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AzureLib

AzureLib

Java Minecraft mod using Bedrock models to create custom models and animations for items, blocks, entities

6.16M
278
Game Mechanics
Library
Utility

Compatibility

Minecraft: Java Edition

1.21.x
1.20.x
1.19.2–1.19.4
1.18.2
1.17.1
1.16.5
1.15.2

Platforms

Fabric
Forge
NeoForge
Quilt

Supported environments

Client and server

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Links

Report issues View source Visit wiki Join Discord server

Creators

AzureDoom
AzureDoom Owner
DerToaster98
DerToaster98 Contributor
ZigyTheBird
ZigyTheBird Contributor

Details

Licensed MIT
Published 2 years ago
Updated 2 weeks ago
DescriptionGalleryChangelogVersions
All versionsazurelib-neo-1.20.1-3.1.0.jar

azurelib-neo-1.20.1-3.1.0.jar

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Changelog

v3.1.0

THIS IS A BREAKING CHANGE, PLEASE ENSURE THE MODS THAT USE AZURELIB ARE UPDATED FIRST TO THIS VERSION, PLEASE GIVE THEM TIME TO UPDATE

Changes

  • Removed old Geckolib 3.x code.
  • Layers, Model Renderers, and Animators now take a Key to identify themselves.
    • This will Long for Block Entities or UUID for Items (This includes Armor) and Entities.
  • Adds AzItemRendererConfig#disableAnimationInAllContexts
  • Per-instance model isolation for animations
    • Implemented AzBone.deepCopy() (copies transforms, matrices, cubes, children, then saveInitialSnapshot()).
    • Implemented AzBakedModel.deepCopy() (rebuilds a fresh bone tree via bone.deepCopy()).
  • Deprecated pattern: do not call animator.setActiveModel(...) in the render loop (model is installed once during provideAnimator).
  • Due to servers being weird with animations, AzIdentityRegistry#regsiter is required again to work properly with item and armor animations.
  • Added fallback geo model for missing models.
  • Extended AzRendererConfig and its Builder to BiFunction<Entity, T, ResourceLocation> model/texture/render type location providers.
    • Enables entity-aware model/texture/render type selection across all render configurations.
    • Subclasses like AzArmorRendererConfig now automatically support entity–item–based model lookups without custom overrides.

Fixes

  • Fixed animation state leaking between instances that share the same geo model by isolating bones per animator.
  • Fixed enableAnimationOnlyInContexts not working properly
  • Fixed animation speed property not working properly
  • Fixed Animated textures breaking with Gankolib Geckolib
  • Fixed a crash with armor if a bone is missing from the armor model.

Files

azurelib-neo-1.20.1-3.1.0.jar(1 MiB) Primary
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Metadata

Release channel

Release

Version number

3.1.0

Loaders

ForgeNeoForge

Game versions

1.20.1

Downloads

6955

Publication date

October 18, 2025 at 4:46 AM

Publisher

AzureDoom

AzureDoom

Owner

Version ID

Modrinth is open source.

feat/theseus/tauri-v2@c5403db

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NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.