it appear wrong.
Fixed issue where the lights on the restoration tank would not animate if it was facing east. Very specific.
Fixed client crash with the fossil machine when updating block state on a chunk that is unloaded in the client. I don't understand this but the devs are sure that all of those are real words.
Fixed Restoration Tank crash with Create upon the tank block's destruction.
Fixed Restoration Tank over consuming items when interacting with Create blocks.