Compatibility
Minecraft: Java Edition
Platforms
Supported environments
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Links
Details
Changelog
-
Added Snowy Taverns
-
Separated the Nether Keep and Hamlets from Minecraft's - - Nether_structrues into DnT's own Structure set
-
Added Piglin Camps
-
Added Skeleton Camps (soul/warped/crimson/wastes)
-
Added Piglin Outstation
-
Added Skeleton Towers (soul/warped/crimson/wastes)
-
Added Donjon (Rare Structure only generating in Crimson forest)
-
Added Nether Ports
-
Added Witch Villa
-
Added Creeping Crypts
-
Added Desert Ruins
-
Added more wild ruins variations
-
Overhauled the Conduit Ruin from the ground up, making it now an underwater archaeological sites
-
Added an Main Jungle Temple in the Jungle Ruins
-
Rearranged Strongholds Layout
-
Rebalanced Stronghold library's loot
-
Updated Swamp Villages (replaced all villagers with witches, slimes and cats)
-
Updated Ancient Cities Loot
-
Rebalanced Trim loot in all Dungeon and Tavern structures
-
Updated Illager Manors
- Added Staircases in every house part
- Added 4 new secret rooms, 12 huge rooms, 16 basement rooms, 21 normal rooms, 12 wide rooms, 5 wide basement rooms
- Updated the Illager manor entry to ensure it will never go bellow sea level, hopefully preventing waterlogging
- Heavy nerfed the bookshelves and loot tables for chests
-
Updated Undead Crypts by adding mobs and removing the candles around the spawner
-
Overhauled Bunkers with 26 new rooms and a bit of a loot rebalance
-
Overhauled Badlands Miner Outpost from the ground up (now more like a western town and has an actual mineshaft)
-
Overhauled Taverns (every tavern now has instead of just an farmer car an biome specific car with a chance for every villager job type)
-
Overhauled Nether Keeps with an new labyrinth system and 30 new rooms while also reducing amounts of chests and mobs
-
Updated Underground Houses to have supports in case they spawn in giant caves to not float awkwardly mid air
-
Updated Stronghold librarians to have unique trades
-
Removed taverns villager unique trades (not the expert nitwit don't worry, they are still an expert nitwit)
-
Fixed a bunch of other bugs, missing loot tables
-
Fixed several bugs with the stronghold rework
-
Fixed bugs relating to weird tree leaves cutting and structures erasing other structures when generating into each other
-
Added Advancements for Completing all Illager Structures
-
Added Advancements for Completing all Nether Skeleton Structures
-
Added advancements for Completing all Piglin Structures
-
Added Advancements for Entering a Tavern for the first time
-
Overhauled the Quest system
- Illager camps hold now maps for Pillager Outposts
- Illager Outpost hold maps for Illager Structures and Villages or Ancient Cities (icons will be updated once the experimental villager changes are not experimental)
- Taverns hold maps for Ruins and Dungeons Happy Exploring!
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
3+modLoaders
Game versions
1.20–1.20.2Downloads
876Publication date
October 1, 2023 at 7:58 AMPublisher
NovaWostra
Owner