Compatibility
Minecraft: Java Edition
1.21
1.20.x
Platforms
Data Pack
Supported environments
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Licensed ARR
Published last year
Updated 2 weeks ago
Changelog
Mo-Variants 7.4 - Mo-Randomness
Additions:
- Added Spawnrate Config
- New Variants;
- Toxic Skeletons (Jungle)
- Mossy Spider (Jungle)
- New Iceologer Attacks;
- Can effect all nearby players with strong slowness
- Can create a pillar of ice for high ground
Changes:
- Change variant spawning to use /random & macros
- Iceologer Changes;
- Armor slightly increased
- Added sound effects for ice attack
- Now has Feather Falling
- Now has Frost Walker
- Crossbow now has Quick Charge 1
- Slightly lowered Undead Barbarian's Spawnrate
- Giant Changes;
- Now complies with "no mob griefing" gamerule
- The Roar radius has been increased to 40 (from 25)
- Now breaks leaves it stands on
- Roar now breaks leaves above players affected by it
- The giant will now jump more often to players that are higher than it
- Pharaohs Mask now gives +4 Armor, +1 Armor Toughness, and +0.1 Speed
- Arch Demon's Head now gives +2 Attack Speed and +3 Damage
- Re-designed Charred Skeletons
- Increased spawnrates of Cactusk, Charred Skeleton, & Frozombie
- Decreased spawnrate of Half Zombie, Baby Creeper, Undead Knight, Lost Soul, and Forgotten Miner
- Biome-Specific Variants now have Spawn Priority over Normal Variants
- Added "alldefault" function to reset all spawnrates to their default state
- Compatibility with Mob Captain datapack:
- Stop "Boss" variants from becoming captains
- Stop "Ambient" variants from becoming captains
- Stop Baby Creeper & Possessed Blade from becoming captains
Fixes:
- Demons turning into wraiths
- Iceologer not having Slowness Arrows
- Iceologer taking damage when spawning
- A bug causing the Pharaoh to never spawn
- Pharaoh's Bossbar
- Pharaoh's Levitate Ability
- Demon's ambient sound
- Wraith's now dig through to the surface when spawning inside a block (Instead of suffocating upon spawning)
- Fixed Arch Demon's Arms not being invisible