Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Respawnable Animals changes the spawning mechanics for all animals to be similar to Bedrock Edition: Animals will now vanish and appear again whereever you go, they no longer stay in the world forever from being spawned in during world generation. And just like Bedrock Edition; animals that have e.g. been bred or tamed will of course stay with you!
▶️ All animals are now able to despawn and respawn as they please. They will no longer only be spawned once upon world generation. In addition to no longer being punished for killing too many animals in an area, this also enables interesting mechanics such as passive mob farms.
▶️ To prevent a few game mechanics from breaking, animals now automatically gain persistence (a vanilla mechanic preventing any mob from despawning) when: ridden by the player, named with a name tag, bred or born as a result of breeding, and when tamed by the player.
▶️ In case the changes to animal spawning mechanics break the behavior of another mod, a blacklist for individual animals can be found in the config file.
▶️ The mod behavior is controllable on a per world basis via the use of the custom persistentAnimals
game rule. When the game rule is set to false
this mod will take effect, which is the case for every world created with Respawnable Animals installed. For old existing worlds make sure to manually run the /gamerule persistentAnimals false
command once to allow the mod to work.
⏩ INSTALLATION REQUIRED ON SERVER
⏩ REQUIRES PUZZLES LIB TO BE INSTALLED (FABRIC & NEOFORGE)
⏩ REQUIRES FABRIC API TO BE INSTALLED (FABRIC)
⏩ REQUIRES FORGE CONFIG API PORT TO BE INSTALLED (FABRIC)
If available for a mod, configuration is possible directly from in-game using the mod menu (requires Mod Menu by Prospector to be installed on Fabric). Please note that on older Minecraft versions installing Forge Config Screens is also a requirement.
For manual configuration using an external text editor all files are found at .minecraft/config
, named as MOD_ID-client.toml
, MOD_ID-common.toml
, or MOD_ID-server.toml
, depending on the type of config. Not all types might exist for a mod, if any at all.
🌟 Thanks to B3spectacled for inspiring the idea behind this project with their Custom Spawns mod.