Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
✨ I forgot to list this change in 3.0.3 changelogs, so I will mention it now: Lingering Potions have been slightly reworked - they now lose size slightly quicker than before, but don't lose size per affected mob anymore. This doesn't affect Lingering Potions spawned from Trial Spawners.
VVV The rest of the changes are exclusive to 3.0.4 VVV
✨ Stellar Striker trade now restocks.
🐛 Tome of Return now starts ticking cooldown before the teleport happens as a failsafe for it becoming unusable. Elaboration in the spoiler.
Spoiler
It applies a tag to players in the animation to prevent them from starting another teleport while already in one. Removing the tag is done first right after the teleport and then as a failsafe at the end of its cooldown. However, there is some weird glitch I only managed to replicate once where the teleport just doesn't happen at all (much more common in multiplayer). Ticking the cooldown started only after the teleport succeeded, so before this change, both the normal way to remove the tag as well as the failsafe didn't go off at all.
Existing bugged players can be fixed by doing /tag <player> remove stellarity.book_of_return.in_animation
🐛 Fixed Timeless Traveller advancement still checking for old biome IDs and also missing new biomes.
🐛 Fixed Feast of the Otherworld advancement not progressing on a few food items.
🐛 Fixed Prismite being unable to be used in Cauldron recipes.
🐛 Fixed items being stuck levitating during Cauldron breath brewing if the Cauldron is broken.
🐛 Fixed Altar of Light buff duration not scaling with the amount of sacrificed resources.
🐛 Dragon should no longer be invulnerable to damage during it's last hit phase. I am saying should as I didn't test it. Like most of the multiplayer bugs, I only managed to replicate it once (and even then it was during the time I was changing working function code).
🐛 Slimes in End Cities now split like regular Slimes do cause honestly I have no idea what that multiplayer issue was even about.